[mainline] Li'sar's hitpoints in HttT

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What should the change be for Li'sar?

Steadfast (Ability)
0
No votes
Hit and Run (Ability)
2
9%
Dauntless (Ability - Half damage on attack)
2
9%
Initiative (Ability -Firststrike to neighboring units)
11
48%
Bow (Ranged)
1
4%
Dual Attacks (Melee)
1
4%
Stun (Melee)
2
9%
Marksman (Melee)
4
17%
 
Total votes: 23

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Turuk
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Turuk »

Zookeeper and I talked about this on IRC, as well as input from some other devs. She will get an increase in hit points, but at this point it has not been decided what else to give her (ability, attack, etc). The idea of an initiative like ability to have her give first strike to adjacent units was tossed around as a possibility.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by beetlenaut »

Turuk wrote:The idea of an initiative like ability to have her give first strike to adjacent units was tossed around
That's the best idea I've heard: Simple, useful, and unique (in mainline). It gets my vote.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by fabi »

"Distract" is fine.

Also, the hit and run ability is nice.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Coffee »

Just want to throw in the "dauntless" option as well, where the unit would receive half the damage on attack.
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zookeeper
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Re: [mainline] Li'sar's hitpoints in HttT

Post by zookeeper »

I've now committed the hitpoint bump, from 52 to 62.
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Turuk
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Turuk »

Should I set up a poll? General consensus? Best 2 out of 3 in a cage fight?


EDIT: A poll has now been added to get the general consensus. This is by no means the determination of what it will be, but in case any player who did not comment wants to still give their two cents.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Dugi »

The option initiative (Ability -Firststrike to neighboring units) is highly popular, but I am am not quite sure about the intended implementation. It would be very nice if it was included in the combat code and then added as a completely new ability, but I see that unlikely. Based on attack/attack end events would not show it in combat calculations. Adding it when the unit steps next to Li'sar and removing it when Li'sar moves away or the unit moves away would cause immense complications (adding it as an object and removing it as an object leaves trash in the unit, that will bloat save files, doing it through direct modification makes it prone to be removed when advancing, both are vulnerable to unexpected scenarioWML). I have created dirty hack that adds it almost flawlessly by adding a weapon special that adds firststrike with a condition to stand next to a unit with the ability, but that's even harder to reuse.
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zookeeper
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Re: [mainline] Li'sar's hitpoints in HttT

Post by zookeeper »

Ok, so I've decided to go with melee firststrike for adjacent allies. The code's finished (I think) but not committed yet.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by monochromatic »

Is there anything else we would need to do in order to get it committed? Perhaps testing?
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Turuk »

monochromatic wrote:Is there anything else we would need to do in order to get it committed? Perhaps testing?
I usually just bombard zookeeper with emoticons on IRC and threaten him with hugs, but testing might be a better approach.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by zookeeper »

Ok, it's in. Testing wouldn't hurt.
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Turuk
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Turuk »

I got an error on trying to load the campaign:
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Screen Shot 2014-01-18 at 9.06.14 AM.png
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zookeeper
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Re: [mainline] Li'sar's hitpoints in HttT

Post by zookeeper »

Gah, stupid mistake. :doh: Fixed.
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Re: [mainline] Li'sar's hitpoints in HttT

Post by Turuk »

I tested this both when Li'sar is an ally and when she's under player control, and it worked as expected both times.
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