[interface] MP create screen revamp

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lipk
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Re: [interface] MP create screen revamp

Post by lipk »

Contrarily to the implications of the last posting date, this is still a thing.
wesnoth-mp-ui.png
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lipk
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Re: [interface] MP create screen revamp

Post by lipk »

Aaaand... done! Almost. I still need to get the filters working on the create screen.
wesnoth-mp-configure.png
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Astoria
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Re: [interface] MP create screen revamp

Post by Astoria »

I like it!
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SFault
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Re: [interface] MP create screen revamp

Post by SFault »

lipk wrote:Aaaand... done! Almost. I still need to get the filters working on the create screen.
The sliders could have min and max values at the begin and end of the slider. :roll:
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lipk
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Re: [interface] MP create screen revamp

Post by lipk »

SFault wrote:
lipk wrote:Aaaand... done! Almost. I still need to get the filters working on the create screen.
The sliders could have min and max values at the begin and end of the slider. :roll:
That would be inconsistent with the other parts of the GUI.
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lipk
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Re: [interface] MP create screen revamp

Post by lipk »

Filter controls up and working.
wesnoth-new-create-ready.png
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Pentarctagon
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Re: [interface] MP create screen revamp

Post by Pentarctagon »

One change I would like would be the ability to activate/deactivate modifications by clicking the checkbox, instead of using the button underneath the mod list.
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lipk
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Re: [interface] MP create screen revamp

Post by lipk »

That's on the todo list, but it's not a trivial thing. The checkboxes you can see there are mere images, not real widgets and can't respond to clicks. Since GUI1 doesn't support compound widgets, it's not really possible to achieve what you want without implementing a brand new widget.
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