Ingame help. Damage types.

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Xudo
Posts: 563
Joined: April 3rd, 2009, 5:26 pm

Ingame help. Damage types.

Post by Xudo »

Problem: Now, to find out, which units are vulnerable to particular type of attack, you need to [open description and scroll down] for every unit in the game.

Proposal: Create folder in ingame help named "Weapon types", where user can see two tables: Units with this type of attack (Unit type, attack name, damage, number of strikes), Units, ordered by vulnerability against this type of attack (Unit type, vulnerability, hitpoints).
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tr0ll
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Re: Ingame help. Damage types.

Post by tr0ll »

if you select an enemy unit and move your mouse over its attacks (in the detail sidebar) , you can see how effective each attack is against your units.
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nuorc
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Re: Ingame help. Damage types.

Post by nuorc »

What tr0ll said, plus: if you select a unit and move the mouse over the HP (xx/xx) you see the Resistances.
I have a cunning plan.
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Xudo
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Re: Ingame help. Damage types.

Post by Xudo »

To do all of this, first you need to recruit unit.

Such things are not obvious for newcomers.
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nuorc
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Re: Ingame help. Damage types.

Post by nuorc »

Yes, you are right. Just wanted to mention one source for in-game info.

I actually spent hours to get info out of the descriptions. I'm not always happy with the interface/information presentation...
I have a cunning plan.
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WARBOZZ
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Re: Ingame help. Damage types.

Post by WARBOZZ »

xudojnik wrote:Proposal: Create folder in ingame help named "Weapon types", where user can see two tables: Units with this type of attack (Unit type, attack name, damage, number of strikes), Units, ordered by vulnerability against this type of attack (Unit type, vulnerability, hitpoints).
Datz gunna be 'ell on modz, especally da big wuns loik Ageless. Da kurrent system wurks well, oi tink, an it ain't lik ya neet ta rememba tha ekzakt armorz, do ya? Jus rememba dat da Wozes are week ta fire an da elves are weak ta arcane an yer set.
xudojnik wrote:To do all of this, first you need to recruit unit.
Remoind me again whoi ya care bout guyz dat aint dere in da firs place?
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Xudo
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Re: Ingame help. Damage types.

Post by Xudo »

Could you try to use common english language?
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WARBOZZ
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Joined: October 30th, 2012, 5:47 pm

Re: Ingame help. Damage types.

Post by WARBOZZ »

xudojnik wrote:Could you try to use common english language?
Dis is proppa humie speek!
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Pentarctagon
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Re: Ingame help. Damage types.

Post by Pentarctagon »

WARBOZZ wrote:
xudojnik wrote:Could you try to use common english language?
Dis is proppa humie speek!
You have been warned about typing like this already. If you decide to continue writing in "orcish" or whatever slang you are using, I will simply start deleting your posts.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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WARBOZZ
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Joined: October 30th, 2012, 5:47 pm

Re: Ingame help. Damage types.

Post by WARBOZZ »

Pentarctagon wrote:
WARBOZZ wrote:
Go ahead. It's not like you can stop me in-game.
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