[interface] Accessing all add-ons in one menu
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- Posts: 427
- Joined: May 10th, 2011, 7:20 pm
[interface] Accessing all add-ons in one menu
I have noticed that sometimes it is hard to find where the add-ons you have downloaded are accessed. For example, a new player might download an add-ons, and wonder if it it is a campaign, faction, or MP scenario/map. This player then has to open all of those, and find out what it is, and how to access it.
My idea is to make the "Add-ons" menu (the one in the main menu) have a list of add-ons you have downloaded, and if it is a campaign or MP scenario, you can just play it from there, or if it is a faction/era, it gives you instructions on how to use an era.
I realize this is probably very hard to implement, but I thought I should bring it up.
My idea is to make the "Add-ons" menu (the one in the main menu) have a list of add-ons you have downloaded, and if it is a campaign or MP scenario, you can just play it from there, or if it is a faction/era, it gives you instructions on how to use an era.
I realize this is probably very hard to implement, but I thought I should bring it up.
Timshel
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- Posts: 1549
- Joined: June 18th, 2009, 1:45 am
Re: Accessing all add-ons in one menu
Click the 'Delete Add-ons' button (or something similar). It'll give you a list of the ones you have installed. And doesn't it say in the add-on download screen what type of add-on it is?
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- Posts: 706
- Joined: January 6th, 2004, 10:42 pm
- Location: Portland, OR
Re: Accessing all add-ons in one menu
Well, someone had the idea for implementing the Laurel Wreaths overlay on a campaign icon. I don't see how this would be any different. It wouldn't even have to be something artistic. It could just be something like a green button or a yellow star in the upper left hand corner on the add-on campaign list.uncleshelby wrote:I realize this is probably very hard to implement, but I thought I should bring it up.
Re: Accessing all add-ons in one menu
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Accessing all add-ons in one menu
I think the OP means AFTER it has been down loaded, at least that's what I get from it.
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- Posts: 427
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Re: Accessing all add-ons in one menu
Yes, I mean after it has been downloaded, and this idea is geared more toward new Wesnoth players. One confusing add-ons is "2p Campaign Battle System". It appears in the campaigns menu, and in the local multiplayer map selection. When I was new to Wesnoth and I tried to download add-ons, I didn't understand what the difference betweeen faction/eras, MP campaigns, maps, etc. was.
Timshel
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- Posts: 706
- Joined: January 6th, 2004, 10:42 pm
- Location: Portland, OR
Re: Accessing all add-ons in one menu
Uh, why would there be an overlay on something BEFORE you downloaded it? Obviously the overlay is put on AFTER.uncleshelby wrote:Yes, I mean after it has been downloaded
@Shadowmaster: That looks great! Unobtrusive, yet noticeable.
Re: Accessing all add-ons in one menu
The difference between add-on types should be part of the help system and/or be added to the game manual. Both things can already be done, now if someone would submit a patch with the actual writing...
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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- Posts: 427
- Joined: May 10th, 2011, 7:20 pm
Re: Accessing all add-ons in one menu
I could try to compile it, if the writing is already done, and if it doesn't require a knowledge of anything but WML or HTML.
Timshel