[mainline] more negative income

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Colouredbox
Posts: 158
Joined: April 13th, 2011, 1:43 pm
Location: Finland

[mainline] more negative income

Post by Colouredbox »

How about you could put more negative income in multiplayer games?
-2 is kinda low.
If it would be availeble you could easily change the importance of villages, like put -10 income, then put villages produce 3 gold instead of 2. Then losing a village would be a bigger deal.
Or put -20 negative income, but give the players 250 starting gold.
Waiting for cheesedwarfs to be added to ageless.
WanderingHero
Posts: 169
Joined: May 30th, 2011, 2:03 pm
Location: Uk, London

Re: [mainline] more negative income

Post by WanderingHero »

You haven't explained why this would be a good thing..... so why would you want this change?
And I doubt the game is balanced for this change.

If you really want something like this, could it be done for an era?
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Colouredbox
Posts: 158
Joined: April 13th, 2011, 1:43 pm
Location: Finland

Re: [mainline] more negative income

Post by Colouredbox »

WanderingHero wrote:I doubt the game is balanced for this change.
Well not for normal games,
but the option would be nice, you can already change between -2 and +20 so why not make it -20 to +20. It is something if the host of the map wants to do so, they could be given the option to do so.
(Is the game balanced for +5 gold from villages and +15 income, I doubt it, but this is in the game already.)
WanderingHero wrote:so why would you want this change?
To make different kind of games etc.
Like village holding would be more important.
Waiting for cheesedwarfs to be added to ageless.
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