FIRE!!!!

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ryaboopsoup
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FIRE!!!!

Post by ryaboopsoup »

It would be cool if drakes could set forests or villages on fire with their flame breath. Maybe something for programmers to think about for the next version. Came up with the idea while playing a campaign and a drake was failing all over the place. just an idea! 8)
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Iris
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Re: FIRE!!!!

Post by Iris »

Nope.

Consider taking a look at the Ideas forum’s various stickied topics in here.
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Atz
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Re: FIRE!!!!

Post by Atz »

Also, you can easily give units a bonus when attacking certain terrain with existing WML, though you don't get fancy special effects. The "ignite" special in the Age of Trials, for example, gives units an extra swing when they attack a forest, village or castle (woo, self promotion).
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PeterPorty
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Re: FIRE!!!!

Post by PeterPorty »

Well, you could in theory make it so that if terrain attacked is forest, apply a overlay of fire, if said overlay is present, and there is a unit there, unit loses x hp, and 1 turn after the overlay was set, terrain becomes rubble in the hex. Could you?
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Reepurr
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Re: FIRE!!!!

Post by Reepurr »

PeterPorty wrote:Well, you could in theory make it so that if terrain attacked is forest, apply a overlay of fire, if said overlay is present, and there is a unit there, unit loses x hp, and 1 turn after the overlay was set, terrain becomes rubble in the hex. Could you?
Few new turn events, few terrain filters, few [terrain] tags, easy. It would probably majorly unbalance mainline though - imagine drakes attacking villages (set on fire, destroyed), then imagine forests (set on fire, destroyed, goodbye elves' best terrain).
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Gambit
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Re: FIRE!!!!

Post by Gambit »

It'd definitely be unbalanced in mainline, and that point needs no further discussion.

There are a few UMC implementations of this idea already, but the OP strikes me as Not-A-Coder™ so there's not much use in furtherly explaining the WML to him/her either until he/she displays such aspirations.
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Zachron
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Re: FIRE!!!!

Post by Zachron »

There is an old NES title called "Romance of the Three Kingdoms" where you could set tiles on fire. They did not change the tiles any, but units could not pass through them and a unit that ends its turn on it dies(along with the commander). I think it also damaged the economy stats of the region the battle took place.
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CoolDude
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Re: FIRE!!!!

Post by CoolDude »

Although that a good idea,that need to be worked carefully,otherwise,if you elves and ou are fighting drakes,the best thing you can do is just give up because you will you see GAME OVER:you lose,and is a matter of time.
but to cut that,maybe that can be a good idea to put this on all terrains,but to do so,they just make units take damage,instead of destroying all the terrain(maybe after x turns that can happen)

and what will happen if you put fire on montains?volcanos?that wil give 60% of defense to drakes is a interesting but overpowered idea.
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Reepurr
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Re: FIRE!!!!

Post by Reepurr »

CoolDude wrote:Although that a good idea,that need to be worked carefully,otherwise,if you elves and ou are fighting drakes,the best thing you can do is just give up because you will you see GAME OVER:you lose,and is a matter of time.
Already been said.
CoolDude wrote:and what will happen if you put fire on montains?volcanos?that wil give 60% of defense to drakes is a interesting but overpowered idea.
40% isn't it?
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Kalajel
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Re: FIRE!!!!

Post by Kalajel »

Reepurr wrote:Few new turn events, few terrain filters, few [terrain] tags, easy. It would probably majorly unbalance mainline though - imagine drakes attacking villages (set on fire, destroyed), then imagine forests (set on fire, destroyed, goodbye elves' best terrain).
Hmm, interesting… So let's say, if you wanted to simulate a forest fire as a random event, what would such tags look like?
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Re: FIRE!!!!

Post by bigkahuna »

Kalajel wrote:Hmm, interesting… So let's say, if you wanted to simulate a forest fire as a random event, what would such tags look like?
Explanation
There isn't really a [destroy_terrain_with_fire_images] tag out there; it's a bit more complicated than that. There are a few ways of going about it:

A. Do a simple {RANDOM} tag to create a random variable that fires on certain turns. On those turns, use [store_locations] to store some random forest locations, and then [terrain] tags to change the terrains on them to rubble. If you want a burning fire image, you'd have to create an animated image using [item].

B. Do a much more complicated event that every turn moves one hex or so outwards, burning those areas. See Under the Burning Suns (Out_of_the_Frying_Pan).

I'm sure there are others, but these are the main ones and would probably work best.
This idea Can Already Be Done, and it wouldn't fit well into mainline. It could be put into UMC though.
ryaboopsoup wrote:Came up with the idea while playing a campaign and a drake was failing all over the place.
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Gambit
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Re: FIRE!!!!

Post by Gambit »

Locked for reasons stated just a few posts ago. It is Common Sense™ that this doesn't go in mainline, and the OP has displayed no apparent intentions of coding it.

Kalajel I'm sorry for this, but you'll have to try again in WML workshop. I think I might even have some old GEB code that automatically killed and regrew forests on cycles you could adapt (PM me if interested in that).
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