FIRE!!!!
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- Posts: 2
- Joined: January 30th, 2011, 9:21 pm
FIRE!!!!
It would be cool if drakes could set forests or villages on fire with their flame breath. Maybe something for programmers to think about for the next version. Came up with the idea while playing a campaign and a drake was failing all over the place. just an idea!
Re: FIRE!!!!
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: FIRE!!!!
Also, you can easily give units a bonus when attacking certain terrain with existing WML, though you don't get fancy special effects. The "ignite" special in the Age of Trials, for example, gives units an extra swing when they attack a forest, village or castle (woo, self promotion).
- PeterPorty
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Re: FIRE!!!!
Well, you could in theory make it so that if terrain attacked is forest, apply a overlay of fire, if said overlay is present, and there is a unit there, unit loses x hp, and 1 turn after the overlay was set, terrain becomes rubble in the hex. Could you?
"The real world is for people who can't imagine anything better."
Re: FIRE!!!!
Few new turn events, few terrain filters, few [terrain] tags, easy. It would probably majorly unbalance mainline though - imagine drakes attacking villages (set on fire, destroyed), then imagine forests (set on fire, destroyed, goodbye elves' best terrain).PeterPorty wrote:Well, you could in theory make it so that if terrain attacked is forest, apply a overlay of fire, if said overlay is present, and there is a unit there, unit loses x hp, and 1 turn after the overlay was set, terrain becomes rubble in the hex. Could you?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: FIRE!!!!
It'd definitely be unbalanced in mainline, and that point needs no further discussion.
There are a few UMC implementations of this idea already, but the OP strikes me as Not-A-Coder™ so there's not much use in furtherly explaining the WML to him/her either until he/she displays such aspirations.
There are a few UMC implementations of this idea already, but the OP strikes me as Not-A-Coder™ so there's not much use in furtherly explaining the WML to him/her either until he/she displays such aspirations.
Re: FIRE!!!!
There is an old NES title called "Romance of the Three Kingdoms" where you could set tiles on fire. They did not change the tiles any, but units could not pass through them and a unit that ends its turn on it dies(along with the commander). I think it also damaged the economy stats of the region the battle took place.
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Re: FIRE!!!!
Although that a good idea,that need to be worked carefully,otherwise,if you elves and ou are fighting drakes,the best thing you can do is just give up because you will you see GAME OVER:you lose,and is a matter of time.
but to cut that,maybe that can be a good idea to put this on all terrains,but to do so,they just make units take damage,instead of destroying all the terrain(maybe after x turns that can happen)
and what will happen if you put fire on montains?volcanos?that wil give 60% of defense to drakes is a interesting but overpowered idea.
but to cut that,maybe that can be a good idea to put this on all terrains,but to do so,they just make units take damage,instead of destroying all the terrain(maybe after x turns that can happen)
and what will happen if you put fire on montains?volcanos?that wil give 60% of defense to drakes is a interesting but overpowered idea.
Re: FIRE!!!!
Already been said.CoolDude wrote:Although that a good idea,that need to be worked carefully,otherwise,if you elves and ou are fighting drakes,the best thing you can do is just give up because you will you see GAME OVER:you lose,and is a matter of time.
40% isn't it?CoolDude wrote:and what will happen if you put fire on montains?volcanos?that wil give 60% of defense to drakes is a interesting but overpowered idea.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: FIRE!!!!
Hmm, interesting… So let's say, if you wanted to simulate a forest fire as a random event, what would such tags look like?Reepurr wrote:Few new turn events, few terrain filters, few [terrain] tags, easy. It would probably majorly unbalance mainline though - imagine drakes attacking villages (set on fire, destroyed), then imagine forests (set on fire, destroyed, goodbye elves' best terrain).
Re: FIRE!!!!
Kalajel wrote:Hmm, interesting… So let's say, if you wanted to simulate a forest fire as a random event, what would such tags look like?
Explanation
The drake faction is carefully balanced and loved upon. Some people don't like playing it (they take a whole different style of playing), but with love and care and a new playing style they can dominate. Saying that they fail won't change anything.ryaboopsoup wrote:Came up with the idea while playing a campaign and a drake was failing all over the place.
Re: FIRE!!!!
Locked for reasons stated just a few posts ago. It is Common Sense™ that this doesn't go in mainline, and the OP has displayed no apparent intentions of coding it.
Kalajel I'm sorry for this, but you'll have to try again in WML workshop. I think I might even have some old GEB code that automatically killed and regrew forests on cycles you could adapt (PM me if interested in that).
Kalajel I'm sorry for this, but you'll have to try again in WML workshop. I think I might even have some old GEB code that automatically killed and regrew forests on cycles you could adapt (PM me if interested in that).