A druid who recruits animals
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A druid who recruits animals
Hi there
Don't you think Battle for Wesnoth has enough animals (scorpion, spider, dragon, bat, gryfon, sea serpent, yeti...) that one could quite easily create a druid unit who could recruit all that kind of animals ?
And of course, a cool campaign could be based on this topic.
I guess it would be better that each animal unit would have from level 1 to 3, but maybe it's not necessary.
I'm not sure if it's possible to recruit sea-based units (like sea serpents). Does anyone knows ? I guess it would require a castle with some hex under the sea.
Don't you think Battle for Wesnoth has enough animals (scorpion, spider, dragon, bat, gryfon, sea serpent, yeti...) that one could quite easily create a druid unit who could recruit all that kind of animals ?
And of course, a cool campaign could be based on this topic.
I guess it would be better that each animal unit would have from level 1 to 3, but maybe it's not necessary.
I'm not sure if it's possible to recruit sea-based units (like sea serpents). Does anyone knows ? I guess it would require a castle with some hex under the sea.
Last edited by _serenity_ on June 11th, 2009, 6:25 pm, edited 1 time in total.
Re: A druid that recruits animals
Actually, I'm pretty sure you can make a campaign where leaders can recruit anywhere. Sounds like a cool idea & there are probably enough animals. Go for it!
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Re: A druid that recruits animals
It's possible to recruit anything, anywhere, you just need to set up the WML correctly. You're welcome to do so =)
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Re: A druid that recruits animals
Alternately, you could have the Druid morph into an animal instead.
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Re: A druid that recruits animals
Maybe have animals randomly seeded then randomly created on the map (really could use a real neutral side rather than the NEUTRAL_SIDE macro). The Druid would have a wand heal-like attack (it would be neither heal or arcane, right?) to see if he could turn them from their side to his.
I guess the wand would have to only work on certain types, otherwise you would be converting fire dragons and the undead.
Is there such a weapon sitting around already?
Here is the NEUTRAL_SIDE macro next to the scatter units macro!
NEUTRAL_SIDE
I guess the wand would have to only work on certain types, otherwise you would be converting fire dragons and the undead.
Is there such a weapon sitting around already?
Here is the NEUTRAL_SIDE macro next to the scatter units macro!
NEUTRAL_SIDE
Re: A druid that recruits animals
Can someone explain how to recruit anywhere?
Re: A druid that recruits animals
:debug
right click. create unit.
right click. create unit.
Re: A druid that recruits animals
Clever man, but I think he actually meant creating the ability to have leaders that can recruit no matter where they are standing.Gambit wrote::debug
right click. create unit.
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Re: A druid that recruits animals
Oh?
I believe there is an article in the wiki on this... something about recruiting from ships, but it is easily modified for your purpose. Just remove the unit filter so that it pops up no matter where/what.
I believe there is an article in the wiki on this... something about recruiting from ships, but it is easily modified for your purpose. Just remove the unit filter so that it pops up no matter where/what.
Re: A druid that recruits animals
Would this work?
#define ABILITY_SUMMONER
[terrain]
[filter]
editor_group=forest, desert, flat, frozen, cave, castle, rough
[/filter]
[affect_adjacent]
adjacent=ne,se,sw,nw
[/affect_adjacent]
recruit_onto=true
recruit_from=true
[/terrain]
#enddef
#define ABILITY_SUMMONER
[terrain]
[filter]
editor_group=forest, desert, flat, frozen, cave, castle, rough
[/filter]
[affect_adjacent]
adjacent=ne,se,sw,nw
[/affect_adjacent]
recruit_onto=true
recruit_from=true
[/terrain]
#enddef
Re: A druid that recruits animals
No, there's no good way of making you able to recruit units anywhere. What you can do is have a right-click context menu with which you can "summon" units anywhere, but you can't get the actual recruit menu.
No. Trying to guess how things work never works, and you did a lot of guessing.inkblot wrote:Would this work?
Re: A druid that recruits animals
Ok, i've made the menu. What's the simplest way to recruit with it?zookeeper wrote:No, there's no good way of making you able to recruit units anywhere. What you can do is have a right-click context menu with which you can "summon" units anywhere, but you can't get the actual recruit menu.
No. Trying to guess how things work never works, and you did a lot of guessing.inkblot wrote:Would this work?
Re: A druid that recruits animals
Code: Select all
[set_menu_item]
id=summon
description=Summon Animal
image=<<whatever>>
[command]
{STORE_UNIT_VAR id=<<leaderid>> x x}
{STORE_UNIT_VAR id=<<leaderid>> y y}
[unit]
whatever the unit description is. Just don't forget:
x=$x
y=$y
[/unit]
[/command]
[/set_menu_item]
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Re: A druid that recruits animals
Perhaps there should be a WML Action to "Call Recruit Menu"? That way designers can call it up through whatever means that they prefer. One of the necessary inputs for the WML Action would of course be the x,y coordinates where the unit should appear.zookeeper wrote:No, there's no good way of making you able to recruit units anywhere. What you can do is have a right-click context menu with which you can "summon" units anywhere, but you can't get the actual recruit menu.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: A druid that recruits animals
Sure, sounds like a good idea to me. If anyone wants to submit a feature request for that at gna, I'll vouch for it.Sangel wrote:Perhaps there should be a WML Action to "Call Recruit Menu"? That way designers can call it up through whatever means that they prefer. One of the necessary inputs for the WML Action would of course be the x,y coordinates where the unit should appear.zookeeper wrote:No, there's no good way of making you able to recruit units anywhere. What you can do is have a right-click context menu with which you can "summon" units anywhere, but you can't get the actual recruit menu.