Negative Resistancies
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- thespaceinvader
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Re: Negative Resistancies
To settle the dispute, could we be clear to talk about either 'resistances with negative values in WML', or 'resistances >100% as displayed in-game'? It'll save all the meaningless antagonism and get into the root of the discussion...
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Re: Negative Resistancies
Would a weapon special be able to simulate the 0% = 0 damage (the first step)? And would it show up in damage calculations?
Re: Negative Resistancies
No, the minimum damage is 1.Gambit wrote:Would a weapon special be able to simulate the 0% = 0 damage (the first step)? And would it show up in damage calculations?
Re: Negative Resistancies
More precisely, the minimum damage is 1 when the original damage is positive. If the weapon special somehow achieves to set the original damage to zero, it will stay at zero.zookeeper wrote:No, the minimum damage is 1.
- Cloud
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Re: Negative Resistancies
I haven't tried this with resistances, but certainly when I tried to give a unit with healing of -2, nothing happened. Either it was considering this an illegal value, or that the value could not be less than 0. That leads me to conclude that a similar thing would happen with resistances. The best resistance you can therefore attain will be 100%.
And it makes sense if the attack is set to 0, that any multiplier will still result in 0. (0*x = 0).
And it makes sense if the attack is set to 0, that any multiplier will still result in 0. (0*x = 0).
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Re: Negative Resistancies
Whether it makes sense or not is irrelevant. What matters is the actual implementation. As a matter of fact, for 5 years (that is, almost since the early days), 0 times something was equal to 1. Changing it to zero is recent (that is, since last release).Cloud wrote:And it makes sense if the attack is set to 0, that any multiplier will still result in 0.
Re: Negative Resistancies
so then this has already been done?
Re: Negative Resistancies
Units healed by attacks?...
In any format, in any game, how can you possibly consider that idea for more than one second?
In any format, in any game, how can you possibly consider that idea for more than one second?
- thespaceinvader
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Re: Negative Resistancies
D&D. Zombies. Healed by negative energy attacks.
Next objection?
Next objection?
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Negative Resistancies
Not to mention any number of Final Fantasy/Seiken Densetsu/Chronotrigger era games, where many items had this kind of effect.
Re: Negative Resistancies
Because there is an extensive history for such effects to occur. Read the above two posts.Araja wrote:Units healed by attacks?...
In any format, in any game, how can you possibly consider that idea for more than one second?
Re: Negative Resistancies
I have no opinion on this idea.
Reading this thread is annoying though. I don't care if it's WML code or actual unit resists, the idea of negative resistances sounds silly (and clearly causes confusion).
The word your looking for is Absorb...the idea being that a unit is SO resistant to a damage type that they actually absorb that damage and collect HP. It really only works with the magic types though. (Fire/Cold/Arcane)
Reading this thread is annoying though. I don't care if it's WML code or actual unit resists, the idea of negative resistances sounds silly (and clearly causes confusion).
The word your looking for is Absorb...the idea being that a unit is SO resistant to a damage type that they actually absorb that damage and collect HP. It really only works with the magic types though. (Fire/Cold/Arcane)
Re: Negative Resistancies
As far as I can tell, this idea is relatively useless in mainline. Yetis healing from cold attacks? Drakes healing from fire attacks? I don't care if their blood IS made of fire, at the very best it wouldn't effect them whatsoever.
However, there is a very big instance when this would be useful:
Elementals.
For that reason, I support this idea, if only for UMC purposes.
However, there is a very big instance when this would be useful:
Elementals.
For that reason, I support this idea, if only for UMC purposes.
- Pentarctagon
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Re: Negative Resistancies
an 'absorb' ability would be interesting, but it would be dificult to have such a trait without it being overpowered.
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Re: Negative Resistancies
True, but it would only see use in a handful of units, and only in special circumstances like campaigns where only one or two units have it.Pentarctagon wrote:an 'absorb' ability would be interesting, but it would be dificult to have such a trait without it being overpowered.
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