A plague based dynamic faction.
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- Posts: 77
- Joined: November 13th, 2007, 7:15 am
- Location: under a rock
A plague based dynamic faction.
Hello again loving the new trees anyway onto plague.
Currently plague is only being used to create more of a unit a player can already buy, when a single unit with plague should be able to make a faction worth of units from their attack. To put it in perspective my idea works like this:
A lvl 1 orange guy with a 7/3 attack kills enough spearmen to lvl up.
A lvl 2 orange guy with 8/4 gains plague and uses it to kill a spearman.
This creates a lvl 1 blue guy with 6/4.
He levels into a lvl 2 blue guy with 7/5 and plague.
He creates a lvl 1 red guy with 7/4
He levels into a lvl 2 red guy 8/5 and plague.
If we want to get creative-at level 3 the orange, blue and red guy gain steadfast and regen turning them into creature mills for the next superior unit type; but devoting kills to an inferior level 2 instead of the new level 1's will slow down the creature generating chain. Alternatively level 2 units could become slightly stronger level 3 units without plague but with abilities that provide support for the level 2 plague units.
This could be done with ranged versions of the orange guy so the player must decide on the fly if they want a predominantly ranged or melee army. Or the blue level 1 could level into a ranged or melee version of the blue level 2 with plague that creates the appropriate ranged or melee red guy.
As a final twist the red guy's plague could create gold level 1's that only have 4/2 but are completely overpowered at level 2 though they lack plague.
Add in a few support units to weaken the enemy for the initial level one orange guys and you have a completely unique and dynamic faction based off the underused plague ability.
Currently plague is only being used to create more of a unit a player can already buy, when a single unit with plague should be able to make a faction worth of units from their attack. To put it in perspective my idea works like this:
A lvl 1 orange guy with a 7/3 attack kills enough spearmen to lvl up.
A lvl 2 orange guy with 8/4 gains plague and uses it to kill a spearman.
This creates a lvl 1 blue guy with 6/4.
He levels into a lvl 2 blue guy with 7/5 and plague.
He creates a lvl 1 red guy with 7/4
He levels into a lvl 2 red guy 8/5 and plague.
If we want to get creative-at level 3 the orange, blue and red guy gain steadfast and regen turning them into creature mills for the next superior unit type; but devoting kills to an inferior level 2 instead of the new level 1's will slow down the creature generating chain. Alternatively level 2 units could become slightly stronger level 3 units without plague but with abilities that provide support for the level 2 plague units.
This could be done with ranged versions of the orange guy so the player must decide on the fly if they want a predominantly ranged or melee army. Or the blue level 1 could level into a ranged or melee version of the blue level 2 with plague that creates the appropriate ranged or melee red guy.
As a final twist the red guy's plague could create gold level 1's that only have 4/2 but are completely overpowered at level 2 though they lack plague.
Add in a few support units to weaken the enemy for the initial level one orange guys and you have a completely unique and dynamic faction based off the underused plague ability.
Where is the love?
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
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Re: A plague based dynamic faction.
Fine suggestion. Go make the faction - it won't go in mainline, but it sounds like a perfectly workable UMC idea.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: A plague based dynamic faction.
TSI already said it best. This will not be going into mainline but you are free to make the idea on your own for a UMC in the Faction & Era Contributions forum.
If you would like to have this moved there and reopened so you can continue developing your faction, PM me.
Locked.
If you would like to have this moved there and reopened so you can continue developing your faction, PM me.
Locked.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time