Necrophage's MLA Health Renewal as Ability

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
Locked
Eupator
Posts: 9
Joined: January 8th, 2008, 2:14 am

Necrophage's MLA Health Renewal as Ability

Post by Eupator »

This is just an oddball suggestion, but when I read about the Necrophage's ability to 'shrug off' damage, it seemed like an exception to a bunch of rules.

I suggest that the Necrophage (and any other max-level units that can restore full health each level) have this as an ability called "Second Wind" (or something else appropriate). It would make the rules more seamless, and players could be alerted to it more easily on the GUI sidebar.

Thoughts?
megane
Art Contributor
Posts: 410
Joined: October 30th, 2006, 4:55 am
Location: The Big Ö (a.k.a. Austria)

Post by megane »

Play the dev version.

As of 1.3.13 the default AMLA includes full healing, and Necrophages have a ability which increases their max HP by 1 every time they get a kill.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Post by thespaceinvader »

A kill on a living unit, that is. No luck if it's undead or mechanical.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Noyga
Inactive Developer
Posts: 1790
Joined: September 26th, 2005, 5:56 pm
Location: France

Post by Noyga »

Useless on the dev version since all units already have it.
The Necrophage already have a new ability instead.

Locked
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
Locked