Traits for commanders / other 'free' units?

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scott
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Post by scott »

So Na'enthos' idea applies primarily to multiplayer?
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Na'enthos
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Post by Na'enthos »

Well.. yes. But that doesn't mean I'm opposed to giving traits to commanders in campaigns.
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Haibane
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Post by Haibane »

I support idea of random traits for multiplayer commanders, multiplayer would be more interesting sometimes (and it's true less fair, fe. quick commander can have slight advantage at some maps with more recruit points, but that works for other units similar, it's meaning of traits). Can be in campaings as well, why not (but must be possible to disable/turn it on I guess).

It's not really important and it won't change/improve gameplay too much, but it's still good idea imho.
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Thrawn
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Post by Thrawn »

I agree that having random traits possible for MP would make it more interesting, I think the effect would be minimal, and possibly include another option, and OAB, right :P

BTW, welcome to the forum, fellow Haibane lover.
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JW
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Post by JW »

Thrawn wrote:I think the effect would be minimal
Quick.
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Cuyo Quiz
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Post by Cuyo Quiz »

Haibane wrote:I support idea of random traits for multiplayer commanders, multiplayer would be more interesting sometimes (and it's true less fair, fe. quick commander can have slight advantage at some maps with more recruit points, but that works for other units similar, it's meaning of traits). Can be in campaings as well, why not (but must be possible to disable/turn it on I guess).

It's not really important and it won't change/improve gameplay too much, but it's still good idea imho.
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Haibane
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Post by Haibane »

I feel bad about hijacking this topic (sorry), but thanks for a welcome.
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Jym
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Post by Jym »

turin wrote:
Jym wrote:Undead provides poison resistance.
False. Giving the trait undead to a normal unit will NOT provide poison resistance. Undead resist poison not because they have the trait 'undead', but because the race 'undead' has the characteristic not_living=yes. This is the same reason boats cannot be poisoned - but boats do not get the trait undead.
OK. Sorry. I guess I was fooled by the in-game description of the trait.
If a campaign designer placed an undead unit in a scenario, but forgot to give him the treat "undead", he would still resist poison. And if he for some reason gave "undead" to a normal, non-undead unit, that unit would not gain poison resistance.
OK. Thanks.
Hypocoristiquement,
Jym.
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