Sliding on ice
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- Elvish_Pillager
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You could, as already mentioned, make some very varied scenarios/campaigns with it - just imagine Wesnoth Hockey or something.kiet wrote:Isn´t that why units move so slow on ice,since it´s so slippy?
Well,the sliding on ice function isn´t so useful,what does it do for good anyway?
Anyway, I like the sound of it - and the whole scale argument sort of doesn't work when not very much is to scale in Wesnoth in the first place.
Also, not many maps use ice in great areas so its not as if a unit would slide very far.
The scale argument is moot since as far as I know a hero is still only one unit. And cant represent, what was said - one full square equaling miles.
It would be different if you'd mean every unit would be accompanied by body guards, but before you claim that the "scale" discussion of one square is valid, then lets make it simple:
- How large is one square, and where is this defined?
It would be different if you'd mean every unit would be accompanied by body guards, but before you claim that the "scale" discussion of one square is valid, then lets make it simple:
- How large is one square, and where is this defined?
There is no defined square size, it can vary from 1 meter to 1 mile, and the number of units represented can vary from 1 to 1,000 (I always assume that Heros have bodyguards), everything is up to the discresion of the scenario/campaign designer, and your imagination.shevegen wrote:- How large is one square, and where is this defined?
Exactly. In town scenarios, it is probably only 1-3 meters, although it might be more like 10 m. In river-crossing scenarios like the Ford of Abez, it is probably still only 10-20 m. But in big scenarios like Xenophobia, it could be half a mile, two miles.Ranger M wrote:There is no defined square size, it can vary from 1 meter to 1 mile, and the number of units represented can vary from 1 to 1,000 (I always assume that Heros have bodyguards), everything is up to the discresion of the scenario/campaign designer, and your imagination.
This IS the official definition. If you don't like it... you'll live.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
But the best thing to do is to not think about it at all,just play and have fun.
Anyway,I have always wondered a thing,how can your and the enemie leader talk with each other if it´s a mile between them?
I several scenarios,if they want to speak with each other,they might send a unit that deliver a message instead.
But no.............That would make the game too boring seeing an enemie unit near your keep every scenario.
Anyway,I have always wondered a thing,how can your and the enemie leader talk with each other if it´s a mile between them?
I several scenarios,if they want to speak with each other,they might send a unit that deliver a message instead.
But no.............That would make the game too boring seeing an enemie unit near your keep every scenario.
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- irrevenant
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Turin, I trust you're just referring to the hex-size comment being official policy, not the one about the unit icon representing multiple individuals?turin wrote:Exactly. In town scenarios, it is probably only 1-3 meters, although it might be more like 10 m. In river-crossing scenarios like the Ford of Abez, it is probably still only 10-20 m. But in big scenarios like Xenophobia, it could be half a mile, two miles.Ranger M wrote:There is no defined square size, it can vary from 1 meter to 1 mile, and the number of units represented can vary from 1 to 1,000 (I always assume that Heros have bodyguards), everything is up to the discretion of the scenario/campaign designer, and your imagination.
This IS the official definition. If you don't like it... you'll live.
It would be somewhat ludicrous to have a single icon represent up to 1,000 horsemen units all called Dacyn and all with (eg.) Strong, Resilient traits. The units have unique names for a reason.
WINHoMM.
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Yeah, but I doubt that Konrad fought each battle in HttT with (figures out the average that I used) about 13 soldiers, so each unit must be more than one in that case (the traits could easily be considered a average of all the units traits, so a unit with strong has a significant amount of its unit being stronger than normal, so they as a whole do more damage)irrevenant wrote:It would be somewhat ludicrous to have a single icon represent up to 1,000 horsemen units all called Dacyn and all with (eg.) Strong, Resilient traits. The units have unique names for a reason.
WINHoMM.
Both aspects of scale have always been intentionally ambiguous. In the case of units, your arguments are explained away when it's appropriate to think of a unit as a platoon, company, or battalion-size group of soldiers, and applicable when a soldier is a single unit.irrevenant wrote: Turin, I trust you're just referring to the hex-size comment being official policy, not the one about the unit icon representing multiple individuals?
It would be somewhat ludicrous to have a single icon represent up to 1,000 horsemen units all called Dacyn and all with (eg.) Strong, Resilient traits. The units have unique names for a reason.
WINHoMM.
Hope springs eternal.
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Err... right. Although I don't think the Wesnoth official policy rules out multiple units in a hex either.irrevenant wrote:Turin, I trust you're just referring to the hex-size comment being official policy, not the one about the unit icon representing multiple individuals?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm