IDEA: Units to look damaged when on low hp.
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IDEA: Units to look damaged when on low hp.
Ignoring the fact that art is not made for this, is it possible to make units that look weaker the less health they have? I wouldn't expect a spearman with 1-7 hp to stand tall like he's fine. This could be quite interesting as you could make units show wounds and exhaustion when they loose health.
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1. Your first statement is wrong, it CAN improve gameplay as you can now see which units are weak/about to die with a quick glance.
2. What does file size have to do with this?
3. What does an artist's speed have to do with making pictures? I would be willing to wait a few months if this could be implemented.
And lastly, you didn't even answer my question at all cuddlefish. I never even saw a definite "yes" or "no". "nah" is not an appropriate answer. makes it sound like you put no thought into your arguement.
2. What does file size have to do with this?
3. What does an artist's speed have to do with making pictures? I would be willing to wait a few months if this could be implemented.
And lastly, you didn't even answer my question at all cuddlefish. I never even saw a definite "yes" or "no". "nah" is not an appropriate answer. makes it sound like you put no thought into your arguement.
What about seeing that their health bar is red? Do you just think that having a different graphic is easier to see than the health bar?Dragon Master wrote:1. Your first statement is wrong, it CAN improve gameplay as you can now see which units are weak/about to die with a quick glance.
With that out of the way, I don't think this is a bad idea, but as you said, it's something you would have to wait for. As it is, not all the units even have graphics for everything that's supported now, like team color and death animations, let alone any new feature. It might be nice to have at a later time, but finishing what's already started comes first.
Of course there is also the issue of how to show a unit as "wounded" without violating the policies on violent graphics, but I don't think this would be much of a problem, you could show the unit with a slumped and "tired" posture.
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You could even have wounded units fight worse...it's odd isn't it how a spearman with 1 HP left can still do his full damage potential, you'd expect him to be so badly hurt he could barely lift his spear. (Of course this would never happen in mainline, but if someone wanted to do this in a user-made scenario/campaign/faction it would own.)
hey.
Actually, the Cuttlefish in mainline has something like this in the development version, as it becomes more wounded it gets lets strikes.Flametrooper wrote:You could even have wounded units fight worse...it's odd isn't it how a spearman with 1 HP left can still do his full damage potential, you'd expect him to be so badly hurt he could barely lift his spear. (Of course this would never happen in mainline, but if someone wanted to do this in a user-made scenario/campaign/faction it would own.)
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Hmm, good point. I'll let them know to stop work on the animations immediately.CuddleFish wrote:nah... cramming graphics into wesnoth won't improve gameplay...
Like Dave once said (paraphrasing); It's not up to us to say that an idea is too much work; the Devs can decide for themselves whether they want to invest the required time and effort to implement a suggestion.
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I was thinking years, do you have any idea how much art Wesnoth is lacking already, plus the new Tcolour which is happening.Dragon Master wrote: 3. What does an artist's speed have to do with making pictures? I would be willing to wait a few months if this could be implemented.
Have you tried spriting with a graphics tablet? It probably won't make much difference except perhaps make it slightly longer. The ONLY thing Jetryl uses his mouse for IS spriting , does that tell you something.Dragon Master wrote:All of this really makes me wish I had a graphics tablet. I'm not that good at spriting with a mouse.
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Maybe it'll take years. That's cool: Wesnoth has been around for years, and I expect it to be around for years to come.Disto wrote:I was thinking years, do you have any idea how much art Wesnoth is lacking already, plus the new Tcolour which is happening.Dragon Master wrote: 3. What does an artist's speed have to do with making pictures? I would be willing to wait a few months if this could be implemented.
OTOH, Wesnoth seems to be gaining momentum on the artist front, so who knows?
It should be noted that, while those links showcase the work of some of Wesnoth's new artists, the skills of some long-time forum members have also improved significantly over time.
Want to post a Wesnoth idea? Great! Read these:
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But on the other hand, new artists seem to come and and go, Johann did 5?? story images, Jorgumandr did like 8 portraits, but neither of them seem to still be around. Jetryl is the only real person here who sees it all through. What we need is more people who'll stay attached to the project rather then leaving. I don't blame them for leaving though.irrevenant wrote:Maybe it'll take years. That's cool: Wesnoth has been around for years, and I expect it to be around for years to come.Disto wrote: I was thinking years, do you have any idea how much art Wesnoth is lacking already, plus the new Tcolour which is happening.
OTOH, Wesnoth seems to be gaining momentum on the artist front, so who knows?
It should be noted that, while those links showcase the work of some of Wesnoth's new artists, the skills of some long-time forum members have also improved significantly over time.