Trait idea: Healthy (very weak regeneration)

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romnajin
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Post by romnajin »

Mustelid wrote:
Deathblower wrote:Not where I live, I'll have to assume it's typically British then :D
Well, I'm a Brit too, so that can't be it...
I believe it was directed at Ken Oh, not you
Sorry for the meaningless post
Deathblower
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Post by Deathblower »

Whoever, really. It's just that I can't believe no-one had heard of that word before, besides it does fit the description.

DB
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Zhukov
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Post by Zhukov »

To me (I'm Australian) "sprightly" means active and energetic. Often something to do with old people.

*checks dictionary*

Yep.
My dictionary wrote:Sprightly (also "spritely")
adjective
(esp. of an old person) lively, full of energy:example: she was quite sprightly for her age.
That doesn't really fit my idea of this trait. I do like some of the other suggestions though. "Survivor" isn't too bad...

Maybe something suggesting a determined outlook, set on surviving no matter the odds. Unswerving, stalwart, tenacious, dogged, commited, staunch...

I like staunch. Anyway, just suggestions.
Deathblower
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Post by Deathblower »

How about . . . *drum roll* . . . VALIANT!!!

I think this one is good. Everyone's heard of it and its synonyms include, stalwart, tenacious, etc. good for Zhukov's idea of what he wants.

What do you think?

DB
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Deathblower
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Post by Deathblower »

There's always 'technician' - seeing as HP is also the defense of a unit, when the HP increases because of the trait, it may be because he is repairing his armour. Some blurb for the trait text could be read like the above.

Anyone care to chip in?

DB
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irrevenant
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Post by irrevenant »

"Tenacious", "Indefatiguable", "Unflagging", "Vital".

But lets not get too bogged down in the name. "Healthy" is a perfectly reasonable option if a better one doesn't present itself.
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drachefly
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Post by drachefly »

For all of you who were complaining about the +3, remember that was only suggested as used for amplified REST healing. This tones it back a lot.
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Deathblower
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Post by Deathblower »

Far too much in fact.

I rarely let my units rest unless they are in dire need of healing.

I'm not sure only a +1 increase compared to normal rest healing would be enough to make the trait useful.

Unless you're saying it would be an overall heal of 5HP. But that might be too much.

If we were going for healing when resting only I would say the unit should get 4HP when resting (the normal 2HP + 2HP more)

DB
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drachefly
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Post by drachefly »

Deathblower wrote:Unless you're saying it would be an overall heal of 5HP. But that might be too much.
No, it wouldn't. As you said, resting doesn't normally happen; you need to take them out of the action for a time.

Even with a +3, it will catch up to Resilient only after two turns of resting; but it will never have given more instantaneous damage resistance.
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JW
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Post by JW »

To repeat my opinion: If it heals only when resting +2 I think would be good, otherwise +1 if it always heals.
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drachefly
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Post by drachefly »

Your explanation post did not seem to address rest healing, really; and so I'd like to hear the 'why' on that part.

Remember, rest healing is quite restricted, so if it's going to be based on that it has to be pretty good!
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
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Deathblower
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Post by Deathblower »

My opinion: Rest healing is the best way to do this trait.

It should be + 2 or 3 HP to the normal rest healing - i can't decide which.

It could be a very good trait. I like it :D

DB
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Post by Darth Fool »

Deathblower wrote:My opinion: Rest healing is the best way to do this trait.

It should be + 2 or 3 HP to the normal rest healing - i can't decide which.

It could be a very good trait. I like it :D

DB
How about a simple "doubles healing rate for resting."
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Ranger M
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Post by Ranger M »

I think that it should be a better version of resting, think:

normal resting changes to +3 HP every turn

when the unit hasn't been attacked that turn the unit heals by 2 HP.
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Post by SmokemJags »

Indefatiguable
Has got to be the worst word I've ever heard of. There's a British Aircraft Carrier named that... World War II era if I remember right.

It's...
In (not)
De (not)
Fatiguable (able to become tired)
Double negatives cancel. The description is a unit that is easily fatigued.

I like Vigorous or First Aid, in that order.
'Heathly' just doesn't sound right.
It sounds like it is some kind of resistance to poison.

Think about it: A 'heathly' unit is afflicted with poison. Sounds like he/she is better able to fight off the poison, thus reducing it's affect.
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