Trait idea: Healthy (very weak regeneration)
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
-
- Posts: 146
- Joined: February 14th, 2006, 11:22 pm
- Location: England
To me (I'm Australian) "sprightly" means active and energetic. Often something to do with old people.
*checks dictionary*
Yep.
Maybe something suggesting a determined outlook, set on surviving no matter the odds. Unswerving, stalwart, tenacious, dogged, commited, staunch...
I like staunch. Anyway, just suggestions.
*checks dictionary*
Yep.
That doesn't really fit my idea of this trait. I do like some of the other suggestions though. "Survivor" isn't too bad...My dictionary wrote:Sprightly (also "spritely")
adjective
(esp. of an old person) lively, full of energy:example: she was quite sprightly for her age.
Maybe something suggesting a determined outlook, set on surviving no matter the odds. Unswerving, stalwart, tenacious, dogged, commited, staunch...
I like staunch. Anyway, just suggestions.
-
- Posts: 146
- Joined: February 14th, 2006, 11:22 pm
- Location: England
-
- Posts: 146
- Joined: February 14th, 2006, 11:22 pm
- Location: England
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
"Tenacious", "Indefatiguable", "Unflagging", "Vital".
But lets not get too bogged down in the name. "Healthy" is a perfectly reasonable option if a better one doesn't present itself.
But lets not get too bogged down in the name. "Healthy" is a perfectly reasonable option if a better one doesn't present itself.
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
For all of you who were complaining about the +3, remember that was only suggested as used for amplified REST healing. This tones it back a lot.
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
The Kingdom Of Loathing Era
The Kingdom Of Loathing Era
-
- Posts: 146
- Joined: February 14th, 2006, 11:22 pm
- Location: England
Far too much in fact.
I rarely let my units rest unless they are in dire need of healing.
I'm not sure only a +1 increase compared to normal rest healing would be enough to make the trait useful.
Unless you're saying it would be an overall heal of 5HP. But that might be too much.
If we were going for healing when resting only I would say the unit should get 4HP when resting (the normal 2HP + 2HP more)
DB
I rarely let my units rest unless they are in dire need of healing.
I'm not sure only a +1 increase compared to normal rest healing would be enough to make the trait useful.
Unless you're saying it would be an overall heal of 5HP. But that might be too much.
If we were going for healing when resting only I would say the unit should get 4HP when resting (the normal 2HP + 2HP more)
DB
Just a short dude with a lot of time . . .
No, it wouldn't. As you said, resting doesn't normally happen; you need to take them out of the action for a time.Deathblower wrote:Unless you're saying it would be an overall heal of 5HP. But that might be too much.
Even with a +3, it will catch up to Resilient only after two turns of resting; but it will never have given more instantaneous damage resistance.
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
The Kingdom Of Loathing Era
The Kingdom Of Loathing Era
Your explanation post did not seem to address rest healing, really; and so I'd like to hear the 'why' on that part.
Remember, rest healing is quite restricted, so if it's going to be based on that it has to be pretty good!
Remember, rest healing is quite restricted, so if it's going to be based on that it has to be pretty good!
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
The Kingdom Of Loathing Era
The Kingdom Of Loathing Era
-
- Posts: 146
- Joined: February 14th, 2006, 11:22 pm
- Location: England
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
How about a simple "doubles healing rate for resting."Deathblower wrote:My opinion: Rest healing is the best way to do this trait.
It should be + 2 or 3 HP to the normal rest healing - i can't decide which.
It could be a very good trait. I like it
DB
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
-
- Posts: 580
- Joined: February 14th, 2006, 3:24 am
- Location: New Avalon
- Contact:
Has got to be the worst word I've ever heard of. There's a British Aircraft Carrier named that... World War II era if I remember right.Indefatiguable
It's...
In (not)
De (not)
Fatiguable (able to become tired)
Double negatives cancel. The description is a unit that is easily fatigued.
I like Vigorous or First Aid, in that order.
'Heathly' just doesn't sound right.
It sounds like it is some kind of resistance to poison.
Think about it: A 'heathly' unit is afflicted with poison. Sounds like he/she is better able to fight off the poison, thus reducing it's affect.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."