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LibraSubtilis
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Joined: January 29th, 2021, 8:01 pm

images

Post by LibraSubtilis »

Hello Everyone,

I would like to use images from the Wesnoth game within mods I create for Minetest. Among them arrows, icons and images for dialogs. The problem is that I don't know how to correctly refer to the original artists.
According to this wiki page some images are licensed under GPLv2 and others under CC-BY-SA 4.0, but there is no file documenting the license and creator of each individual file.
Where do I find the necessary information? Are the artists the licensors or is The Battle for Wesnoth Project the licensor?
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Pentarctagon
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Re: images

Post by Pentarctagon »

All artists retain ownership of the art used within the game.

As far as attribution, that's not something that's been kept track of very well. You can try checking the credits or here for portraits, and I started trying to track down everything else at one point, but I haven't ever had to time come close to finishing.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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LibraSubtilis
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Re: images

Post by LibraSubtilis »

ok. In that case I have to use the information provided and assume that the images are licensed under GPLv2 according to COPYING.
It is not possible to license derivations under creative commons, so I unfortunately have to use GPL for them as well.
I am going to list the images I use in here, in case the person reading this is the artist and is willing to allow derivations using a creative common license.

dialogs/
lite_opaque-background.png
lite_opaque-border-top.png
lite_opaque-border-topright.png
lite_translucent-background.png
lite_translucent-border-top.png
lite_translucent-border-topright.png
thick_opaque-background.png
thick_opaque-border-top.png
thick_opaque-border-topright.png

icons/arrows
arrows_blank_right_30.png
arrows_right_30-pressed.png
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Elvish_Hunter
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Re: images

Post by Elvish_Hunter »

LibraSubtilis wrote: January 30th, 2021, 12:49 pm I am going to list the images I use in here, in case the person reading this is the artist and is willing to allow derivations using a creative common license.
I'm not the artist, but I checked the commit history on GitHub of the files you mentioned.
The ones in the icons/arrows folder were committed by fendrin, who was a developer, so it's unlikely that he drew them.
The ones in the dialogs folder, instead, were committed by LordBob, who is an artist (so it's likely that he drew them), is still active and can be contacted through the forums or on Discord.
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author), Wesnoth Lua Pack
1.12: Children of Dragons
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soner_du
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Re: images

Post by soner_du »

I also plan to use several Wesnoth images on an open-source Tabletop RPG projet, for the cover of https://drive.google.com/file/d/1AxcbsS ... QCh61/view
(WIP, a translation of https://www.drivethrurpg.com/product/89944/Blackmarsh )
Texts and maps are under a dual CC/OGL licence, most other art is under CC.

In some wikipedia pages, such as https://commons.wikimedia.org/wiki/File:Wesnothlich.png , there's a link to a general page about the Wesnoth artists http://svn.gna.org/viewcvs/wesnoth/trun ... iew=markup but this link is dead.
Was that page an equivalent to https://github.com/wesnoth/wesnoth/blob ... ts/ARTISTS ?

Apparently, the art I'm recycling is by Kathrin Polikeit (Mermaid Priestess, Human Huntsman, Human Necromancer) and Emilien Rotival (Orcish Archer) and published before 2017. I'll credit them as :
Kathrin Polikeit and Emilien Rotival, art from the "Battle for Wesnoth" video game (link to https://www.wesnoth.org/), GPLv2 (link to https://www.gnu.org/licenses/old-licens ... .0.fr.html), covers
Is it OK ?
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Pentarctagon
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Re: images

Post by Pentarctagon »

As long as you're following the license of the art, then you can of course use them. If you're unsure though you can also ask the artist directly - Kathrin Polikeit (kitty) isn't active on the forums these days but Emilien Rotival (LordBob) is still around.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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