Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
5 portraits
Female Captain (Mari)
Asheviere - 4 variations
4...
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Viviziz wrote: January 12th, 2026, 6:20 pm
I would like to contribute, but i'm not sure if my art style is... alike to general Wesnoth's. Is it ok? Should I try? Where to sign?)
I'd start by posting in the "Art Workshop" forum, and then if people think it's mainline-quality, you can move to the...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
Please make sure to read the wiki page regarding how Wesnoth handles copyright. Not reading on how Wesnoth handles copyright does not prevent the information stated therein from applying to everything posted to this forum.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is used...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
On our wiki, we have tutorials...
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Llewoj wrote:Ah... Well if there is still a need for portraits just buzz me and I am willing to contribute.
I don’t know about mainline since that’s Jetrel’s domain, but user-made content authors are often on the look-out for decent portrait artists. In either case, you would be more likely t...
i post this tutorial mainly to get feedback: is it understandable and comprehensible? is it helpful? is something unclear? do you want to know anything else?
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This is a little tutorial on how i approach my portraits in the standard wesnothian style (which means inked and...
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When working on expressive portraits, I often turn to classical art for inspiration — the kind created centuries ago, where clear lines, strong forms, and thoughtful composition give so much depth to a character. I even keep a few custom pieces from WikiArt Store around — it helps to have that kind...
Now, since this is a very simple unit, I've been using it to experiment with standing animations, and I've found out that these, unlike death or attack animations, must consist on a rather significant amount of frames but with very little variations on the sprite from frame...
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I think it would be good to return animations for dwarfs and orcs, many of them was deleted, in the case of orks not so long ago after added...
This thread is for people to post additional animations they have made for existing units.
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Vyncyn wrote: May 12th, 2023, 4:44 pm
Quite a while ago I submitted new animations for the elvish fighter, but I haven't seen them in the game yet.
Was wondering if there was still some issue with them
Thanks for the SE running animation, that will certainly get into 1.17. I'm ambivalent about the...
Although almost no core mainline units are in need of new sprites, there's plenty of campaign units which are desperately in need of higher-quality sprites and/or animations. Here's a list of our current needs, separate into two categories; those which need an update to both their base sprites and...
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Hi Vyncyn,
Thanks for taking this on, those sprites do need an update.
I think you are being constrained by the existing sprites. Have a little more fun with them. Look at the portrait, add something that says "this guy is royalty", and feel free to move away from the "L-nose and...
This thread does not only contains images and links from and to the British Library Images, but also to The Smithsonian Open Access.
I've already used some images in my campaigns.
After some discussion we have decided to add the following guidelines for any future contributions of story art:
Story art intended to fill the screen should preferably be drawn at a 16:9 widescreen ratio. However, other ratios are acceptable, especially for images not intended to...
Thanks to Chusslove, the engine has now an improved system for handling localization of pictures. Whenever it has to load a picture, it searches if there is a localized version of it, or if there is a localized picture that can be overlaid on it.
In other words, if you are an artist about to...
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Hi,
Does somebody know what font was used to obtain data/campaigns/The_Rise_Of_Wesnoth/images/story/trow-logo.png ?
As a general rule, posts in the the Art Contribution section should be meaningful in some way--addressing a question asked by the poster, or giving C&C. Posting simply to say how "awesome something is" is a great sentiment, but when it happens every time, over every image, can get quite "no...
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tsr linked me to the following article, which I at least really agree with, and would consider to be helpful reading for anyone perusing this topic. It's somewhat cautionary advice to artists about why they should be willing to recieve criticism - even if the criticism is invalid at times, they'll...
Hi folks ! Has it been 4 years ? After another extended leave, a new LordBob has been summoned.
Sometime last year, the team contacted me to ask if I would be willing to create commissionned artwork for the Dunefolk faction. We agreed on terms quickly enough, but I needed a while to clear my pile...
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LordBob wrote: May 6th, 2026, 12:14 pm
Last one for the captain / warmaster. I'll do group shots next time, it's easier to handle and we maybe don't need the full high-res cast every time.
Great art work, but...
1st image is like "Am I dreaming or it is my hand?"
2nd image is like "Guys! Check...
Okay, castles are proving fun to draw and (for now) I am a bit sick of villages. Since I think I'll be working on at least a desert and a merman castle, and possibly more, I am going to make this workshop topic and include all the castles I develop in here.
Desert Castle
History: I started making...
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In terms of castle I would be interested in enchanting the ones designed for Orbivim project eras, especially Lavinians, Marauders, Sidhe. Steppe Orcs and Issaelfr.
Saurian portraits always felt kinda out of the game's style for me so I thought maybe I could try and make something on my own
I made some sketches for the skirmisher/flanker/ambusher line just to check what people think, and if it's at all needed
I usually draw in a different style than Wesnoth...
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image.png
I think its good, but would look better without the outline and a bit darker. No portrait artist here so my edit is a bit dodgy but it illustrates the point.
2022.02.13: The image hosting site that was used to include images in this post has turned to be malicious, therefore all links to that site in this post have been removed. - WhiteWolf
Legend (thanks to LordBob for the inspiration): No portrait Two or more units of the same branch share a...
Lord-Knightmare wrote: April 11th, 2021, 8:57 am
Mainline has a new faction entering: the Dunefolk and a lot of Monster units. Portraits for "core" units are always on top of the list.
Just to clarify, I feel like my previous comment may not have made...
This was loooong overdue : following up on a discussion with the dev team, I have finally begun reviewing portraits. I am putting this here while it's still in progress, maybe it can be moved somewhere more appropriate later.
Legend: No portrait Independant unit uses the portrait of another line...
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Do you plan on updating it when 1.20 will be out ?
Because several campaigns will be added or removed.
I created some WIP sprites for the Hammer of Thursagan masked dwarves.
First of all, I gave them all the current dwarvish sprites. This is noticeable with the fighter and thunderer line.
Secondly I gave them the colors of the current dwarvish colormap.
Thirdly I tried something...
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Refumee wrote: August 25th, 2025, 1:04 pm
What about the metal mask guard line and the different helm for the runesmith to be more aligned to Karrag? Or should all stay like the original and the new just a regular cloth mask?
TBH I don't feel too strongly about it. I'll probably be happy with...
Wesnoth's art has improved dramatically over the last 6-12 months. Unfortunately, the Wesnoth Merchandise store seems to still have the art from a much earlier period.
Perhaps it's time to slap some of the spiffy new art onto some merchandise?
P.S. If this is the wrong forum, can a moderator...
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With all the recent improvements to Wesnoth's art, it feels like a missed opportunity that the merch still uses older assets. I saw a site recently (WikiArt's Store) offering high-quality art prints and it made me wonder how great some of Wesnoth's new portraits would look if printed like that even...
This thread aims to discuss sprites and animations for new potential Saurian units including:
Lv3 upgrades of the augur tree.
Alternative skirmisher upgrades.
You can check the progress of the individual units in these pull requests:
#6905: new skirmisher alternative upgrade branch. Mixed...
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doofus-01 wrote: May 4th, 2025, 12:14 amI think they might have too much "vitality". Maybe not bobbing like a prizefighter, but still at least an angry drunk, rather than a staggering corpse-puppet.
That's true, I was going for a slower saurian bobbing which by itself is quite substantial for an...
While holy water is coming from a christian catholic sacramentalium it didn't got a cross on the bottle but some non-christian akhn instead. To fix that problem I repainted the bottle
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Odium wrote: April 5th, 2025, 4:27 pm
The ankh isn't a strictly religious symbol either, from what I can gather it's just an egyptian hieroglyph symbolizing life, which seems to fit the theme.
I’ve been following Kitty’s art tutorial and have started working on a portrait for the Dune Burner. I am only in the early stages but wanted to see if the basic concept could work.
Would this basic concept work? Or does it look like some of the overall placement is bad? (The torch is smoking...
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Thanks, Heindal! It was my first serious work of digital art (I mostly do pencil) so I've been going back and learning more about digital art in general. Maybe one day I'll do some portraits for non-mainline stuff like add-on campaigns, once I improve.
Wesnoth is what it is because of the efforts of many people. Code contribution has been tracked directly with svn or git, but credit and copyrights for artistic contributions has been a more manual process. In an effort to streamline the attribution and copyrights, we now require the following...
afaik the northern rebirth portraits are the ones in most need of an upgrade? I'm not sure if my art is up to standard or not but here are some concepts that might have potential
tallin.png
I might redo the pose for this as his arms are annoying me, but here's tallin
hamel.png
and here (in all...
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No problem. It's a volunteer project, we all have to move a little slowly.
Walking corpses have so many variations, this is probably a big can of worms (hah!) but the help menu would look better if there were at least a default portrait. What would straddle the line between goofy and gruesome? Would this be OK? (I mean as a concept. I know it has errors, like the tiny...
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@Straff The sprites aren’t that important either though. A wolf corpse is probably good enough for now. Adding an incomplete product for such a small gap feels like a bad idea that will make the game feel more incomplete, not less. I personally support mainlining it, but I think we should get a...
Following the call for mainline art, I decided to try my best and make a custom Melbrin for the (Revised) South Guard campaign. In this thread I'd like to gather some feedback/ideas on how to improve his design.
But first I need to address the question some will have: IF he should be improved or...
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An elven skeleton wouldn't look much different from a human skeleton, maybe just as much as a Neanderthal, certainly less than a gorilla.
However, Mal M'Brin is a fresh lich; he wouldn't have reached that stage yet. So having a portrait and sprite with a nose and ears would actually suit him...
This thread is part of the project that aims to expand the Dunefolk and their habitat. There have been some threads discussing possible expansions (which I am gonna base this thread on), none of them ended up being canonised however. With the occasion of consolidating Dunefolks...
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Given that the work on the south opens up new possibilities are there plans to put any new races there besides Dunefolk? If so, from myself I would suggest a line of minotaurs.
I'm new to this forum, I played Wesnoth some time ago and I really enjoyed it.
I'm an artist, and I was wondering if there is need for some portrait i could do in my spare time.
Which subject do you suggest for a first evaluation?
Thanks,
P
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I could easily add the knee pads, but I think that making the armor closer to the sprite would look silly in the portrait.
P.
(edit: I did not mean to "reject" your criticism, I see what you mean, I'm thinking if there is something i can do to move it easily in that direction, meanwhile I wait for...
Thanks for the clarification, and I share your concern about misleading anyone - animations take time and effort, it's really frustrating and demoralizing to have those efforts wasted. The silver lining to any animation effort is that an animated sprite will be used in UMC, and UMC is really one...
Hello, need constructive art criticism for the attached unit art, related to (https://github.com/wesnoth/wesnoth/pull/8539). The details could be found there, but I'm also quoting them here :
Sulla's power in Aethermaw seem to be far more than what can be expected of a Wesnothian Great Mage, so...
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It's possible to use more than one recolor in an image, in addition to magenta there's the flag_green and ellipse_red source palettes. That could be used to make the orbiting planets the players' chosen team colors.
Why are there so few movement animations in the game?
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Lotta work making them all. It's like making a cartoon or stop motion film. Every frame needs to be drawn. The artists are all volunteering their work and we're glad for all the ones they have made so far.
I've been sketching drakes for a while now and recently decided I'd clean and ink one of those sketches. Here's the result : a drake arbiter that will likely serve as an alternate to whatever TSI comes up with when he gets back to drakes.
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What's the best way to make those portraits transparent and colored?
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