UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
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Has anyone tried to update abandoned campaigns with Claude or some other AI?
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: (viewtopic.php?f=7&t=41629). Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's aut...
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I even had to install python 3 for Debian 9 to use it. It only came with 2.7 pre-installed.
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
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a) No
Why should we avoid to include variable? I have never annoyed variable expansions.
b) Yes, but...
IMO, the translators know what sentences are properly in their languages.
That is, you should tell translators your requests and recommends, but it's not a necessary comment "we have no...
Refumee wrote: Yesterday, 7:32 pm
I was wondering, how I can improve on that. Also, how to improve the other traits a bit, so that isnt the "best" option maybe.
You'd have to start with explaining why you think that 'quick' is the best option. (I'd say it very...
Cold east, far from Wesnoth lands, far from Lintanir forests there is a lasting over two decades conflict bringing havoc to the lives of younglings.
The king of Hoorl, Hor II falls into a trap set by the landarses, the cultists of a long gone elvish traitor. In order to save life he...
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Hello,
As always, your story is very nice.
Gameplay-wise, the items and the Yeti were also very fun. On Hard difficulty, the beginning of the campaign could be a little harder, otherwise, the difficulty was well balanced, and the additional dwarf units were very enjoyable to...
this is the official feedback thread for this campaign I'm trying to write in my free time. I have currently a good idea of what will happen in it but it takes time making it in Wesnoth. It is the story of a simple farmer that will end saving the whole continent from an arch-demon. The...
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fnmallo wrote: September 15th, 2026, 4:32 pm
1)Yes, yes, I'm 100% sure. If you tell me how to send you the file, I'd gladly do it.
2) It doesn't let me update the campaign, and when I try to play it tells me I can't finish it because level 10 is missing.
This is the feedback forum for the Legend of the Invincibles singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the...
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It's been some time since my last itemless run and many things have changed so I decided to make another attempt, this time on 1.19.26 with reduced RNG.
Rules are simple, no equipable items are allowed, except for books and potions. Legacies are allowed as well.
I will keep it short, you can find...
Light in the Dark is a short (6 scenarios) campaign about two brothers who come together to defend a small town in the middle of nowhere from attacking bandits. This campaign was almost finished a while ago, but I lost steam and never uploaded it. There may still be bugs, and the 'Remixed' version...
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Argesilao2 wrote: September 13th, 2026, 2:52 pm
In the last scenario, just after the defeat of the enemy leader and his last dialogue, and just before the last words of Enoch, Amoc and Alia, appears this message: unknow conditional wml: [filter_second] (3)
anyway this does not appear to interfere...
The Forests of Bright Shade are dying. The former sanctuary of elven race and its wose friends lies soaked by the dark powers feeding on the goodness of this place. Join Laneenfe the elvish priestess and her squad made of mysterious daredevils to overcome evil sprouted in the sacred lands...
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Magoure wrote: September 12th, 2026, 3:19 pm Thanks for the campaign. The story is still as nice as it was in Born to Live, and the campaign mechanics also make it feel more unique, which is great.
I’m really glad you enjoyed playing Rustling in the Wind. I must admit it took me a while to create...
This is a fan-made campaign for the Harpies faction created by Asmybelle. The campaign is 10 scenarios long, with a total of 15 possible paths through it.
The campaign is complete with respect to content, but please leave any feedback or bug reports below.
Version change log:
1.0.1(a-d): Added...
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This is how I have been doing it during testing but there may well be better ways:
UPDATE 2024-10-03 - TDG version 2.0 is now released! Available on both 1.18 and 1.19.
Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of...
Announcing the release of Cyrillas Great Work (should have an apostrophe but the add on system seemed to hate it)
6 playable scenarios in semi-continuity with my previous works, Reign of the Great Chief, and Opening Dwarven Doors, and the in-progress campaign Traitors and Saviors. As with my...
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Densau wrote: September 12th, 2026, 11:54 am
Why is it not visible for me in add-ons manager on 1.18.8?
Ah it's only on 1.19 development
Yeah, the most current version I’ve released involves ships that don’t exist in the 1.18 unit list. Hopefully it’s fun if you can play it though
Time marking the Dark Age of Wesnoth, when Garard I ascended the throne ending the rule of self lords.
Witness a story hitherto unknown to any prince or sage of Alduin, a story of great significance but forgotten: about the loss of loved ones,...
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GreenScarab wrote: September 11th, 2026, 12:50 pm
If you enjoyed Born to Live, I also encourage you to play my other campaigns. If you do, I hope you’ll get a lot fun out of them.
Version series 1.4.x now available for Wesnoth 1.16!
The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, hundreds of custom units...
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My previous post may have been close, but wrong regarding the 'restore_statuses'.
the code following the [heal_unit] is:
-----
[if]
[variable]
name=heal_amount
less_than=6
[/variable]
[then]
{MODIFY_UNIT id=$vitality_units[$i].id status.vitality...
Lich-Lord Jevyan is defeated, and the orcs are left in disarray. With the magical gates from the far East sealed, the warlords resort to their traditional ways—seeking to overcome adversity with blood and razor-sharp steel. Amid this chaos, a cunning assassin named Arshag embarks on a quest t...
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Hello,
Thanks for the campaign. It is quite short but very nice.
I was playing on Hard, and I thought the difficulty was very well handled. I had to restart on The Rootless and The Truth.
The unique items and units make the campaign very enjoyable.
I just wrote a fairly straight-forward single player scenario. (Very small chance I might actually make a campaign out of it).
It is called "Forward They Cried", and it is fairly complete, except for I want to add more dialog and maybe one or two tricks and effects in. There might also be a few AI...
This is the thread of a collaborated single player campaign, Fate of a Princess. The campaign is two-part with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only.
The campaign description from the main file: Part I: Baldres, a notorious robber baron, flees...
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Northern Forces - Neutral Enemies does not seem to have an end?
I finished the last enemy in turn 22... I can finish my turn without doing anything, but I'm already at turn 70 and nothing seems to happen
Edit: I checked the scenario config and saw that Pelduris has to be alive, for the scenari...
This is the beginning of a 1.18 campaign (there is a 1.16 version), a tale of a rookie wesnothian officer and the part he, along with those he meets on his way, plays in a war against a new orcish onslaught. (yes I am copypasting the same exact description everywhere, why do you ask...).
You play...
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S2/S3, multiplayer
At the end of S2, both enemy leaders show up as units on side 1.
But in S3, one of them is on side 1, and Horseman noble is now on side 2 (so far, so good). But, the Horseman noble is now also on the recall list of side 1. I guess the one on side 2 was created because he wasn't...
Aaaand surprise! The third and final part of the Dragon Trilogy, sequel to both A Song of Fire and War of the Jewel, is out (with its first 19 scenarios): Aria of the Dragon-Slayer!
"Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the...
A sleepy fishing village on Wesnoth’s west coast finds itself suddenly beset by corsairs. With requests for royal aid falling on deaf ears, the villagers must join forces with the local merfolk and bring the fight to the pirates!
(Novice level, 5 scenarios.)
This...
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Playing the campaign in 1.19.27
Regarding hints in S1:
When Elyn speaks of training up the farmers, you get a pop-explaining how xp is awarded. I think another pop-up to tell the player to focus xp on intelligent units would be nice as well. (To be fair, that makes only sense if you got an...
I am a great fan of the game, and I like it so much that I decided to make a couple of scenarios that utilize, to the fullest, the original mechanics of the game, as opposed to implementing new mechanics. I took inspiration from the old Myth series from Bungie, and I am hoping to recreate...
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Hey, guys
I can see that the campaign was downloaded almost 400 times already, but I still can't hear any feedback.
Did you actually play it? Were the goals clear, the levels fun?
I think I will call the next level "Tomb Rabies". "Tomb rabie" -> "Tombie" -> "Zombie"... you get it? Haha.
This is the feedback thread for my little campaign "In Defense of Kharos" where we see the beginning of the Tharis invasion of Kharos on their eastern border. I really liked TLU and EoMa as an era especially. I always love to replay this campaign, but for now its the only campaign...
Hi everyone! It's been a(nother) long while, but I'd like to present you my newest campaign...
When change is wrought upon the land Fiery heavens crush the small and the great Wider grow the seas of sand And oases no longer the thirst sate
But in the past may salvation be sought In the depths...
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Konrad2 wrote: February 3rd, 2026, 10:36 pm
Crystal Desert
The ghosts and monsters don't leave the hex they start in. So no attacks or ambushes.
Also, the ice ghosts have the melee specials 'drain, slow, drain' -> drain being redundant (likely weapon specials got appended instead of re...
Hey everyone, this is my first campaign so please don't look into the state of my programming
So far it is 21 scenarios long and as yet the story is unfinished. I have been working on this on and off for over ten years as it is purely for pleasure now and again, and also I am easily distracte...
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Hi all, updated on the server.
WARNING: I have altered how I use save variables so the campaign will need replaying if you update, however, the story is more complete, although not entirely. I am currently working on scenarios 31 (Finale) and 32 (ending). 31 freezes half way through with an odd...
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