UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: ( Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's author/maintainer. Since some of fellow UMC...
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
Hey everyone, this is my first campaign so please don't look into the state of my programming :lol:
So far it is 21 scenarios long and as yet the story is unfinished. I have been working on this on and off for over ten years as it is purely for pleasure now and again, and also I am easily...
This was originally meant to be just overworld view, but I end up making scenarios to it. All scenarios are present, but Save Whitevings is not completed.
Most of characters from original Northern Rebirth are removed. As companions player can now have:
- Zlex, a peasant from Dwaren Doors doors
-...
The orcish invasion came so quickly and the human kingdom was so unprepared, that half of the northland fell into the hands of the orcs within one year. The winter had stopped their...
This campaign is the prequel to campaigns Invasion from the Unknown and After the Storm . To those familiar with the lore presented in the aforementioned campaigns, the events in Genesis take place during the First Cycle, mostly set on the worlds of Irdya, Norsula, Ethea, and Yrathid.
Background
This campaign is set after the Fall, approximately at/around 120 DE, with units from the Era of Chaos + the Default Era. Join Devanar - the son of an Aragwaith captain and a long-disappeared dark sorceress, Adria - a mysterious dark faerie with ties to an elementalist, and Mal Idyr - an...
This campaign is the immediate sequel to Invasion from the Unknown .
After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the
ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to...
28 survival + ffa scenarios.
8 scenarios for 3 players, 4 scenarios for 4 players, 8 scenarios for 6 players and 8 scenarios for 8 players where you have to survive waves of clones.
First player can set (min/max):
- Waves number (it's automatic counted and depends of stuff below)
- Last wave power...
7 survival + ffa scenarios.
2 scenarios for 3 players, 1 scenario for 4 players, 2 scenarios for 6 players and 2 scenarios for 8 players where you have to survive waves of clones.
First player can set (min/max):
- Waves number (it's automatic counted and depends of stuff below)
- Last wave power...
Each 4 turns enemies waves are coming to you and your units.
You will have to fight vs Lords (5-6 lvl units) with growing their power in each next wave.
In first wave 50% of their power.
In last wave with 150% of their power.
If you survive them walls will fall down.
Also landscape will change...
Different maps with spam of enemies from 0 to 6 lvl.
Each 4 turns enemies waves are coming to you and your units.
If you survive them walls will fall down.
For each 4 turns you will gain 50 gold.
There is 20 locations in which enemies will spawn with 50% chance each for it.
At the begining you will...
Edit 19 May 2018: Both parts are now on the 1.12 and 1.14 add-on servers, and the Russian translation was added in version 2.3.0
All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of...
Aimed at mainline for the 1.20 release, this revision of THoT restores some of 1.14->1.16's cut content, removes Morvur, and includes a mix of scenario/map/AI/dialogue/etc adjustments to (hopefully) improve gameplay.
The “Dwarvish Grenadier” L2 Thunderer advancement is included in this add-on, for...
This topic is for the campaign Bad Moon Rising , BfW 1.18 edition. Earlier BfW editions are no longer being developed or supported.
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Note: This add-on is now on GitHub:
The supporting add-ons Archaic_Era and Archaic_Resources are also on GitHub
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A sleepy fishing village on Wesnoth’s west coast finds itself suddenly beset by corsairs. With requests for royal aid falling on deaf ears, the villagers must join forces with the local merfolk and bring the fight to the pirates!
Hello, I was working on a new campaign and would need some feedback. I am very new to campaign development and would like to know if I'm going in the right direction.
Story :
Based on the adventures of a Water and Ice based mage (the titular Frost Mage).
(I'm quite interested in different...
Should work on 1.11 and 1.10 (though the latter may miss some portraits during dialogues). That's yet another campaign for drakes. The campaign is relatively short and simple (7 battles and 2 interludes), yet more plot-oriented (a bit more talk and a bit less action then usual).
Version series 1.4.x now available for Wesnoth 1.16!
The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
The campaign includes many new exciting gameplay features, hundreds of custom units,...
Flight to Freedom is the story of the great Drake leader Malakar, who saw the near-destruction of his tribe at the hands of a dark wizard, and of how he gathered his shattered people and set out on a dangerous journey across unknown lands in the hopes of bringing them back home.
Should work on 1.11 and 1.10 (though the latter may miss some portraits during dialogues). An undead campaign and a sequel to a previous campaign by me, called The Flight of Drakes (though i guess it's all right to play this as a standalone campaign). Much like the previous one, this campaign is...
Popout Units Mode.
Available at Battle for Wesnoth v1.18.
This mod make game more interesting.
Who first reach village hexes will get extra 1 lvl unit (hero) per each taken village.
At the game start you will have to set percent chance for spawning new hero.
It works only once per each village.
Real Ranged Attacks is a modification that has been created and maintained by me.
This modification introduces attacks over multiple hexes, replacing basic ranged attack.
!Without need for right-click menu.
Some functions are still in progress, or current engine doesn't support them.
(especially...
This is the feedback forum for the Legend of the Invincibles singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the...
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