UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I see that there are many scenarios and campaigns annonuced, and I wonder if there is a single file containig all the scenarios and campaings that could be downloaded?
I've added some code to the AI to make it try to group units together more effectively. This tends to make the AI more cautious about attacking unless it can mass in a large group, and is thus inappropriate for many scenarios.
I have thus added parameters for scenario designers to control the...
I've been trying to win this level without spending all of my money and losing a lot of units, and I've concluded that the problem with the map is that I can't get enough units at the start quickly enough to be able to counter the number of heavy infantry towards the end. The only tactic that seems...
I am considering making some changes to the map editor that I think would be useful, but I would like to know what the other users think too.
Instead of being able to only select one terrain, two terrains could be selected at once. The second terrain would be drawn with the right mouse button and...
Hi. I'm working on a barbarian campaign, and I have a pretty well defined storyline to work with, but one of the scenarios I'm thinking of would require something like a Fugitive AI . That is: Right now, we have an AI with different levels of agressiveness, and a Guardian AI , allowing us to...
Just finished the BETA 2 release of the tested and playbalanced MIddle Earth Map based on the Tolkien books Lord of the RIngs. Attached file includes simple install script for the lazy (like me.)
Remeber that it is in Beta, is rather big, and that Tolkien hold all the copyrights for Middle Earth...
I've been trying to create a few multiplayer scenarios that are a little different to the regular 'kill all enemies' affairs, and I've started with a new scenario I've just committed to CVS: The Wesbowl.
'Battle Ball' is a common 'sport' in Wesnoth used to settle disputes, or simply for...
Does anybody know how to use an ability on an item, or terrain square. Say I have this lighthouse, now it can't be a unit, cause a lighthouse 'flipping' is well, icky. It would be really cool if I could 'ability=illuminates' it. Or achieve some similar effect.
I think the game needs far more good multiplayer maps by default (random maps are good, but not as interesting as carefully designed maps). I've been playing around with the map editor and randomly generated maps (from the multiplayer screen in-game) to try and quickly make something good....
To preface this post, I must say I offer this only as an idea.
As my brothers and I have been creating your everyday, run-of-the-mill, BfW scenario, I had an idea (happens rarely). Why not make a Star Wars campaign? The load of work required would be great but, hey, I've created a dozen entirely...
Now that our map editor is getting pretty decent, I think it's time to make it easy for people to make simple multiplayer scenarios.
So I've made it such that any maps found in the default save directory of the editor ($HOME/.wesnoth/editor/maps/ on Unix-like systems) will automagically be...
My issue with the scenario is, the information text boxes which explain all these reinforcements for Li'Sar actually prevent from seeing the new reinforcements appear.
This makes it actually difficult to understand what really happened, at least the first times one plays the scenario.
I have added an improvement to unit filters to allow you to put tags inside the filters. Inside a tag should be another unit filter. If the filter inside the tag matches, then the filter will not match.
For instance, consider a situation where a unit moves to (7,14) they say they have found...
Well, talking with Dave in th IRC he propossed to add extra things to the engine if there was ppl developing new campaings using them... so I started to think on a new camaping taking place along the heir to the throne plot and involving almost exclusively mages.
People seem not to like the name Test of the Clans ...
This might be one of the few occasions where a poll would actually be useful, since i don't think there is any ideological controversy here. I might start one, if we get a few more suggestions.
so here it is.
I'm really hating Test of the Clans, even the new, rebalanced version from 0.7.6.
What is the point of this scenario? From the in game text, it sounds like Delfador and Kalenz got lost and accidently brought Konrad to a bunch of homicidal maniacs. Instead of fighting the Queen (which I thought...
If you make things happen in the 'start' event, it will often cause them to happen immediately after the scenario starts. E.g. if you put units down next to the leader, the player will see the map without the unit, and then immediately units will appear.
Hi, I was wondering if there was a (small?) campaign dealing with the arrival of Haldric I (As detailed @ ), the first king of Wesnoth, to the land of Wesnoth. Or, if there is a more detailed time line of this era. I don't want to step on anybody's toes here, but I've started work on a campaign...
ok i downloaded the binary version of battle for wesnoth 0.7.5 a couple of days ago i have to say its a great game.i messed around with the map editor but couldn't find a way to make my maps into a campagn. i was wondering if there was any way i could make a campaign with what i have. i have a very...
Recently I added some improvements to the AI so that it will be a little smarter about what it recruits -- if the enemy has fielded units, it will not recruit units that are awful against those the enemy has. Also, it analyzes the terrain on the map, and recruits units that are suitable for the...
Hello,
Awhile ago I decided to try my hand at making a campaign and since then, I've managed to finish three scenarios. The campaign centers on the Knaglan Alliance and on how that Alliance came to be formed.
I'm very much a newbie when it comes to WML (and Wesnoth in general) so any comments on...
Well, after extensive and tedious reading of the topic of Drakonian nomenclature, I have culled what I believe to be the different ideas that were suggested therein. Variations in spelling with one or two are inevitable, no one in the topic seemed to be able to stick with something for more than...
On the map Black Flag the game segfaults for me right after the entry discussion. I don't know wether this is related to the game itself or a special problem of the campaign...
One thing that has always seemed a little silly to me in Wesnoth is how when you enter enemy occupied territory, even if the enemy is meant to be strongly entrenched in the territory, all the villages on the map start off as neutral.
I think it could be better if the scenario designer chooses to...
Sorry to do this again, but Draconian has nothing to do with dragons. It refers to the Athenian law-giver Draco and his severe punishments for various, sometimes minor, crimes.
So can we come up with another name for these units, if they're going to stick around?
I've been working on this for over a week and have just finished it. It adds monsters (Giant Spider, Blood Bats) to the scenario, as well as a Sea Orc. It also adds to the plot, where a defector from Li'sar's army joins the party for this level. Watch what happens if you let him die ...
Previously disallow_recall being set to yes would also cause gold to be reset to 100. (E.g. Isle of the Damned scenario).
I have decided to change the behavior of this attribute so that it will have no effect on gold. Scenario designers can use the and commands to manipulate gold, if they see fit....
I assume the change to make the Sea Monsters allies of the Loyalists was done to avoid an insane attack on Li'Sar's castle, but the results are bizarre and undermine the logic of the scenario. The monsters do not attack Loyalist units and, worse, ignore Loyalist zones of control, which...
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