UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
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Has anyone tried to update abandoned campaigns with Claude or some other AI?
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: (viewtopic.php?f=7&t=41629). Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's aut...
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I even had to install python 3 for Debian 9 to use it. It only came with 2.7 pre-installed.
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
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a) No
Why should we avoid to include variable? I have never annoyed variable expansions.
b) Yes, but...
IMO, the translators know what sentences are properly in their languages.
That is, you should tell translators your requests and recommends, but it's not a necessary comment "we have no...
The orcish invasion came so quickly and the human kingdom was so unprepared, that half of the northland fell into the hands of the orcs within one year. The winter had stopped their approach,...
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I’ve begun translating this campaign to Finnish. For translation purposes I need some pieces of information.
1. Can I translate ”John” to ”Joni”? It’s the closest masculine forename in Finnish.
2. Is Scarface a father’s brother or a mother’s brother?
3. Can I translate ”Clever, for a $herorace|!”...
Six and a half years after being de-mainlined, a classic campaign returns...
Orcs once again trouble the Great Continent, and this time they don't need Lich-Lord Jevyan to order them around. Marshal the elves of Wesmere and lead them to victory during their first encounter against this alien new...
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Looking forward to the update so I can try again. Thanks for the work you are putting in. Also, I likey the new story, and it does preserve a lot. (And thinking back, it never made sense that the orcish warlord camps in a pristine forest instead of logging all that wood.)
Hello, I was working on a new campaign and would need some feedback. I am very new to campaign development and would like to know if I'm going in the right direction. Story :
Based on the adventures of a Water and Ice based mage (the titular Frost Mage).
(I'm quite interested in different elemental...
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yellowsubmarine wrote: Yesterday, 11:20 am
I defeated the fire guardian now with Nisamian and Erinna.
However, now with the Mage, I cannot even summon elementals. When I walk the mage to (3,26), nothing happens.
My recommendation:
Split the exploration of the forest in the south west of the...
We welcomme all feedback, so feel free to tell us your thoughts!
If you report a bug or broach the difficulty, please include what difficulty levels and what version of Wesnoth have you played the campaign on.
Everything is for BfW 1.10.x
Rough change log
Update 2013/07/01 to 1.2.9: Added...
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Rightio, porting to 1.19 is well on its way. Lots of things to fix as it is old and I'm sorting out the little weird things that I notice.
If anyone ever has anyone notes I can be messaged on discord @tzarkazmir in main or modder's guild. Else I'll check here occasionally.
I'm new to the forums, but have played Wesnoth for a few years, and decided to take a crack at making my own campaign. I am entirely self-taught on coding via Wesnoth, so I'm not doing any fancy coding, but have tried to adapt code from mostly mainline campaigns and The Final Exam to create my...
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Ships now integrated into the campaign, they appear largely in the final scenario but appear in other areas. Last couple scenarios have had some modifications, a few other changes here and there.
Let me know of any issues, sound files were causing some real problems but I adjusted them and they...
Lich-Lord Jevyan is defeated, and the orcs are left in disarray. With the magical gates from the far East sealed, the warlords resort to their traditional ways—seeking to overcome adversity with blood and razor-sharp steel. Amid this chaos, a cunning assassin named Arshag embarks on a quest t...
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Hi, thank you very much for your comment! I really appreciate you reaching out and I apologise that it took me a while to notice it. I'll definitely look into the dwarf leader kill not giving XP. I distinctly remember patching the Yeti to give experience when killed last, but it's very possible...
This is the reference topic for the single player campaign: The Garardine Ascendancy
It's a long and complicated campaign with 23 playable scenarios and 5 dialogue scenarios, for a total of 28 scenarios, and it's complete.
It was made in windows but should also work in unix; need...
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Hi!
I'm happy that you enjoyed this campaign; I was planning to revise the campaign for BfW version 1.20, and your feedback will be very very useful to me.
Tengriu wrote: August 10th, 2026, 6:18 pm
Thoughts about some of the scenarios:
(Ford of Abez) What is the point of making all the Betlinda...
Father and Sons is a completed, story-driven ogre campaign for Battle for Wesnoth 1.18.
The campaign follows Afatsum, the son of Chieftain Ghoruk, in the Heartfangs during 536 YW. What begins as a simple hunt caused by hunger gradually turns into a struggle involving family, old debts, magic,...
mcanliman wrote: August 8th, 2026, 9:36 pm
Honestly, I thought it was a bit nonsense that AI images aren’t allowed in a simple add-on that people only download if they want to. In my humble opinion, we shouldn’t force anyone to use it, but we also...
"Accompany Ilriel, an elvish druid of the Southwoods of Wesnoth, and take part in an unforeseen and unmeant adventure that leads to lands far away." (Intermediate difficulty, 21 scenarios, 3 of them dialogue-only)
Oath of Allegiance aims to be a rpg-esque campaign featuring two mai...
The South Guard, Re-Revised - New Mainline Candidate
I'm pleased to release a new revision of TSG, building on Yumi's earlier work and aimed at mainline for the 1.20 release. This is intended as a tutorial campaign, replacing the existing tutorial.
⁃ (Partial) Story Reversions! The campaign...
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good rewrite, thanks for the huge effort it took you to remake this "new" campaign
This is the feedback forum for the Legend of the Invincibles singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the...
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found my github account from 15 years ago and proposed the changes... now to see if I can find some other bugs
Finally after 8 months I'm releasing 1.0 of my single player campaign titled "The Library of Kratemaqht". It is an ancient story from the old continent, and is something of a prequel to Rise of Wesnoth. It comes from a time when dragons could still be found from time to time on the frontiers of...
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Found a bug where Ariphron doesn't appear in the rise of the lich lords scenario, when I looked into the code I see that the x and y position for him is mark as comment, just uncomment and it will get fixed, I hope u can update that
And so, as promised, I've uploaded my new campaign, Part II of the Dragon Trilogy and sequel to A Song of Fire: War of the Jewel!
A brief description...
Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, hav...
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Started playing 1.0.4.26 (with WoL 1.2.7.84), and after upgrading Akhen to elementalist his unit description gives me "unknown unit". This also happens with Merwe after I gave her illuminate, which seems to have replaced her heal +4. Unsure if that is intended?
Background This campaign is set after the Fall, approximately at/around 120 DE, with units from the Era of Chaos + the Default Era. Join Devanar - the son of an Aragwaith captain and a long-disappeared dark sorceress, Adria - a mysterious dark faerie with ties to an elementalist, and Mal Idyr - an...
GamerRebellion wrote: July 29th, 2026, 9:56 am
Hello, i found a bug in the beginning S12 scenario, "The Fall", it seems that this makes some unit is not spawned
Found the bug, thank you for reporting. Please download the new version and restart the mission,...
This is the current development and discussion thread for the oldest undead campaign The Dark Hordes.
Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes. Seventeen playable scenarios and an epilogue. Originally made by Circon, edited by Bruno and pjr a long time ago,...
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Hello, I found a bug in The Dark Horde II, first scenario, where all enemy units will get killed when one dies and then it will trigger this scene which I believe should appear after you kill Vrork, the second objective also got cleared when this happened
This campaign is the immediate sequel to Invasion from the Unknown.
After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands t...
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I finished the campaign yesterday, and enjoyed it a lot. IftU and AtS are two of my favorite campaigns for every aspects (story, characters, musics...). Thank you very much!
Hey everyone, this is my first campaign so please don't look into the state of my programming
So far it is 21 scenarios long and as yet the story is unfinished. I have been working on this on and off for over ten years as it is purely for pleasure now and again, and also I am easily distracte...
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Been working on FX for the finale, have had to split out the halos folder into two, have added it as a separate resource package.
This is the feedback thread for For Power series. It is a multi part campaign. All chapters share the protagonist and some important characters. This is the tale of a young mage Clare and her path to power. It starts in the Northlands during The Age of Fear. Most of its scenarios take place in the...
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A new version is out. It does not bring any new scenarios but addresses multiple long standing issues. Unless a serious bug is found (and fixed) or there are translations updates, this will be the last version for Wesnoth 1.18. I want to focus to porting and play testing the campaign to/on the...
After eighteen months of development, I’m proud to announce the 1.0 release of...
Battle loyalists, orcs, undead, trolls, drakes, saurians, dwarves, gryphons, yetis, and more, as you fight to free Wesnoth from the terror that is Asheviere! Available on the 1.19 add-on server ONLY. Requires...
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Dalas120 wrote: July 15th, 2026, 2:25 am
I'm probably going to be violating the string freeze to push an update to the intro panel along the lines of this:
I like it. Of course the exigencies of string translations also have to be taken into account, so it is not for me to say whether this is important enough to break the freeze.
The story of the Knights of the Silver Spire and their battles against the evil Crimson Duke to keep the Northlands safe.
(Intermediate level, 9 scenarios, 3 endings).
This is a singleplayer campaign brought about by the unit description for the Merfolk Diviner and my wish for a smaller campaign...
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The campaign is quite nice, and I really like the current maps and short scenarios. Thanks a lot
WLFobe wrote: July 18th, 2026, 7:39 pm
There are 2 separate achievements for killing the Bloody Baron, and 2 more for killing the Crimson Duke. I killed both, but only got one achievement for...
This is the thread of a collaborated single player campaign, Fate of a Princess. The campaign is two-part with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only.
The campaign description from the main file: Part I: Baldres, a notorious robber baron, flees...
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The following add-on had errors and could not be loaded:
C:\Users\hjltl\Documents\My Games\Wesnoth1.19/data/add-ons/Fate_of_a_Princess/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file 'SPECIAL_NOTES_ARCANE' is missing
at...
Real Ranged Attacks is a modification that has been created and maintained by me.
This modification introduces attacks over multiple hexes, replacing basic ranged attack.
!Without need for right-click menu.
Some functions are still in progress, or current engine doesn't support them.
(especially...
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I couldn't get it to work, at least on SXP with ageless era. AI can do it, but my units always move into melee range to attack.
this is the official feedback thread for this campaign I'm trying to write in my free time. I have currently a good idea of what will happen in it but it takes time making it in Wesnoth. It is the story of a simple farmer that will end saving the whole continent from an arch-demon. The...
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Thank you very much for resolving this so quickly.
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