UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: ( Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's author/maintainer. Since some of fellow UMC...
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
This is the feedback forum for the Legend of the Invincibles singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the...
Okay folks, you've persuaded me to come out of retirement and try to finish the campaign that so many of you have been crying out for.
I'm currently playing through the campaign to reach the last scenario out of the ones written. I have made the odd tweak where something was obviously wrong and/or...
Version series 1.4.x now available for Wesnoth 1.16!
The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
The campaign includes many new exciting gameplay features, hundreds of custom units,...
514 YW , six years before Konrad journey into wild northlands and retaking throne of Wesnoth .
The diary of a young Dwarf called Modome takes us to the far south where through the sixteen years last long war that tooks many lives of innocent folk.
Have you ever felt that mainline's Eastern Invasion was... lackluster? So do I, but the campaign premise has so much promise that I couldn't bear to see it go to waste.
So, I've worked on-and-off for the past year to build an extensive rewrite of Eastern Invasion, which I'm proud to present here...
Hey all, this is a feedback thread for a new campaign I've created, called Rogue Order. It uses an alternate play style focused on exploration, stealth tactics, and guerilla warfare, so I'm hoping it'll be a fresh addition to the community. Any and all feedback will be greatly appreciated, and I'm...
This campaign is the immediate sequel to Invasion from the Unknown .
After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the
ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to...
Disclaimer : This thread is not to announce a finished campaign. It just serves as documentation of the development process.
First and foremost, welcome. As the title gives away, we are planning a dunefolk campaign for mainline. With our involvement in the Dunefolk Rework , I am pretty sure we...
This is the feedback thread for my little campaign In Defense of Kharos where we see the beginning of the Tharis invasion of Kharos on their eastern border. I really liked TLU and EoMa as an era especially. I always love to replay this campaign, but for now its the only campaign...
I open this post to announce that it was be posted, on the official add-ons server, a new campaign named: A Little Adventure.
How the name said is a short campaign that can be completed finishing six scenario; there are only two level of difficulty; it may be played with BfW 1.12 e...
this is the official feedback thread for this campaign I'm trying to write in my free time. I have currently a good idea of what will happen in it but it takes time making it in Wesnoth. It is the story of a simple farmer that will end saving the whole continent from an arch-demon. The...
I present to your attention the SP-campaign of the Ogre Kingdom - Deeds of Sir Swine! Campaign available on 1.16 addons server
Description: Oh, those chivalric stories! The hero in them is always so noble, brave, fights evil, makes friends with elves, wins. Ugh! These stories aren't worth a damn,...
This is what all you have been waiting for for many months. A new campaign!
Weeelll, actually not. I am not posting it on official campaign server since it is not finished. Far from it. I am posting here because I want a feedback from people. This is unplayable, lacks a lot of graphics, many...
EDIT: This campaign has now been uploaded to 1.14 server.
The Dark Alliance is my second campaign. It is 10 or 11 playable scenarios depending on the branch you take. And there is actually 8 different endings.
It tells about human prince Terhar who lived two year with elves. He returns to Weldyn...
Background
This campaign is set after the Fall, approximately at/around 120 DE, with units from the Era of Chaos + the Default Era. Join Devanar - the son of an Aragwaith captain and a long-disappeared dark sorceress, Adria - a mysterious dark faerie with ties to an elementalist, and Mal Idyr - an...
After quite some time working more or less intense on my add-on i decided to release it to get some feedback. It's called The Rising the kind of typical elf goes out of forest, and saves the world campaign that nearly every new campaign creator makes, and it aims to be much more epic than it...
I recently published my fork of A Tale of Two Brothers, called A Tale of Two Brothers With a Third Difficulty on the 1.14 add-on server. Unlike some of my other campaigns, this one has never been part of my generalized mods collection, but rather has lived its entire life in its own separate...
Since the GLE campaign thread is inactive, I have decided to make new topics for my future GLE campaigns, starting with this one. I will make feed-back topics for the other 3 on the Add-on Feedback Forum.
This is the fourth installment of my campaign series, and an indirect sequel to The Rise of...
A Group in a War is a simple RPG style campaign. You lead a small troop in the battlefield to finish the war.
Field map and mechanism was significantly modified for 1.14 release as seen in the screenshot below. ;)
screenshot_1.13.png
If you find a bug, please report here or send PM to...
version 0.0.1(BfW1.7.2)
warning: long post, first I will write what I'd like to read if I'd want to play a campaign, and then as far as development is concerned
start idea:
515YW (short time before the start of HttT), the dwarves of Knalga send out an expedition to search for new minerals which...
Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth...
Losing because the AI allied leader commits suicide is terribly frustrating. The mainline AI control macros don't prevent this in most cases, which is why I created my own menu items. I originally included them in The Founding of Borstep years ago, but these are newly refactored and now have icons...
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