UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: ( Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's author/maintainer. Since some of fellow UMC...
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
I have started a new campaign and am looking for someone to help me with the writing aspect.
I used to write texts on my own, but I felt limited in my ability to express and structure them. Therefore, I decided to concentrate on coding and find a writing partner.
514 YW , six years before Konrad journey into wild northlands and retaking throne of Wesnoth .
The diary of a young Dwarf called Modome takes us to the far south where through the sixteen years last long war that tooks many lives of innocent folk.
hello BfW colleagues, I wanted to know if you could help me in a scenario that I am developing since I had problems when testing it since I get the message Failed to load scenario so I wanted to see if you could update me on new functions since When I did a scenario in version 1.14 there were no...
Well, having played Wesnoth since September, I decided to have a go at coding something, so I made this campaign, titled 'A Vision Blinded.' I began coding on Wesnoth v1.4.6 but continued on v1.4.7 so this should (hopefully) work for the v1.4.x branch.
I'm uploading my first campaign (actually, two) to the add-on server under the name ASanguineTale. It consists of a main campaign and a prequel set after the fall of Wesnoth. The main campaign, Ani's Legacy follows an RPG-like style, allowing the user to choose their path through the...
This is the feedback forum for the Legend of the Invincibles singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the...
I started working on a project where I'll be porting some campaigns from 1.12 to 1.14.
The idea is simple. Take 1.12 campaigns that are not in 1.14. remove bom and convert them to unix, utf-8 ...
run wmllint. run wmlindent. fix bugs along the way, and upload them to 1.14 using a shared public...
The burning horde from the Far North has arrived, pillaging lands and destroying Lintanir, the home of the elves. While many of the elvish kind died to defend the woods, the spirits of the forests, the hearts of the woods, left them all alone. But that is not how the line of elves...
This topic is for the campaign Bad Moon Rising , BfW 1.16 edition. Earlier BfW editions are no longer being developed or supported.
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Note: This add-on is now on GitHub:
The supporting add-ons Archaic_Era and Archaic_Resources are also on GitHub
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At long last, after burning half my brain with solving coding problems, I have finally finished the first part of my campaign, A Song of Fire. It is placed in the central-eastern regions of the Great Continent, centuries before Haldric's time.
Please provide the feedback by answering these...
I added a nightmare difficulty level to The South Guard! (Sadly, I couldn't come up with a pun for a name like for Nightmare to the Throne.) It is on the add-on server now. I'm not aiming for this difficulty level to be added to the mainline campaign, though I wouldn't object. It's just that this...
Here's the development thread for the campaign Burning Souls . Available on Wesnoth 1.9.X
Related Threads:
Feedback Thread
Description:
With the death of Kilashi, all hope for the island of Bilheld seems to be slipping away from it's inhabitants. But now, an unsuspecting drake is about...
This campaign is a sequel to the campaign Bad Moon Rising , though it isn't necessary to play BMR first. This campaign does require Archaic Era & Archaic Resources add-ons.
First upload to BfW 1.14. There may be bugs. Rewrite of second part is complete, but adjustments may still be needed. The...
Thus, after a five month work, my second campaign, Soldier of Wesnoth, is released in the add-ons server :-D
A brief description...
697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of...
(Major edit= original publication in the end of this text)
After a long time of real life occupation, i finally finished this campaign.
It's a small single player campaign, named A Goblin Adventure .
This campaign invites the player to lead a divided goblin tribe through a short but intense 5...
This is a thread for my cuttlefish campaign Inky's Quest. It used to be for 1.8, 1.10, 1.12 and 1.14 branches, now also for 1.16 branch! This campaign includes:
Completed storyline, 12 scenarios
Custom faction of various molluscs, from humble tentacles to powerful Krakens
Sea based battles...
I added a nightmare difficulty level to Heir to the Throne! I put this version of the campaign on the 1.16 add-on server. I'm not aiming for this difficulty level to be added to the mainline campaign (though I wouldn't object). I just hadn't played BfW for a long time, and then I had an idea....
This is the beginning of a 1.16 campaign, a tale of a rookie wesnothian officer and the part he, along with those he meets on his way, plays in a war against a new orcish onslaught. (yes I am copypasting the same exact description everywhere, why do you ask...).
After quite some time working more or less intense on my add-on i decided to release it to get some feedback. It's called The Rising the kind of typical elf goes out of forest, and saves the world campaign that nearly every new campaign creator makes, and it aims to be much more epic than it...
Okay folks, you've persuaded me to come out of retirement and try to finish the campaign that so many of you have been crying out for.
I'm currently playing through the campaign to reach the last scenario out of the ones written. I have made the odd tweak where something was obviously wrong and/or...
This campaign is the prequel to campaigns Invasion from the Unknown and After the Storm . To those familiar with the lore presented in the aforementioned campaigns, the events in Genesis take place during the First Cycle, mostly set on the worlds of Irdya, Norsula, Ethea, and Yrathid.
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