UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
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Has anyone tried to update abandoned campaigns with Claude or some other AI?
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: (viewtopic.php?f=7&t=41629). Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's aut...
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I even had to install python 3 for Debian 9 to use it. It only came with 2.7 pre-installed.
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
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a) No
Why should we avoid to include variable? I have never annoyed variable expansions.
b) Yes, but...
IMO, the translators know what sentences are properly in their languages.
That is, you should tell translators your requests and recommends, but it's not a necessary comment "we have no...
After eighteen months of development, I’m proud to announce the 1.0 release of...
Battle loyalists, orcs, undead, trolls, drakes, saurians, dwarves, gryphons, yetis, and more, as you fight to free Wesnoth from the terror that is Asheviere! Available on the 1.19 add-on server ONLY. Requires...
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revolting_peasant wrote: Yesterday, 7:16 pm
Are there? Other than the bookshelves and the desk, I didn't notice any. And the blurbs are super-short. Maybe if Konrad could find a diary on his desk, and that diary makes him remember some visitor, or Delf, has gifted him 10 Gold to save for a rainy...
This was originally meant to be just overworld view, but I end up making scenarios to it. All scenarios are completed but may be unblanced.
Most of characters from original Northern Rebirth are removed. As companions player can have:
- Zlex, a peasant from Dwaren Doors doors
- Camerin, a mad...
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Version 3.5.0 is released!
This release changes scenario 25 Glamdrol to use same map as HttT. Also player can now play one scenario more in first part of campaign and one less in second. Scenarios 17 Duel and 23 Jotha are removed.
I am a great fan of the game, and I like it so much that I decided to make a couple of scenarios that utilize, to the fullest, the original mechanics of the game, as opposed to implementing new mechanics. I took inspiration from the old Myth series from Bungie, and I am hoping to recreate...
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The campaign is not meant to have a "canon experience". By design, if you do something unusual, e.g., lose a loyal unit, then you don't "miss out" on net content - instead you unlock alternative outcomes. There is lots and lots of mutually exclusive dialog, rewards, cutscenes, so if you make...
I'm new to the forums, but have played Wesnoth for a few years, and decided to take a crack at making my own campaign. I am entirely self-taught on coding via Wesnoth, so I'm not doing any fancy coding, but have tried to adapt code from mostly mainline campaigns and The Final Exam to create my...
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Uploaded to 1.19, made some adjustments to keep it a bit more in keeping with lore changes with new Legend of Wesmere, also took out the Enable NIghtblade macro that used to be needed to upgrade assassins to level 3. Getting Buratar and him surviving is now a requirement given he shows up in...
This is a fan-made campaign for the Harpies faction created by Asmybelle. The campaign is 10 scenarios long, with a total of 18 possible paths through it.
The campaign is complete with respect to content, but please leave any feedback or bug reports below.
this is the official feedback thread for this campaign I'm trying to write in my free time. I have currently a good idea of what will happen in it but it takes time making it in Wesnoth. It is the story of a simple farmer that will end saving the whole continent from an arch-demon. The...
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Lilish wrote: May 11th, 2026, 5:53 pm
Hello, I am doing the Legends of Idaamub, and I don't know which chapter it is, or the real name in english (i'm french) but I think it is Icy Labyrinth. Starting from this one, the campaign is unbearable. We have to find the Magician Teumiuxe, but there is so...
This board is for feedback on the new add-on for 1.6, (EDIT: and 1. The Ice Age (or Ice Age Fun). The basic storyline runs like this: The units are all well-accustomed to moving in snow, and generally wear clothing made from mammoth skins. This gives them extra protection from most attacks...
Deep underground in the Heart Mountains, a new tribe of trolls is born. Help the trolls grow and fulfill Ougl Firstborn biggest dream.
These are the notes collected from the Book of Crelanu, also known as the Book of Omniscience.
___
- 3 BATTLE scenarios and 2 STORY only
- NOVICE...
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redbeard2 wrote: May 8th, 2026, 11:26 pm
First scenario is ripe for "gotcha" problem in that I sent Ougli out exploring and he got surrounded and offed by the rival trolls. I feel there could be some way to cleverly set the fire spirits and the white trolls against each other, but I couldn't...
UPDATE 2024-10-03 - TDG version 2.0 is now released! Available on both 1.18 and 1.19.
Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of...
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Thanks again for working on this! I'm excited to see how Eldred's new sprite progresses.
Regarding Eldred's animations, and your questions:
- Defend animation is only needed for the finale (with Garard's crown)
- Javelin attackk is also only needed for the finale (with Garard's crown)
- He doesn't...
The orcish invasion came so quickly and the human kingdom was so unprepared, that half of the northland fell into the hands of the orcs within one year. The winter had stopped their approach,...
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Updated Trader Strange Legacy AND Strange Legacy Light to the newest version 1.16.35.3. It is a smaller update and it contains some maypoles as well as some nice improvement to tavern, buildings and random events.
Add-on version: 16.35.3
Battle for Wesnoth version: 1.18
Codename: Miss Maypole
(a...
In his wanderings through the Far North, an elvish rogue, Arwen, encounters a girl from his former people. He makes an unforeseen retur...
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Version 0.0.2 is now available! This is a fairly provisional release; due to delays in the work, I wasn't able to wrap up the S4 refinements or the cutscene writing. However, a notable improvement is that the prose in the existing scenarios has been revised by mithc, making it sound more natural...
Real Ranged Attacks is a modification that has been created and maintained by me.
This modification introduces attacks over multiple hexes, replacing basic ranged attack.
!Without need for right-click menu.
Some functions are still in progress, or current engine doesn't support them.
(especially...
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Debian Unstable x64 and game development versions `1.19.22-59b505ee` & `1.19.23-ab4f49c3` (as a Flatpak):
I see these warnings in the terminal: I tested the mod does work fine regardless, though. And I dunno if the errors appear with an older version.
Replays of all levels by Konrad2 can be found here. Japanese translation has been added by Chee.
A Fiery Birth
Gather round, children, and hear the story of your forefathers! Birthed from a fiery dragon, raised by the cold-blooded Saurians, betrayed by the Dunefolk, they spilled their firy blood...
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Thanks! I'm going through and making a lot of changes. I still like my original vision, but I'm going to add opt-out options and change up some objectives (so people can choose to use their full recall list on the ocean level or choose to add bridges to the floating island level).
This mode allows to get extra experience after using leadership. At game start you will choose from 2 to 20 experience which later will be added to units with leadership skill added to unit for each successful hit of the unit taking part in the fight. It works for attackers and defenders. Since...
Thus, after a five month work, my second campaign, Soldier of Wesnoth, is released in the add-ons server
A brief description...
"697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages o...
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Hiho,
Great campaign as far as I played it!
Got a bug report:
In "Welcome to the Northlands" it is possible to win without triggering Elania.
(going straight northward, then turn left).
There is no alternative way for introducing her
Elania seems to be essential for the rest of the campaign => Wi...
Announcing the release of Cyrillas Great Work (should have an apostrophe but the add on system seemed to hate it)
6 playable scenarios in semi-continuity with my previous works, Reign of the Great Chief, and Opening Dwarven Doors, and the in-progress campaign Traitors and Saviors. As with my...
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I did see, I got a tiny bit lazy and eliminated it everywhere as I was afraid of inconsistency, I can troubleshoot to get only the necessary part to be apostrophe-less at some point…
This singleplayer modification allows you to recruit units from factions from Era of Magic in any singleplayer campaign. Unleash the Tharis hordes against Asheviere, summon Destroyers as Mal-Keshar, expand Kapou'e's great horde with the Barbarians, upgrade your dwarves' arsenal from thundersticks...
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another idea is have a way to select all factions at once, instead of just one at a time. you could have this as a option when enabled, as a mod option.
"Accompany Ilriel, an elvish druid of the Southwoods of Wesnoth, and take part in an unforeseen and unmeant adventure that leads to lands far away." (Intermediate difficulty, 21 scenarios, 3 of them dialogue-only)
Oath of Allegiance aims to be a rpg-esque campaign featuring two mai...
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After many years of not having played it, I recently played it again. It's a really great campaign - not quite as good as my all-time favourite To-Lands-Unknown, but the campaign has many great things. The unique abilities of the heroes are great fun, the wyverns are cool too, story great, artwork...
This mode allows to get extra experience after recruiting units. For 0 levels recruit you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level.
This mode allows to get extra experience after healing units. For 0 levels which you heal you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level. For curing poison healer will get 4 experience.
This mode allows to get extra experience after killing units. For 0 levels death you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level.
This is the reference topic for the single player campaign: The Garardine Ascendancy
It's a long and complicated campaign with 23 playable scenarios and 5 dialogue scenarios, for a total of 28 scenarios, and it's complete.
It was made in windows but should also work in unix; need...
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WLFobe wrote: April 27th, 2026, 6:18 pm
Are there any uses of the Heavy Caravan? The dialog allows for it, but they never show.
Heavy Caravans are actually not used during the campaign; their possible use is one of the small changes I intend to make in the version I will release for BfW...
Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them i...
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@IRIS
Iris wrote: March 30th, 2026, 6:50 amInvasion from the Unknown version 2.2.0 and After the Storm version 1.0.0 are out now.
Like I said in my previous announcement, it has been a long time, much longer than I ever anticipated. My motivation to contribute to Wesnoth as well as work on my...
My first campaign! After a year and a bit of working solo on this project I decided I should actually publish it. So there will probably be a bunch of things that need tuning. Feedback is appreciated on a whole lot of things (balance, flow, story cohesion).
Description “Command a mercenary...
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What I tried to do, in fact, was to cross the river as soon as possible, at the westernmost point, that is, at the point furthest from both the trolls and the dwarves coming from the northeast.
Krup and the other trolls followed me, and at one point the choice was between my units and Krup, and to...
SP campaign for Wesnoth 1,14/1.16, a sequel of "A Group in a War" campaign. Features:
troop system (and corresponding battle system)
customizable music player (Tamanegi Jukebox; UMC Music Books (1-12), West's Chronicles (I & II), Underness Series - Music Pack packages required)
random maps for ski...
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Hello, trying this campaign out, and really enjoying it so far. I noticed that when you are recruiting commanders, the image shows a longbowman, swordsman, and pikeman. Early in the replies to this, there's a note that you added riders to the commander recruit pool? I haven't even seen longbows...
This campaign is the immediate sequel to Invasion from the Unknown.
After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands t...
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Buenisima la explicacion Iris, Efectivamente use el modo de depuracion tras finalizar algunos escenarios con mapas grandes para observar si quedaba algun objeto o interaccion no descubierta, quiza va por ese lado el asunto. pero bueno, tal como decis no va al caso,mas si fue un evento...
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