UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
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Has anyone tried to update abandoned campaigns with Claude or some other AI?
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: (viewtopic.php?f=7&t=41629). Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's aut...
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I even had to install python 3 for Debian 9 to use it. It only came with 2.7 pre-installed.
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
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a) No
Why should we avoid to include variable? I have never annoyed variable expansions.
b) Yes, but...
IMO, the translators know what sentences are properly in their languages.
That is, you should tell translators your requests and recommends, but it's not a necessary comment "we have no...
this is the official feedback thread for this campaign I'm trying to write in my free time. I have currently a good idea of what will happen in it but it takes time making it in Wesnoth. It is the story of a simple farmer that will end saving the whole continent from an arch-demon. The...
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fnmallo wrote: Yesterday, 3:55 pm
Hi! I discovered another bug. When I get to Zei and want to buy weapons, for example a sword, if I buy it, it doesn’t get saved in the storage (even if I buy other things). I bought the most expensive sword, and to avoid this, I have to equip it directly after...
This is the thread of a collaborated single player campaign, Fate of a Princess. The campaign is two-part with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only.
The campaign description from the main file: Part I: Baldres, a notorious robber baron, flees...
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Northern Forces - Neutral Enemies does not seem to have an end?
I finished the last enemy in turn 22... I can finish my turn without doing anything, but I'm already at turn 70 and nothing seems to happen
Edit: I checked the scenario config and saw that Pelduris has to be alive, for the scenari...
This is the beginning of a 1.18 campaign (there is a 1.16 version), a tale of a rookie wesnothian officer and the part he, along with those he meets on his way, plays in a war against a new orcish onslaught. (yes I am copypasting the same exact description everywhere, why do you ask...).
You play...
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S2/S3, multiplayer
At the end of S2, both enemy leaders show up as units on side 1.
But in S3, one of them is on side 1, and Horseman noble is now on side 2 (so far, so good). But, the Horseman noble is now also on the recall list of side 1. I guess the one on side 2 was created because he wasn't...
Aaaand surprise! The third and final part of the Dragon Trilogy, sequel to both A Song of Fire and War of the Jewel, is out (with its first 19 scenarios): Aria of the Dragon-Slayer!
"Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the...
UPDATE 2024-10-03 - TDG version 2.0 is now released! Available on both 1.18 and 1.19.
Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of...
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Bug report:
Delfador can cast Polymorph again while already polymorphed.
1. First revert: returns to the first transformed form.
2. Second revert: Delfador disappears, with WML error: `Error occured inside [unstore_unit]: ~wml:[unstore_unit]: variable 'p' doesn't exist`
I met this bug in S8 when...
I just wrote a fairly straight-forward single player scenario. (Very small chance I might actually make a campaign out of it).
It is called "Forward They Cried", and it is fairly complete, except for I want to add more dialog and maybe one or two tricks and effects in. There might also be a few AI...
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I’ve translated it into Turkish take a look if you’d like.
A sleepy fishing village on Wesnoth’s west coast finds itself suddenly beset by corsairs. With requests for royal aid falling on deaf ears, the villagers must join forces with the local merfolk and bring the fight to the pirates!
(Novice level, 5 scenarios.)
This...
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Playing the campaign in 1.19.27
Regarding hints in S1:
When Elyn speaks of training up the farmers, you get a pop-explaining how xp is awarded. I think another pop-up to tell the player to focus xp on intelligent units would be nice as well. (To be fair, that makes only sense if you got an...
I am a great fan of the game, and I like it so much that I decided to make a couple of scenarios that utilize, to the fullest, the original mechanics of the game, as opposed to implementing new mechanics. I took inspiration from the old Myth series from Bungie, and I am hoping to recreate...
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Hey, guys
I can see that the campaign was downloaded almost 400 times already, but I still can't hear any feedback.
Did you actually play it? Were the goals clear, the levels fun?
I think I will call the next level "Tomb Rabies". "Tomb rabie" -> "Tombie" -> "Zombie"... you get it? Haha.
STATUS: Unfinished. 5 Scenarios ready. Works in 1.4 ---
With the third scenario finished I wanted to start a new thread for the campaign I am working on to have a more clear base of posts.
The Forgotten Legacy is a campaign focusing on the Saurians as a faction of their own. I don't know yet how...
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Konrad2 wrote: September 3rd, 2026, 9:32 pm
S1
The objectives are 'engage the orcs' but nothing happens when I attack them.
The objectives only change when I discover the Witch Doctor.
S2
layed -> laid
mere traveller -> mere travellers
a open minded -> an open minded
to safe your -> to save your
This is the feedback thread for my little campaign "In Defense of Kharos" where we see the beginning of the Tharis invasion of Kharos on their eastern border. I really liked TLU and EoMa as an era especially. I always love to replay this campaign, but for now its the only campaign...
Hi everyone! It's been a(nother) long while, but I'd like to present you my newest campaign...
When change is wrought upon the land Fiery heavens crush the small and the great Wider grow the seas of sand And oases no longer the thirst sate
But in the past may salvation be sought In the depths...
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Konrad2 wrote: February 3rd, 2026, 10:36 pm
Crystal Desert
The ghosts and monsters don't leave the hex they start in. So no attacks or ambushes.
Also, the ice ghosts have the melee specials 'drain, slow, drain' -> drain being redundant (likely weapon specials got appended instead of re...
Hey everyone, this is my first campaign so please don't look into the state of my programming
So far it is 21 scenarios long and as yet the story is unfinished. I have been working on this on and off for over ten years as it is purely for pleasure now and again, and also I am easily distracte...
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Hi all, updated on the server.
WARNING: I have altered how I use save variables so the campaign will need replaying if you update, however, the story is more complete, although not entirely. I am currently working on scenarios 31 (Finale) and 32 (ending). 31 freezes half way through with an odd...
Türkçe:
Açıklama: Yakın zamana kadar Ali sıradan bir köylüydü; sonra büyük bir savaş patlak verdi ve bu hikâye, Ali'nin söz konusu çatışmayla başlayan serüvenini anlatıyor.
not:ingilizcem yok neredeysse çevirmeyide beceremedim saten googledan baktım bunun için bile bu yüzden oyun ingilizce değil...
Hello everyone, I am glad to introduce the campaign "Palms amid Blue Dunes" to the wesnoth community! It has been a pet project of mine for quite a time, experiencing varying degrees of productivity and interest. And as with all projects, it is a most rewarding feeling to finally announce the...
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Reconquering the Isles
Is it intentional that I can recall the fishing boat from S1?
But to which price -> But at what cost
Southwards Expedition
recieve -> receive
(this one is shown when picking up gold, so maybe the typo is in a macro)
Hello, I was working on a new campaign and would need some feedback. I am very new to campaign development and would like to know if I'm going in the right direction. Story :
Based on the adventures of a Water and Ice based mage (the titular Frost Mage).
(I'm quite interested in different elemental...
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WLFobe wrote: August 31st, 2026, 12:30 am
I just played the second scenario, and it looks very luck dependent. In my first attempt I my line of elves and drakes was torn apart by skeleton archers and ghosts. I thought maybe I had been too aggressive and tried again, forming my line partly inside...
Six and a half years after being de-mainlined, a classic campaign returns...
Orcs once again trouble the Great Continent, and this time they don't need Lich-Lord Jevyan to order them around. Marshal the elves of Wesmere and lead them to victory during their first encounter against this alien new...
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Kylix wrote: August 30th, 2026, 8:11 am
P.S.: Are we sure this link https://units.wesnoth.org/1.18/Extended ... rsion.html is about this campaign? Because the protagonist are the Rebels, and the main antagonists are the Northeners (with the Undead replacing them in a single scenario).
I am officially starting a new campaign, featuring the rise and fall of Khazg black tusk, the orc whose conquests laid low Dwarven Doors and brought Knalga to the point of destruction. Planned to be around 11 scenarios told from the perspective of his underling, the assassin Baybars.
This is a fan-made campaign for the Harpies faction created by Asmybelle. The campaign is 10 scenarios long, with a total of 15 possible paths through it.
The campaign is complete with respect to content, but please leave any feedback or bug reports below.
Version change log:
1.0.1(a-d): Added...
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I appreciate you taking the time to try the revised version. This was very helpful--in 1.3.3 I reworked the beginning of [8] to get rid of the initial 4-5 turn slog to the first keep, and immediately give the player a choice of (a) rushing the weakest AI side with the available loyal units, or (b)...
"During the glorious Silver Age of Wesnoth - an age of prosperity and civilization - seemingly endless series of orcish attacks were lead against dwarvish settlements, that were newly founded in the now colonized Northlands. But times have changed. One day the orcish attacks suddenly stopped...
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Konrad2 wrote: August 27th, 2026, 10:43 am
Clockwork Centurion can't earn xp, probably no AMLA macro.
Same thing for Clockwork Dragon and Clockwork Ballista.
(Also, thanks for all the fixes)
Into the Void
At the start of the scenario, 4 Deep Elves are 'recruited', see screenshot. I think it would...
Announcing the release of Cyrillas Great Work (should have an apostrophe but the add on system seemed to hate it)
6 playable scenarios in semi-continuity with my previous works, Reign of the Great Chief, and Opening Dwarven Doors, and the in-progress campaign Traitors and Saviors. As with my...
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Has been updated with ships, and some modifications to the balance between Naga and Merfolk fighting. Now, on to my next project on Black Tusk!
The orcish invasion came so quickly and the human kingdom was so unprepared, that half of the northland fell into the hands of the orcs within one year. The winter had stopped their approach,...
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Add new version: 1.16.36.2
Codename: Suomalainen
Finnish_Translation.png
fixes:
- Added Young Lion, who seems to be missing (?)
- duck and bigduck projectiles shows now
changes:
- quetzal spirit receive hypnosis attack
- overworked the old Panther sprite, darkened, smaller, blue eyes
- add...
So, having downloaded Wesnoth a month or so ago, I decided I'd like to try my hand at making a campaign. I thought up a story hook and what I thought would be an interesting quirk, and started coding (if WML counts as coding). At this point, the campaign is "complete" in the sense that it is...
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The add-on is currently available in my Codeberg repository. I haven't yet tried it in 1.19, but I'm pretty sure it works in 1.18.
I do intend to update it, but it's been hard finding the time.
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