Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Videos created by content authors or maintainers to promote their content that are provided to the Wesnoth team for upload to Wesnoth's Youtube channel must follow the rules listed below:
Quality : Originally encoded at a minimum of 720p, but ideally 1080p or higher.
Quality : Use as little voice...
Whilst I must commend the artists on their work on the olden ones, I must say—I am not a fan of how bulky they've made some of them (the zorked up thugs being example of this) and to be frank, I much, MUCH prefer the previous ones.
So I ask to anyone this: Do any of y'all got any folders that are...
Using poker may be a good way to promote Vino, and poker is also a good prize.
We made a poker game for Vino, considering the shipping cost, unable to share physical items. So share some pictures of poker.
Four poker colors correspond to four factions
The unprecedented balance changes introduced in version 1.18 have sparked quite a lot of controversy, and it's clear that unit balance remains a topic of significant interest and discussion. As most of you know, currently the people with official authority over unit stats are the...
Hello! I have macro called spawner. It spawns by default walking corpse at a given x,y coordinate and the last argument is an array of turns to tell when should spawn. My code looks like that:
In use it looks like that:
However the logged message shows that TURNS is 1,6,10,13 and I get the...
Hello! I want to end a scenario when the Caravan and the gear horder unit gets adjacent. So I created 2 moveto event for them to cover the cases when the Caravan moves and when the gear horder moves. However the event triggers always when they make a move action.
I installed the umc resource pack but I don't think I can use the the tiles from it. Whenever I try to load a game using the custom tiles I get a message saying it can't find the terrain tile. First time map maker here.
I first played wesnoth ages ago, as can be seen when I first registered here back when dinosaurs still roamed the lands.
Back then, I believe, Dave or DaveW or David ... something, was leading the project or perhaps founding it (my memory is also not as good as it once was; Grandpa problems...
I think many people rightly considers elvish scout as weakest line in rebels fraction. He's not only expensive but also easy to die quickly. He's advantage is moving better than human riders and calavrymen. I propose to increase his hp, reduce the cost to 15 and meele attack increase to 6-3.
Last weekend I streamed of an mood again, for 7 hours reading through Cackfiends strategy guide. This was surprisingly fun, therefore I too my equipment with me to my university hostel. With this I can record videos on almost daily bases, but uploading isn't going to...
I'm having an issue I wonder if anyone can help me with. For some reason, the health and exp. bars on my units are whited out almost to the point I can't read them. They weren't like this before, but I noticed it happened once I started a recent map. Have I accidentally hit a hotkey or...
Hello,
I'm new and am confused with the movement points (mp). If i move a unit its movement points decrease, but if i attack enemy with my unit without moving it, its movement points decrease too. So, is the movement points related only to unit movement or to any action that unit do?
I just put a new modification called AI Settings Tool onto the 1.16 add-ons server. It provides a GUI for modifying parameters of the Default and Experimental AIs in both MP and SP. The Wesnoth AI is very modifiable, but so far changing the parameters was only possible via code. This GUI allows...
Hi folks,
Hope I'm posting this in the right place, and apologies in advance for posting such a basic (dumb?) question...
I've recently got into playing this wonderful game, primarily for Hotseat games against the AI as a kind of skirmish game. I've noticed that often the AI controlled units...
I remember I played this campaign in 2018 but I can't remember the campaign name. I remember main ennemies are demons are I think undead sometimes. Don't remember which faction we are playing, maybe human.
I remember there is a scenario with a big battle...
Yes, this is a joke, I do not expect a horse campaign in core game of course.
But I'm gonna ask, anyone would be interested in a horse campaign?
Could make a simple one, unless a meteorite will find my house.
And if anyone would actually be, I will appreciate some random ideas for it.
(Idk, types...
Hi, I have just played an amazing, obscure addon which I must share with you: Desert War.
I know it doesn't sound impressive by the addon description, but it is actually a very in-depth mod with a lot of units and upgrades.
I *urge* you to try it!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum