Lua Labs

Discussion of Lua and LuaWML support, development, and ideas.

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  • Gui Debug Tools 0.9.13 for 1.14 / 0.10.0 for 1.15
    by SigurdFireDragon »
    40 Replies
    22778 Views
    Last post by SigurdFireDragon
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    109 Replies
    65278 Views
    Last post by Elvish_Hunter
  • map:find_in_radius and wml.parsed
    by Lord-Knightmare »
    4 Replies
    219 Views
    Last post by Soliton
  • Lua Error in World Conquest II
    by woolymuffler »
    7 Replies
    657 Views
    Last post by woolymuffler
  • Lua function not being accepted
    by Lord-Knightmare »
    4 Replies
    925 Views
    Last post by Celtic_Minstrel
  • find_path segmentation fault
    by vghetto »
    6 Replies
    1106 Views
    Last post by vghetto
  • Lua cave generation and keeps
    by vghetto »
    0 Replies
    1884 Views
    Last post by vghetto
  • Issue with distribution of Lua code in a multiplayer scenario
    by Bladget »
    10 Replies
    1176 Views
    Last post by Bladget
  • Idea: an invisible map
    by Helmet »
    6 Replies
    594 Views
    Last post by Helmet
  • Issue with World Conquest selecting enemy commander from Ageless World Conquest directory
    by duuuuude »
    1 Replies
    708 Views
    Last post by duuuuude
  • need help in small lua code for ageless WC2
    by duuuuude »
    5 Replies
    556 Views
    Last post by duuuuude
  • Best free websites and books for lua
    by hay207 »
    2 Replies
    2111 Views
    Last post by Bladget
  • Overloading lua functions
    by lhybrideur »
    4 Replies
    1455 Views
    Last post by lhybrideur
  • help for add-ons
    by zijing »
    2 Replies
    1527 Views
    Last post by zijing
  • lua mysteries
    by denispir »
    14 Replies
    2927 Views
    Last post by Celtic_Minstrel
  • filtering units by WML variable
    by denispir »
    6 Replies
    2384 Views
    Last post by denispir
  • Lua error: cannot find ai.move_full (but finds & calls other func in 'ai')
    by denispir »
    8 Replies
    3908 Views
    Last post by mattsc
  • path finder usage & functioning
    by denispir »
    9 Replies
    2209 Views
    Last post by Celtic_Minstrel
  • questions about Wesnoth-Lua
    by denispir »
    4 Replies
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    Last post by denispir
  • Communication with python
    by JeanCloud »
    3 Replies
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    Last post by Pentarctagon
  • LUA Option Menus
    by LordAwsomeness »
    5 Replies
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    Last post by Pentarctagon
  • Lua Bots documentation and samples?
    by C4nt3r »
    3 Replies
    3199 Views
    Last post by josteph
  • hide ability in unit icon for enemies
    by Gwledig »
    3 Replies
    1975 Views
    Last post by Ravana
  • A Look at the Design of Lua [C/ACM]
    by Tad_Carlucci »
    1 Replies
    4160 Views
    Last post by GunChleoc
  • wesnoth.theme_items.unit_alignment
    by Rodrom »
    12 Replies
    6271 Views
    Last post by gfgtdf
  • enclave's Lua thread
    by enclave »
    226 Replies
    77742 Views
    Last post by josteph
  • Synchronization with LUA?
    by PapaSmurfReloaded »
    8 Replies
    4157 Views
    Last post by Ravana
  • Set maximum dialog box size [SOLVED]
    by beetlenaut »
    4 Replies
    3037 Views
    Last post by beetlenaut
  • Custom WML access
    by trickitiki »
    3 Replies
    16655 Views
    Last post by Celtic_Minstrel
  • Lua & WML, when to use what?
    by dracut »
    24 Replies
    13994 Views
    Last post by Celtic_Minstrel
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