Lua Labs

Discussion of Lua and LuaWML support, development, and ideas.

Moderator: Forum Moderators

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • [Solved] Accessing [store_gold], etc, directly
    by white_haired_uncle »
    8 Replies
    598 Views
    Last post by Celtic_Minstrel
  • [Solved] Applying a filter in a tag
    by white_haired_uncle »
    2 Replies
    268 Views
    Last post by white_haired_uncle
  • Gui Debug Tools 0.10.4 for 1.16.x BfW
    by SigurdFireDragon »
    54 Replies
    32247 Views
    Last post by SigurdFireDragon
  • Using Lua to add and remove abilities
    by Lord-Knightmare »
    9 Replies
    1036 Views
    Last post by Lord-Knightmare
  • Change a lua code to support lists
    by Toranks »
    6 Replies
    1184 Views
    Last post by gnombat
  • Hide HP-XP-overlays with lua
    by Toranks »
    9 Replies
    950 Views
    Last post by Toranks
  • wesnoth.get_units with radius
    by WhiteWolf »
    4 Replies
    901 Views
    Last post by Celtic_Minstrel
  • Where is documentation for wesnoth.map.filter?
    by dwarftough »
    4 Replies
    878 Views
    Last post by Celtic_Minstrel
  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
    4 Replies
    1002 Views
    Last post by Toranks
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    1780 Views
    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    114 Replies
    80846 Views
    Last post by egallager
  • How to use --unsafe-scripts?
    by dwarftough »
    3 Replies
    1159 Views
    Last post by Celtic_Minstrel
  • problem with lua learning
    by hermestrismi »
    5 Replies
    1017 Views
    Last post by hermestrismi
  • luacheck tutorial
    by vghetto »
    1 Replies
    1047 Views
    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
    3 Replies
    1328 Views
    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
    0 Replies
    1303 Views
    Last post by Jarom
  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
    7 Replies
    1662 Views
    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
    7 Replies
    1385 Views
    Last post by bil
  • Utter lua consufion
    by Spannerbag »
    3 Replies
    1286 Views
    Last post by Spannerbag
  • Laststrike attack special
    by Spannerbag »
    2 Replies
    1465 Views
    Last post by Spannerbag
  • Lua newbie custom tag query
    by Spannerbag »
    12 Replies
    2232 Views
    Last post by Spannerbag
  • Lua error after adding factions to wc2
    by hay207 »
    12 Replies
    1648 Views
    Last post by hay207
  • map:find_in_radius and wml.parsed
    by Lord-Knightmare »
    4 Replies
    1467 Views
    Last post by Soliton
  • Lua Error in World Conquest II
    by woolymuffler »
    7 Replies
    2085 Views
    Last post by woolymuffler
  • Lua function not being accepted
    by Lord-Knightmare »
    4 Replies
    2230 Views
    Last post by Celtic_Minstrel
  • find_path segmentation fault
    by vghetto »
    6 Replies
    2455 Views
    Last post by vghetto
  • Lua cave generation and keeps
    by vghetto »
    0 Replies
    3157 Views
    Last post by vghetto
  • Issue with distribution of Lua code in a multiplayer scenario
    by Bladget »
    10 Replies
    2883 Views
    Last post by Bladget
  • Idea: an invisible map
    by Helmet »
    6 Replies
    1928 Views
    Last post by Helmet
  • Issue with World Conquest selecting enemy commander from Ageless World Conquest directory
    by duuuuude »
    1 Replies
    1885 Views
    Last post by duuuuude
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum