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Discussion of Lua and LuaWML support, development, and ideas.

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  • [Solved] Accessing [store_gold], etc, directly
    by white_haired_uncle »
    8 Replies
    582 Views
    Last post by Celtic_Minstrel
  • [Solved] Applying a filter in a tag
    by white_haired_uncle »
    2 Replies
    260 Views
    Last post by white_haired_uncle
  • Gui Debug Tools 0.10.4 for 1.16.x BfW
    by SigurdFireDragon »
    54 Replies
    32210 Views
    Last post by SigurdFireDragon
  • Using Lua to add and remove abilities
    by Lord-Knightmare »
    9 Replies
    1022 Views
    Last post by Lord-Knightmare
  • Change a lua code to support lists
    by Toranks »
    6 Replies
    1180 Views
    Last post by gnombat
  • Hide HP-XP-overlays with lua
    by Toranks »
    9 Replies
    944 Views
    Last post by Toranks
  • wesnoth.get_units with radius
    by WhiteWolf »
    4 Replies
    895 Views
    Last post by Celtic_Minstrel
  • Where is documentation for wesnoth.map.filter?
    by dwarftough »
    4 Replies
    874 Views
    Last post by Celtic_Minstrel
  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
    4 Replies
    997 Views
    Last post by Toranks
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    1772 Views
    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    114 Replies
    80815 Views
    Last post by egallager
  • How to use --unsafe-scripts?
    by dwarftough »
    3 Replies
    1154 Views
    Last post by Celtic_Minstrel
  • problem with lua learning
    by hermestrismi »
    5 Replies
    1013 Views
    Last post by hermestrismi
  • luacheck tutorial
    by vghetto »
    1 Replies
    1044 Views
    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
    3 Replies
    1323 Views
    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
    0 Replies
    1299 Views
    Last post by Jarom
  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
    7 Replies
    1659 Views
    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
    7 Replies
    1382 Views
    Last post by bil
  • Utter lua consufion
    by Spannerbag »
    3 Replies
    1284 Views
    Last post by Spannerbag
  • Laststrike attack special
    by Spannerbag »
    2 Replies
    1461 Views
    Last post by Spannerbag
  • Lua newbie custom tag query
    by Spannerbag »
    12 Replies
    2229 Views
    Last post by Spannerbag
  • Lua error after adding factions to wc2
    by hay207 »
    12 Replies
    1623 Views
    Last post by hay207
  • map:find_in_radius and wml.parsed
    by Lord-Knightmare »
    4 Replies
    1464 Views
    Last post by Soliton
  • Lua Error in World Conquest II
    by woolymuffler »
    7 Replies
    2083 Views
    Last post by woolymuffler
  • Lua function not being accepted
    by Lord-Knightmare »
    4 Replies
    2225 Views
    Last post by Celtic_Minstrel
  • find_path segmentation fault
    by vghetto »
    6 Replies
    2451 Views
    Last post by vghetto
  • Lua cave generation and keeps
    by vghetto »
    0 Replies
    3153 Views
    Last post by vghetto
  • Issue with distribution of Lua code in a multiplayer scenario
    by Bladget »
    10 Replies
    2875 Views
    Last post by Bladget
  • Idea: an invisible map
    by Helmet »
    6 Replies
    1924 Views
    Last post by Helmet
  • Issue with World Conquest selecting enemy commander from Ageless World Conquest directory
    by duuuuude »
    1 Replies
    1881 Views
    Last post by duuuuude
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