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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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The following savefile is ridiculously slow for me. It's in the middle of the AI's turn. I've uploaded it to see if it works the same for everyone else, and to ask if anyone knows why.
The CVS head checked out last night (9june2004) crashes when the title screen tries to print the version number. I am running on RH9. Looking at the differences from the last time I had checked it out and succesfully compiled/played, it seems there have been a lot...
If i press the space-bar usally it ends the turn of the actual unit and jumps to the next on. I use this feature often to check if there is another unit, i missed to move.
But: If an enemy is next to my unit, it does not end their turn and does not change the bulp from yellow to red.
Since some of the campaigns come without a makefile, is there a
prescription for what goes where?
E.g.
all scenarios(*.cfg) in /usr/local/share/wesnoth/data/scenarios/
all maps in ../data/maps/
all images in /usr/local/share/wesnoth/images
all units in /usr/local/share/wesnoth/units
There's a bug with the names of units, I think that it only happens with the ones that use in their name the ¨ : eldalië, for example. From the character that has the ¨ onwards the rest of the name is missing, example: eldal ; I think sometimes appears a box (that character that...
Sometimes when I'm playing Bay of Pearls, villages I control become neutral villages. This happens even when I have units sitting on them, and I haven't been able to connect it with anything.
In Gryphon Mountain, a sleeping gryphon just attacked one of my units (who had moved next to it but not attacked) and then remained asleep! Are the gryphons now supposed to wake up and attack if you move next to them? If so, there should be an event the first time it happens (and the gryphon should...
I play wesnoth since 0.69 and I never had any problem... But on version 0.78 , the game crashes sometimes when a unit its upgrading. It happened when a Mage upgraded to Mage of Light and when a Elvish Archer upgraded to Marksman... severeal times.
In version 0.7.8 holding down ctrl-shift-r to repeatedly repeat the last recruit, can result in spending more than the available gold. At least it stops when the castle is full :)
Found illegal end tage :'/attack' at end of 'frame'(The game will now exit)
Anyone can tell me what this is? Everything was fine till I tried
adding soe new scenarios
/usr/local/bin/wesnoth -d
started game: 105255384
starting play_game
Initialized true type fonts
initialized managers
4189711927...
In the Siege of Elensefar, when Delfador explains what the Sceptre of Fire is for young Konrad (id=msg5_23) he states:' During the reign of Garard I, your uncle's father,....'.
Now, I'm not a native speaker of English, and perhaps this sounds OK to native speakers, but when I try to translate...
If i change unit names in a multiplayer game, the opponent stil sees the old names. i have seen this behaviour in all versions until the recent 0.7.8. tested with the windows-binary.
Is this a known bug? Is there a list of known bugs?
In Gryphon Mountain, the scenario objectives screen doesn't state 'Turns run out' as a defeat. This caused me to lose a game because I thought there was no penalty, just no reward for finishing early.
If i load an autosaved game, which was at the end of my turn and than end my turn it says: you really want to end your turn before making any move? (or something simmilar.
Since the Blackwater Port scenario has been revamped, the translations naturally are out of sync. Looking to remedy this, at least for myself, I discovered that two different messages have the same id, i.e., msg1b_13.
(If I had a working translation editor on MacOSX I would get more involved in...
Well, this might be a longer post.
I started playing version 0.7.3 and ventured right into the Heir campaign.
Very nice game, btw.
Later I switched to 0.7.5 and continued until the sceptre of fire scenario.
Something went wrong at this point: I finished the sceptre and saved the next scenario, but...
I've never had a problem compiling wesnoth until now. ./configure works fine, but when I start compiling, It runs into a bunch of errors right after halo.hpp. I believe the file it had trouble with was hotkeys.cpp or something like that. Has anyone else had compiling issues with this? :cry:
There appears to be a bug where, when running the map editor at fullscreen and then changing the preferences so they say windowed, the panel showing terrain options disappears. This also, i believe, happens when you run the editor in windowed and then move the window around.
Wesnoth is a great game and I really enjoy playing it. On my desktop system this is no problem -- BUT ...
I am the proud owner of a fujitsu lifebook :D (subnotebook) which is only capable of 800x600. If I start wesnoth not all of the screen is shown. Is there a solution to this problem...
I noticed something weird with the user scenarios I had when I updated to 0.7.8. The Eastern Invasion, The Frontier and The Rise of Wesnoth all appear in the campaign list twice. Is this something I did, or an actual bug?
hello,
It would be probably easier to speak about it than fixe the problem, but by seing the computer playing in campaign or in multiplayer, I feel that the bad strategie of the computer is help by a big advantage in the fight for the chance to hit ,even if the normal pourcentage are write on the...
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