Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
2. have these kinds or types of errors happened in past?
3. if they have why do they still happen?
4. are all of these addon code problems or wesnoth code problems or both
5. why do they exist, is it cos of update to...
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Yes these are mostly caused by badly written addons, some addons seem to include other addons data via macro inclusion, however this is a very bad things to do since
It parses the addons basicially twice (or even more times), resulting in much longer loading times.
I am facing this error every time,i play a campaign,where i have elvish units.I am playing on Windows 10, wesnoth version 1.16.10.Can someone help me how to fix it?
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Hello, this has finally come to my attention. I will push an update to my add-on "rps-units" and fix this soon.
Hello! I created my first campaign on Battle for Wesnoth and I was following all the instructions on posting it on the add-ons list, but it doesn't work because when I agree to the guidelines it disconnects from the add-ons server (it says Error - Remote host disconnected).
I use Windows 10 and...
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Thank you very much I had copied all images (117 MB) by mistake and forgot to remove them (which was of course unnecessary). I also wasn't aware of the 100 MB limit, but now it's ok and it's published!! Thank you so much for your time!!
In 1.12 it gives you a warning when you do that but in 1.14 and later it seems to have stopped. Changelog did not mention this has been altered.
Also does Control O function identically to the main screen load button or is it a shortcut to the multiplayer load button?
Is the main screen load...
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I've been using CTRL O to load MP games in 1.14 and later. I thought it was a shortcut to the MP load button but I suspect it is not after all. I may have been loading them via the "main screen" load button for ages now.
Hello, I am dealing with a problem in launching any type of game on Wesnoth, as in whenever I start any type of game whether it's a campaign or local game the moment the game finishes loading resources (to be clear when the screen goes black and starts loading stuff after pressing "Play Now" when...
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The weird thing too is that this isn't the first time someone has reporting that Wesnoth is crashing, and then somehow enabling debug logging once fixes it permanently.
EDIT: Fixed in 1.19 (probably before, but that's where I re-tested it)
Linux Mint 21.1, Cinnamon
In the start gui (load, campaigns, etc), choose preferences, display, resolution -- in my case 1920x1012 w/o full screen. Choose 1024x768 Choose 1920x1080 Workaround: After selecting 1024x768, hit...
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This sounds like https://github.com/wesnoth/wesnoth/issues/5518. It's been a few months since this was reported, though, so I'm guessing it's no longer an issue but of course please report if it is.
i remember there was (perhaps an unstable) version of wesnoth where you could change the way graphics were "smoothed" by using BRZ and other stuff.
you could simply use whatever you wanted.
it sems if you look at unit descriptions this method is used. ingame it seems this method is not...
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My understanding is that the interpolation options have been removed in more recent versions - they used to be in the Advanced Preferences, if I recall correctly.
when I play, I got this message "connection timed out" frequently. I remember now that I got this message at the beginning of this year but since may (or april), it is "everytime" I play. I bolded "everytime" because it appears everytime after 18:00 ; in the morning, afternoun before...
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Hi,
Forget that i posted here too.
It was set to 10. Ajusted to 60. Works successfully today.
Thanks.
This may be not a proper technical report, but still. Many players today report occasional lags when you attack or buy a unit. The action is performed after 10-30 sec. lags. Connections are okay, and chat is working. Many players report this, so probably the mp server has some kind of trouble
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Can you upload a log file here from a time when it happened?
So, it's some days that I got a problem with the lobby screen size, a part is missing and a bar on the bottom appeared with which I have to scroll right and left.
I fixed it briefly by accident (IDK what I did), but then the problem came back.
The rest of the screens and menus are in the right...
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I'd call it a UI bug, so it should be reported over on github.
I could not join winkiethesnails' game with Ageless Era. Has anyone seen this message before? Usually it just asks to download the add on or says which version of the addon the host uses.
On 1.16.6, when I have too many eras installed I cannot pick the ones at the bottom, they are visible and clickable, but if i click them it rolls over and selects one of the selectable eras.
This is something that I think more than a few people have encountered: somehow, the add-ons, or GUI gets corrupted, and the add-ons that you select when creating a game are not actually selected. The only way to tell that it isn't working is to start the game, and then realize that (e.g., random...
Hey guys so I tried to go to the in game add-on server to download new campaigns and it wont let me access the add-ons list or the multiplayer other then local game just pops up a message saying remote host disconnected with the add-ons and access is denied with the multiplayer. Im running the...
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Gnombat was right I just had to find a program to unpack the files right thanks for all the help guys
I upgrade to Debian 12 (bookworm) and not only my campaigns disappeared but there is no sound. All the boxes in preferences / sounds are ticked ... any ideas?
Debian 12's Wesnoth package is actually the current 1.16.9, Deb 9-11 all were far behind. Fellow Debianers should note that most likely you'll need to install flatpak wesnoth in order to have the latest version in the future. But that's a while away since 1.16.9 kind of looks like the final version...
So I wanted to play with expanded roster of races and add Era of Magic races to the core ones. So far the only way to do this I found is through the Ageless era. But Ageless era also introduce a lot of other factions including few different versions of core races.
Is there any way to combine...
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Alternately you can edit the EoMa_eras.cfg in the Era of Magic and insert this section at the bottom:
Bug : the campaign menu only contain the "tutorial", no campaign...
Context : i just update Debian from 11 to 12. After OS update Wesnoth was gone. I relaod Wesnoth from the "debian application center" 1.16.
At first launch Wesnoth ask to update...
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Pentarctagon wrote: July 14th, 2023, 10:41 pm
It sounds like there might be a Debian bug then, given the very similar and very recent report at viewtopic.php?t=57064
You are right. I didnot notice but there was no music also.
I run the terminal command for a proper updates :
i login server.wesnoth.org have the info:
"The remote server requested a password while using an insecure connection."
how to fix?
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You're connecting to 127.195.1.114 which is a loopback address. Whatever you're doing there you need to change it so you don't connect through a loopback interface.
Hi, I'm amazed tbh that nobody noticed or reported, but the alternative mp server seems to be down, from yesterday at least. https://status.wesnoth.org/ shows it offline and showed it offline yesterday
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As an update - the server hosting that we use for the alternate MP server had a power issue (https://www.tuxfamily.org/en/news/2023070200), and we're waiting for someone to be able to check in person what's going on with the server.
Hello, I may have stumbled on a [message] bug, not sure.
The Battle for Wesnoth version 1.16.8 x86_64 Running on Microsoft Windows 7 Service Pack 1 (6.1.7601) x86_64 Distribution channel: itch
It seems that when a player controlled unit issues a [message] within a moveto event on an ai turn, the...
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Heindal wrote: June 28th, 2023, 4:03 pm
Never seen anything like that. I think it is too specific, I mean a made almost everything that is possible with pure wml and never encountered that problem. I just know that they've changed some things in 1.16 considering the filters to make a random unit of...
Must have rolled too fast
I'd better try not to do that on the plane.
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These eras are out of control, at first I thought it was a sync error. I guess the Wesnoth game log probably would not reveal a fundamental problem with my OS.
Hi there, I'm a wesnoth ranking player,I watch many replays of good match.
Every time I upgrade the game, I can't watch the old video.
Is there someway to make old videos compatible to latest version of wesnoth?
So I don't have to keep wesnoth of 1.14, 1.12 and even earlier versions.
Regards.
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I'm a little curious how significant the performance increase of augmenting wesnoth with some kind of version table would be compared to everyone else having to download a new table in the binary file. I guess it's technically faster than FFMPEG, but presents a weird kind of trolley problem that...
Any time I allow the credits to roll, after they are done Wesnoth crashes with this error message: Caught general 'St12length_error' exception:
basic_string::_M_create
I'm on Ubuntu 22.04 LTS and I have Wesnoth 1.16.2 installed from the software centre. The problem is there is only the training campaign available.
Can someone help?
While playing the Winds of Fate campaign, in scenario 9 (the one where you climb the mountain, fight the yetis and meet Krakhras) the sound just stopped after revealing the objectives. The entire scenario was silent. It does seem the issue repeats always. Check the savefile out.
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I wonder if it might make more sense to have a fadeout? IftU/AtS have code that could be borrowed for that purpose...
wesnoth:1.16.2 on windows
x64 system,use office x64 exe file
log is too big,i can not updeta(347kb)
This error comes up when I have a lot of add-ons and it behaves like I can't open properly when "creating game"
1.jpg
if i pick "good old wc 2",game display "AERPG"
2.jpg
if i pick "xpmod" or "WCII...
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I believe this is caused by multiple modifications using the same ID.
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