Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
I played for some days BFW 1.18 and I noticed something not game breaking but somewhat annoying, when I'm about to move or attack an unit an unit, now and then the unit that I want to move appears at the target location before I even move it, like it suddenly appears near the mouse pointer, I find...
Need the function badly as there are many add-on like UMC music 1-12, too much time taken on repeatedly download every one of them each time.
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From the add-on publisher's perspective: one could also upload "meta-addons" to the add-on server that simply list all of the desired add-ons as dependencies.
Not sure this is wesnoth's fault at all but maybe someone can help out. The latest flatpak download of 1.16.10 crashes when I switch screens using CTRL F1-4 (Linux btw). I did check the linux logs first time and it had some error about SDL. Probably a bug in the graphics software of Debian Buster...
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I don't check forums often so sorry for the late reply. But I just wonder if the issues you're having may be from possible hardware and/or driver issues? I find Wesnoth's toggling between windowed and full-screen mode very smooth on Plasma. That's for both Wesnoth 1.16 and 1.18.
Hello,
I play the game on steam, and therefore i got the update to version 1.18 automatically. Now I have problems because its like i got another version of the game and not just an update. It is possible for me to load the campaign i played in the old version, when switching to version 1.16 in the...
I have tried both the steam version and the flatpak version.
When trying to launch the steam version from the terminal i get the following error:
./wesnoth: error while loading shared libraries: libicui18n.so.67: cannot open shared object file: No such file or directory
Launching from flatpak...
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Update:
In ~/.local/share/Steam/ubuntu12_64/steam-runtime-sniper/sniper_platform_0.20240307.80401/files/lib/x86_64-linux-gnu/
I tried making symlinks to the files: libicui18n.so.67.1, libicudata.so.67.1, and libicuuc.so.67.1; where I removed the final ".1"
If you move to exactly the right hex, and attack the quintain as instructed, it can move and attack back, and then it can move and attack again when you're on one of the villages. I never moved to that hex before, so I never triggered this. But it was reported on Steam so I tried it for myself, and...
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Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off.
Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need #8643 fixed first) :
caption= _...
Hello, some friends an I keep playing the game on steam (1.16). When we create games we cannot see Dunefolk as default option for race.
How can we get to play them too?
Thx, Celay,
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In screen with map selection, pick era which says dunefolk.
The following add-on had errors and could not be loaded:
/Users/chrisrodriguez/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/Comrades_in_Arms/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file...
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This kind of addon failure is against addon server rules (7c), so it could be responsibility of us to either contact author or remove addon. I am currently not able to verify if it is against addon server rules or not.
Hi,
Just downloaded v1.17.26 for Windows and noticed that two logs are created when the game starts; a regular log file and an "out.log" files which always seems to be zero bytes long.
Apologies if this is a known issue/the correct behaviour.
Here are a couple of screen grabs;
When game is...
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Pentarctagon wrote: February 28th, 2024, 12:12 am
The two logs are present because of a limitation in Windows, so that's intended. It'd be hard to say anything about loading times without more/more specific data though.
Thanks for the clarification, much appreciated.
If I can narrow down factors...
Hi! Wanted to test MP in the newest versions, but when I build and open Wesnoth, I get 1.17.26+dev and when I enter the MP lobby, it's empty. As far as I remember, 1.17.* + dev and just 1.17.* from user sources have different MP lobbies. How do I build non "+dev" to get an actual lobby with players?
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Soliton wrote: February 25th, 2024, 5:52 pm
1.18 server is not up yet. You can connect to port 14997 to get to the 1.17 server.
Today I just played my first multiplayer game. I minimized game for a few minutes. When I maximized it, it was just a black screen, and there was nothing except for a short line of pixels with alternating colors. I think those colors were red, green, and blue. The line was like 9-12 pixels long I...
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I think I had a similar bug in the past. Not sure how I resolved it, but I think it may often also depend on other software you may be using, e. g. mesa, xorg-server version and what not. Some of the software you use is quite old now, such as your cairo release. Also you seem to have multiple...
With 1.16 coming soon I am wondering if when one runs flatpak update 1.16 will replace 1.14? So far each subversion of 1.14 has and also when you update Widelands (another game) from b21 to v 1.0 it is replaced.
So how does one keep 1.14 with flatpak?
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loonycyborg wrote: June 22nd, 2021, 5:31 pm
If possible I'll make a separate branch on flathub so you would be able to revert to 1.14 wesnoth with "flatpak make-current org.wesnoth.Wesnoth 1.14" and later do "flatpak make-current org.wesnoth.Wesnoth stable" to return to latest version. Also,...
Not sure what's going on so I thought I'd ask. I installed the 1.12.6 wesnothd debian package recently and have been trying out the hosting a 1.12 game as a server option a bit.
I just noticed that even after a fresh reboot wesnothd appears as a (small) TSR consuming CPU and 1.6 MB of RAM.
Did I...
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Probably that's just how it's setup to work. It definitely doesn't need to start after rebooting though, since you can start it manually too.
Hi everyone,
I was trying to upload the new version of my add-on (Loti_Era) and I cannot as I get a "bad passphrase" error.
I tried deleting it but get the same answer.
I recently changed my forum password, so I think it might be related. I unfortunately do not have my old password anymore.
I...
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So case solved.
Here is the explanation.
Since 1.13, when you upload a new add-on, you are prompted for a password. Unless you specified forum_auth=yes in _server.pbl, this is not the forum password (my mistake), but a password specific to the add-on, which as the same function as the passphrase in...
Afternoon, since about Monday 29th January, I'm unable to access the MP server from within Wesnoth. I'm getting a timeout issue. Trying to join the official server, it says 'Connecting to server...' with the logo and the little white dot running left to right. But it's timing out after about 1...
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Well, as you have it - I installed via Steam, and all's good! Add-ons load within seconds, and so also MP.
Again, I have no idea why it stopped working with native install.
Anyway, I use Steam for other games, so as it's the latest production build, I'll keep using it (and probably delete the...
My friend have a problem with multiplayer game so I write here to help him.
While choosing an option "Connect with official server" he can not connect with server - he gets the communicate "Connection Fail: certificate verify fail (SSL routines)".
The problem happens just after clicking...
Today I went to play Wesnoth (Windows, 1.17.24) via Steam, but it wouldn't start. I located the .exe and ran it, and was met with the following error message:
"The code execution cannot proceed because libssp-0.dll was not found. Reinstalling the program may fix this problem."
debug options arent saved upon restart like any basic software would............. ok...........
unanswered:
perferences > advanced >loggin > is 'error' option enough, or does the other 3 give needed info
if wesnoth code was cleaned up, it'd seem easier to do anything code related
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The logging options are not persistent across restarts in case that is your expectation.
Vague reports like "'debug' option seems to crash wesnoth always or often" are fairly useless. Give detailed steps to reproduce the issue then there is a chance someone else can figure out what you're talking...
2. have these kinds or types of errors happened in past?
3. if they have why do they still happen?
4. are all of these addon code problems or wesnoth code problems or both
5. why do they exist, is it cos of update to...
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Yes these are mostly caused by badly written addons, some addons seem to include other addons data via macro inclusion, however this is a very bad things to do since
It parses the addons basicially twice (or even more times), resulting in much longer loading times.
I am facing this error every time,i play a campaign,where i have elvish units.I am playing on Windows 10, wesnoth version 1.16.10.Can someone help me how to fix it?
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Hello, this has finally come to my attention. I will push an update to my add-on "rps-units" and fix this soon.
Hello! I created my first campaign on Battle for Wesnoth and I was following all the instructions on posting it on the add-ons list, but it doesn't work because when I agree to the guidelines it disconnects from the add-ons server (it says Error - Remote host disconnected).
I use Windows 10 and...
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Thank you very much I had copied all images (117 MB) by mistake and forgot to remove them (which was of course unnecessary). I also wasn't aware of the 100 MB limit, but now it's ok and it's published!! Thank you so much for your time!!
In 1.12 it gives you a warning when you do that but in 1.14 and later it seems to have stopped. Changelog did not mention this has been altered.
Also does Control O function identically to the main screen load button or is it a shortcut to the multiplayer load button?
Is the main screen load...
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I've been using CTRL O to load MP games in 1.14 and later. I thought it was a shortcut to the MP load button but I suspect it is not after all. I may have been loading them via the "main screen" load button for ages now.
Hello, I am dealing with a problem in launching any type of game on Wesnoth, as in whenever I start any type of game whether it's a campaign or local game the moment the game finishes loading resources (to be clear when the screen goes black and starts loading stuff after pressing "Play Now" when...
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The weird thing too is that this isn't the first time someone has reporting that Wesnoth is crashing, and then somehow enabling debug logging once fixes it permanently.
EDIT: Fixed in 1.19 (probably before, but that's where I re-tested it)
Linux Mint 21.1, Cinnamon
In the start gui (load, campaigns, etc), choose preferences, display, resolution -- in my case 1920x1012 w/o full screen. Choose 1024x768 Choose 1920x1080 Workaround: After selecting 1024x768, hit...
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This sounds like https://github.com/wesnoth/wesnoth/issues/5518. It's been a few months since this was reported, though, so I'm guessing it's no longer an issue but of course please report if it is.
i remember there was (perhaps an unstable) version of wesnoth where you could change the way graphics were "smoothed" by using BRZ and other stuff.
you could simply use whatever you wanted.
it sems if you look at unit descriptions this method is used. ingame it seems this method is not...
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My understanding is that the interpolation options have been removed in more recent versions - they used to be in the Advanced Preferences, if I recall correctly.
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