Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
When using version 0.4, there seems to be something wrong with the movement algorithm since it moves extremely slow, when a unit is moving along the border.
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Should be fixed in 0.4.1!
Thanks for the bug report. I think fmunoz did mention it to me a while ago but I uhmm....kinda forgot
Is there a way to not view enemy moves?
On a slow system (like my debian box, for instance) all that scrolling takes a great amount of time. Being able to skip viewing enemy moves, or snap the view instead of scrolling, would be very helpful.
By the way, hi, I luv the game :-)
Fredrik
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Glad you like the game
Okay, I'm going to add a change which makes it so that when holding shift, it doesn't scroll at all. It simply 'warps' the screen to the destination location. It'll be in 0.4.2.
I'm also planning on adding an option at some stage to allow 'shift mode' to be on by default...
This thread is for all known bugs in the current version. Please post known bugs as replies to this message.
The current bugs I know of are,
- sometimes strange horizontal lines are drawn across the screen
- there is a crash in version 0.3.5 (but I'm not sure about 0.3.4), it happens when...
Hello. Runnig version 0.4, great game! But I can't get it to be non-full screen. I see that there is an window/fullscreen option, but it has no effect, still fullscreen.
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Oops, that was actually a bug that caused it to unnecessarily fail on some display settings that have > 16bpp. I have got a fix for it, and when the next devel version comes out, you should be able to switch in game.
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