Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
Hey um... I never reported any glitch nor bug report, but today I was just playing with the editor
on version 1.18.2 and decided to add standard day times to the scenario (using of course the editor it self)
And when I did it, I continued building the map, I was saving from time to time (nearly...
Hello everyone.
I'm playing on Windows 10 version, with the build :
The Battle for Wesnoth version 1.18.2 x86_64
Running on Microsoft Windows 10 22H2 (10.0.19045) x86_64
Distribution channel: Steam
Here is my problem : I'm on the french official traduction of the game (sorry for my english in this...
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Those translations are marked as fuzzy meaning someone needs to look them over and check if they're correct. Presumably in some future translation update the fuzzy markers will be removed.
While playing The South Guard campaign for the first time in years, I was surprised when a bat with 17hp attacked the lvl2 Horseman Commander and was killed in a single strike - meaning, the charge ability activated.
I've attached a save immediately before that happens.
The Battle for Wesnoth...
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you are probably right... Is there any easy way to check?
I forgot my password for the reflection add-on I made. Since I still know the e-mail, I'd like the e-mail to be contacted by anyone authorized, so I can get my password back. Alternativly, someone could also tell where I can contact the people responisble for the add-ons server.
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pipapopinguin wrote: July 13th, 2024, 11:34 am
I forgot my password for the reflection add-on I made. Since I still know the e-mail, I'd like the e-mail to be contacted by anyone authorized, so I can get my password back. Alternativly, someone could also tell where I can contact the people...
Hi guys, I have some issue with the subject message. On multiplayer when I create a new game and I wait for somebody join, if I wait more than about ten minutes then it's like my host gets disconnected. I don't get this error message at once, so I can continue to wait for somebody but I'll no more...
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I have been having this issue while trying to play in the official server. BfW tells me first if I want to save the game, and later on that the semaphore timeout has expired and then it returns me to the main menu.
My OS is Windows 10
My Battle of Wesnoth version is: 1.18.2 (playing through...
I'm migrating a part written campaign from 1.16.10 to 1.17.24 and have come across something I'd like to know if it's just me missing something or a genuine issue? I spotted the behaviour when testing on v1.17 and can replicate part of the issue on v1.16. However the weird thing is that I'm sure it...
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Lexa04 wrote: July 9th, 2024, 8:37 pm
Oh no, that's terrible. So now there is no way we can have 2 images in [message]?
Hi, not exhaustively tested this but since upgrading to 1.18.1 the logfiles are all empty (zero bytes long).
In 1.18.0 one of the two logfiles created (forget which) did contain something so the behaviour has changed.
As a quick test I launched HttT and got to the start of turn one then checked...
So my question is simple. In which folder on computer are wesnoth addons? I want upload my addons on server but I don't know where to put them to be visible by game.
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I've some issues with addons but soon they should be available on the server 1.18. I've found finally path to addons folder. Thx for the answer.
I looked everywhere and saw an old post with 0 replies or comments from 2020 on steam forums related to this topic. It's either one or the other: The UI is so counter-intuitive related to the deletion of objects or it's super hidden and obfuscated and never been discussed anywhere and I spent tens...
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It's not implemented, at the moment the only way to remove objects is to edit scenario file with a text editor.
The reason you can't find the discussion is that the functionality obviously should be there, no-one argues against that, and so it ends up being a single message with some +1 comments....
Just reset my PC, i wanted to play BFW again, I tried to add my previous maps but when I tried to edit them it said that it was not a good format while it was working well before I reset my computer. I had the 1.16 version.
on this way i want to recht to gfgtdf or anyone who can "port" the addon to 1.6
As i was talking about that mod knight from Discord was telling me that World Conquest was new written from the beginning.
Also he was mention about that this had to be with Campaign Drop Mod to.
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So, I have a folder on my home computer that, when substituted for the Wesnoth data folder, causes Wesnoth to always reload its data when it restarts (i.e. clear its cache).
I also have some dubious memories of happening an option for that and setting it some months ago.
Steam release of the game. 1.18.0 as of 2024-04-25. Windows 10.
Savegame attached. Can you reproduce it?
I've completed a couple of campaigns, but deep into Delfador's Memoirs, the "Prince of Wesnoth" scenario freezes during the introduction. Always. No matter whether I end the previo...
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Could it just call units[i]:advance(false) instead of units[i]:advance( )?
I don't need support, but wanted to bring an odd behavior of the game to your attention. So far just 4 digits are allowed when creating a new terrain overlay. If a terrain overlay inside of an add-on has more the than 4 digits, e.g. ^GUS10, and you try to start the add-on the game will...
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Ok, the trick is that you put the terrain behind the scenario define. I can reproduce it now. Same error but it's caught too late.
I played for some days BFW 1.18 and I noticed something not game breaking but somewhat annoying, when I'm about to move or attack an unit an unit, now and then the unit that I want to move appears at the target location before I even move it, like it suddenly appears near the mouse pointer, I find...
Need the function badly as there are many add-on like UMC music 1-12, too much time taken on repeatedly download every one of them each time.
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From the add-on publisher's perspective: one could also upload "meta-addons" to the add-on server that simply list all of the desired add-ons as dependencies.
Not sure this is wesnoth's fault at all but maybe someone can help out. The latest flatpak download of 1.16.10 crashes when I switch screens using CTRL F1-4 (Linux btw). I did check the linux logs first time and it had some error about SDL. Probably a bug in the graphics software of Debian Buster...
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I don't check forums often so sorry for the late reply. But I just wonder if the issues you're having may be from possible hardware and/or driver issues? I find Wesnoth's toggling between windowed and full-screen mode very smooth on Plasma. That's for both Wesnoth 1.16 and 1.18.
Hello,
I play the game on steam, and therefore i got the update to version 1.18 automatically. Now I have problems because its like i got another version of the game and not just an update. It is possible for me to load the campaign i played in the old version, when switching to version 1.16 in the...
I have tried both the steam version and the flatpak version.
When trying to launch the steam version from the terminal i get the following error:
./wesnoth: error while loading shared libraries: libicui18n.so.67: cannot open shared object file: No such file or directory
Launching from flatpak...
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Update:
In ~/.local/share/Steam/ubuntu12_64/steam-runtime-sniper/sniper_platform_0.20240307.80401/files/lib/x86_64-linux-gnu/
I tried making symlinks to the files: libicui18n.so.67.1, libicudata.so.67.1, and libicuuc.so.67.1; where I removed the final ".1"
If you move to exactly the right hex, and attack the quintain as instructed, it can move and attack back, and then it can move and attack again when you're on one of the villages. I never moved to that hex before, so I never triggered this. But it was reported on Steam so I tried it for myself, and...
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Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off.
Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need #8643 fixed first) :
caption= _...
Hello, some friends an I keep playing the game on steam (1.16). When we create games we cannot see Dunefolk as default option for race.
How can we get to play them too?
Thx, Celay,
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In screen with map selection, pick era which says dunefolk.
The following add-on had errors and could not be loaded:
/Users/chrisrodriguez/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/Comrades_in_Arms/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file...
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This kind of addon failure is against addon server rules (7c), so it could be responsibility of us to either contact author or remove addon. I am currently not able to verify if it is against addon server rules or not.
Hi,
Just downloaded v1.17.26 for Windows and noticed that two logs are created when the game starts; a regular log file and an "out.log" files which always seems to be zero bytes long.
Apologies if this is a known issue/the correct behaviour.
Here are a couple of screen grabs;
When game is...
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Pentarctagon wrote: February 28th, 2024, 12:12 am
The two logs are present because of a limitation in Windows, so that's intended. It'd be hard to say anything about loading times without more/more specific data though.
Thanks for the clarification, much appreciated.
If I can narrow down factors...
Hi! Wanted to test MP in the newest versions, but when I build and open Wesnoth, I get 1.17.26+dev and when I enter the MP lobby, it's empty. As far as I remember, 1.17.* + dev and just 1.17.* from user sources have different MP lobbies. How do I build non "+dev" to get an actual lobby with players?
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Soliton wrote: February 25th, 2024, 5:52 pm
1.18 server is not up yet. You can connect to port 14997 to get to the 1.17 server.
Today I just played my first multiplayer game. I minimized game for a few minutes. When I maximized it, it was just a black screen, and there was nothing except for a short line of pixels with alternating colors. I think those colors were red, green, and blue. The line was like 9-12 pixels long I...
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I think I had a similar bug in the past. Not sure how I resolved it, but I think it may often also depend on other software you may be using, e. g. mesa, xorg-server version and what not. Some of the software you use is quite old now, such as your cairo release. Also you seem to have multiple...
With 1.16 coming soon I am wondering if when one runs flatpak update 1.16 will replace 1.14? So far each subversion of 1.14 has and also when you update Widelands (another game) from b21 to v 1.0 it is replaced.
So how does one keep 1.14 with flatpak?
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loonycyborg wrote: June 22nd, 2021, 5:31 pm
If possible I'll make a separate branch on flathub so you would be able to revert to 1.14 wesnoth with "flatpak make-current org.wesnoth.Wesnoth 1.14" and later do "flatpak make-current org.wesnoth.Wesnoth stable" to return to latest version. Also,...
Not sure what's going on so I thought I'd ask. I installed the 1.12.6 wesnothd debian package recently and have been trying out the hosting a 1.12 game as a server option a bit.
I just noticed that even after a fresh reboot wesnothd appears as a (small) TSR consuming CPU and 1.6 MB of RAM.
Did I...
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Probably that's just how it's setup to work. It definitely doesn't need to start after rebooting though, since you can start it manually too.
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