Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
Last post
It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
Last post
The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
This is the main development thread for the mainline campaign The Sceptre of Fire. The original first post for this thread follows.
turin wrote:Following the philosophy of "release early, release often", and my auxilliary to that, "don't give a **** about playtesting" ( ), I have released versio...
Last post
I have my next few campaign reviews done. My difficulty ratings assume no reloading saves during a scenario but do allow restarting any scenario.
Campaign summary:
Well, one mainline campaign had to be the worst. It's The Sceptre of Fire.
Numerous characters repeatedly make decisions obviously...
Wings of Victory v0.8.0 is now available on the 1.14 add-on server.
A Drake campaign, it is "fully armed and operational" with 11 fully playable scenarios plus 2 story only.
Intended to be added to Mainline at some point in the 1.15 development cycle
The thread for the previous version on the...
Last post
I have my next few campaign reviews done. My difficulty ratings assume no reloading saves during a scenario but do allow restarting any scenario.
Campaign summary:
Winds of Fate is excellent.
On the surface, the story follows the drakes of Morogor migrating to a large continent. This is clear,...
For historical reasons we have kept the original announcement:
quartex wrote:
A New Campaign: Under the Burning Suns
This is a medium length, 8-9 scenario campaign, set far...
Last post
WLFobe wrote: April 7th, 2026, 2:22 am
I hadn't played this campaign in a while and opened it up to find everything had changed. So I went at the easiest level first. At the end of the first battle, I had promoted a few level 2s - a Sylph, a Pathfinder, promotions for the three main characters. all...
This is the main development thread for the mainline campaign Son of the Black Eye. The original first post for this thread follows.
Taurus wrote:Because the old thread was getting pretty big and bulky, and much of the content is now irrelevant, I am starting up this thread to discuss any input...
Last post
Thank you! Is there somewhere I should look in the future so I don't have to ask the forums?
From the Journal of Ardonna of Tarrynth: It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it i...
Last post
Hello, here I would add 2 things:
1) You can transform all necromancers into liches, so why not the saurian? That would be cool.
2) In the Knalga scenario, where we appear in the heroes' tomb, it would be nice to have the option to use the corpses of these heroes, "play with this mechanic".
This is the discussion/general feedback thread for the Dead Water mainline campaign as shipped with Wesnoth 1.9.x.
Last post
I have my next campaign review done, finally I have some time again. As with my others, the difficulties assume that a scenario can be restarted but no saves are used during the scenario.
Campaign summary: Dead Water is a consistently good but never excellent hero's journey for Kai Krellis. His...
This is the main development thread for the mainline campaign Descent into Darkness. The original first post for this thread follows.
esci wrote:Descent into Darkness is a mid-size (11 scenarios) campaign focusing on the undead faction. You play as Malin Keshar, a young man who becomes an...
This is the thread for the mainline campaign Eastern Invasion, written by turin.
---
Original Post:
Hello-
I'm working on a loyalist campaign now. I already have the basic plot. I am wondering if anyone wants to playtest my completed levels (i am done with two).
Thus i want to know if i should...
Last post
Hey Dalas120,
I'm flattered! I'd be happy to help out with updates (though I'll be rather more available after Christmas so it's possible someone will start first). I only just started learning about WML and lua when I began these reviews.
This is the main development thread for the mainline campaign The South Guard. The original first post for this thread follows.
aelius wrote:Wesnoth is quite a game, especially for an effort put together by volunteers! I've been impressed by the excellent campaigns already included in the game,...
Last post
If you do want to try out 1.19's TSG, I'd suggest waiting a week or so until 1.19.18 releases on 11/17. The newest version includes a few changes and bugfixes that aren't on version 1.19.17.
HttT has not undergone any significant change in 7+ years. I am currently reworking the scenarios one by one, updating some of the wording, dialogue, maps and general gameplay. At this time, the intent is not to change the story, add new characters, kill off old ones, or make any major plot...
Last post
This campaign is currently being massively rework. If you can, try the new version call Heir 2 the Throne on 1.19.
It probably does not solves all the issues you noticed and might even add a few, but it solves most of the former.
This is the main development thread for the mainline campaign The Hammer of Thursagan. The original first post for this thread follows.
esr wrote:I have a new campaign in development, The Hammer Of Thursagan. The 0.1 version is available now on the development campaign server. Look for the sign...
Last post
Hey there! I've been playing Wesnoth since I was a kid, and now I've been working my way through the mainline campaigns and reviewing each of them. I'm playing on version 1.18.5, the latest stable release at this time. I'm including reviews scenario by scenario, as well as ideas for improvement...
This is the main development thread for the mainline campaign Liberty. The original first post for this thread follows.
zookeeper wrote:Since Liberty is a mainline campaign as of Wesnoth 1.3.7, here's a thread for discussing it, reporting problems and making suggestions.
For the 1.2-compatible...
Last post
Hey there! I've been playing Wesnoth since I was a kid, and now I've been working my way through the mainline campaigns and reviewing each of them. I'm playing on version 1.18.5, the latest stable release at this time. I'm including reviews scenario by scenario, as well as ideas for improvement...
This is the main development thread for the mainline campaign A Tale of Two Brothers. The original first post for this thread follows.
Ivanovic wrote:I just took over maintaining the small beginners campaign named "A Tale of two Brothers" from Circon. He stated that he would not work on it anymore...
Last post
Hey there! I've been playing Wesnoth since I was a kid, and now I've been working my way through the mainline campaigns and reviewing each of them. I'm including reviews scenario by scenario, as well as ideas for improvement where I think it'd be applicable. While there are several reviews of...
The purpose of this thread is to discuss the development of the mainline campaign "The Legend of Wesmere".
Please check the version of Wesnoth you are using before posting.
Comments on the 1.7 and 1.8 versions are meant to go there: Version 1.8 Development Thread
There are feedback threads for...
Last post
redbeard2 wrote: November 6th, 2024, 3:33 am
I saw a reference to a reworked legend of wesmere. There’s nothing going on in this topic, where can one find info on this?
So after some discussion with @celticminstrel and @doofus-01 today on discord, we're thinking of looking at revising The Sceptre of Fire. I'm opening a new thread here so we have a clean place to more permanently track comments/ideas for this revision.
First, I'll say that the actual plotline of...
Last post
woseshaman wrote: July 15th, 2021, 3:38 am
Scenario 1: Definitely the hardest in the campaign (still), feels a bit cheesy due to the invisible trigger on entering y=8/18, which spawns the flanking elf reinforcements.
"Cheesy" is a bit imprecise, but possibly the trigger can be masked better. I'll...
This is the main development thread for the mainline campaign Northern Rebirth. The original first post for this thread follows.
Taurus wrote:Since Much of the content in the old Northern Rebirth thread is now irrelevant, I am starting up this thread for the mainline version of Northern Rebirth....
Wesnoth 1.13.6 now includes a redesign of all the desert elf units, and general feedback regarding them should be collected in this thread. Please post your experiences about how fun you found them to play, whether you encountered any particular tactical problems or challenges, if you found some...
Last post
I think your comments are a bit too harsh. But it's just your opinion.
I do think many enjoy as they are and they do look like more as they suppose to look like.
For some reason, the Tutorial has no thread over at Mainline Campaign Development, so I'm posting this here.
Okay, I tried to adress some of the points raised in this thread.
-I replaced some of the GENDER macros with just calling the name of the variable "student" (which even existed before). In...
Last post
I had another go at this Part III idea, this time covering
fog of war
encircling units with ZoC
using fire vs a Wose (but tries to avoid the ambush ability)
accepting that some of your units will die
Again, right-click and select normal_start for the initial dialogue. Source is in #4205
Hi all!
I played this scene on 1.8.5 in hard month ago and noticed some problems.
The scenario's objective(help wose against undead, or find the exit) was very unclear, there's even only one strange dialog here. I destroyed all the enemies(undeads and saurians) but i still not win. Finally i found...
Last post
I interested in helping making this scenario better.
Few things that I find odd:
1.Why Bona Melodia calls Konrad "vile creature"?
2.Why there is a swamp in the cave?If it have a connection to outside,why Konrad and others didn't see that in Cliff of Thoria?
Several campaigns have been added to mainline in the development version, to allow more devs to fix them up. However higher standards will be used to determine weather these campaigns stay in mainline once the next stable release comes around.
This thread will identify the art blockers and...
Last post
The plan was always to make her more heavily armoured in the new portrait and then update her stats and sprites to match.
Anyway, I changed her from elusivefoot to smallfoot (meaning she gets the normal human foot unit movement/defense/resistances), and also added +20% blade and impact resistance....
This is the main development thread for the mainline campaign Legend of Wesmere in Wesnoth 1.7.x and 1.8. The original first post for this thread follows.
Truper wrote:Been a while since I've posted anything on these forums, but everybody needs a wesbreak now and again.
Anyway, I've jus...
Last post
Good Afternoon,
I think I might have discovered an interesting bug in level 3 (Ka'lian Under Attack) for the multi-player campaign while playing in the 1.8.5 release. After we made it the 9 turns, Kalenz and Landar failed to show up. Even their dialogue failed to be part of the conversation in the...
This is a list of the development threads for the current mainline campaigns for the newest Stable and Development series.
The relevant threads for scenario-specific feedback can be found in the Mainline Campaign Feedback forum.
This is the hostorical thread for the addon version of LoW up to the 1.5.x/1.6.x mainline version.
Please post issues or comments about the 1.7.x/1.8.x version in this thread.
Santi wrote:This is a new (epic)campaign, featuring Kalenz as the hero. The first 6 scenarios(out of some 20+) are...
I had a discussion with rusty about the campaigns in Wesnoth and how appealing they are to beginners. We feel that Heir to the Throne should be returned to being the top, default campaign listed when one chooses to start a campaign. Our rationale for this is as follows:
- Heir to the Throne is...
Last post
Hell, I found Liberty easier than HttT, even though it's listed as an intermediate campaign.
Wesnoth 1.3.8 (which is out now) contains some reworked scenarios for UtBS. I'll use this thread to discuss major changes and link to critical fixes for the campaign in general. I appreciate your feedback, and there's a few ways you can give it:
I just played through the 1.4.0-version.
Some oddities I observed:
The upkeep calculation is clearly defect ... I have about 30 units, and pay no upkeep, or so. When I recruit/recall additional units, I have to pay something, but in the next turn it is down to zero (or nearby).
Yes, you have now seen it all. If you remember the rogue mage idea in the art forum, here is a chance to see him in action (but not until later on in the campaign).
The name of the campaign is Liberty. It chronicles how a certain group of Wesnothians were betrayed by their ruler and decided to...
Last post
zookeeper wrote:
Shiver wrote:I told the friendly Rogue Wizard I wanted to join him in battle rather than accept his 500 gold or troops. What the heck does that do?
Makes him appear as an AI ally in the last scenario.
After some poking around, I have determined that this option is the strongest one...
We're looking for volunteers to maintain some of the mainline campaigns. We're looking for one or more persons who maintain all content in mainline and keep it in a good shape. This group can also modify unmaintained campaigns in mainline as they see fit.
This job includes :
- fixing bugs in all...
Last post
I am willing to do what I can if someone can point me in the right direction
so what campaigns still need help
As most of you probobally already know, I have voulenteered to take over the maintanince and compleation of "Son of the Black Eye". For now I am just going to post it on the campaign server untill the developers get around to adding it to the official package... if they like it.
Anyhow, I am not...
Last post
Hello Everyone
Sorry for the late reply. About Inarix having the wrong name, that bug has been fixed in the latest version. The other two bugs, I'll check into. Thanks for reporting them.
Also - as Zookeeper suggested, I think it is time we create a new thread for this campaign. This thread is...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum