Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Hi,
I was changing working code (as you I do) and managed to generate a WFL error when the macro containing the WFL is called (i.e. the error appears on screen during gameplay).
Hello! I want to talk about tag. I have no idea how it works! But I noticed that even when I use different types of images, the result is the same. (I'll put the images at the end)
With these graphics, any of the images are displayed normally (unless I'm going blind and didn't realize). Are...
Hi all, thanks for any help! Years ago I began building my own campaign, which, incredibly, actually functioned despite my lack of knowledge or experience. I have tried boiling the project down to the first scenario's basics, but it still refuses to run.
I believe I last worked on this project...
Hi,
I'm working on custom abilities...
How to set value in to a value based on the properties of the weapon used in attack by self?
For example, I'd like to add accuracy equal to $(damage of the weapon unit uses * 5).
How to do so?
(Sry for ping, but it's hard to contact you)
You told me on...
ok, I give up
some months ago i posted a wrongfully named question about abilities that i named traits
in which i tried to understand how does it work and why it doesn't work on me
good people here helped me, thanks a lot, but then i tried to copy an ability from one campaign to the main game
I...
Hi,
Just posting to check I've not missed an elegant solution to my problem.
I want to identify units adjacent to an array of stored locations (that vary every turn).
My code works fine most cases.
However this array includes border hexes and it is possible for a unit to be adjacent to only border...
Hi,
I'm working on an ability concentrated , which should decrease number of strikes by one, when attacking, and increasse attacks chance to hit based on attacks left...
But I have to get contents of weapon in formula for that.
Any idea how to solve this?
Hi,
I have an ability which should be active when wielders variable flee = yes
Any idea what's wrong with this formula?
looks like it compares variable with yes variable ... but idk how to solve it (= 'yes' doesn't work)
formula= (self.wml_vars.flee = yes)
I am trying to make it so that when I recall my goblin units (spearmen, rouser, impaler), they only cost their recruitent cost, not 20. I found the code from Winds of Fate that modified all units, and haven't figured out how to make it apply only to goblins and nothing else:
Hi,
Woking on some custom abilities;
How to check if unit is attacked from the face/right-face/left-face side before combat in formula?
(I'd like to increase unit's resistance/damage if it's attacked from the front)
FACE HEXES: those pikemans are on
BACK HEXES: those Assassins are on...
I have a bug, that I do not understand. When killing the enemy leader my scenario ends and for story reasons I move some of the players units afterwards. But if I happen to also move the unit, that killed the enemy leader, the unit doesn't get the 16 xp for killing. I don't understand why. This is...
Subject say it all, am getting the error warning ai/config: side 7: aspect with id= lacks default config facet! in the logs.
The scenario has 7 sides of which 4,5,6 are wholly or partly micro ai controlled and these had the same error but commenting out the entries for those sides made the errors...
I can't find an event that occurs on healing. Kind of surprising. I'd like to make a healer who takes damage when healing others. I've also thought about having healing experience where for example a shaman who heals N units or M amount of damage advances to druid (why would a unit on a path...
Hi,
I have two abilities which decrese armor, both of them have two tags (for high armor -20%, for low armor 0%),... but it stops working once it's combined, leading even to
20res -20 -20=-20% res.
...
In 1.19 there's min_value, how to achieve same behaviour on 1.18.0?
I am struggling with getting consistent results, with the tag. Specifically, the ones with absolute coordinates. Sometimes I get them to work, sometimes I don't and I can't figure out the pattern. The tutorials from website don't seem to work: .
Apologies if |I've missed something but it seems to me that once an achievement is set, that's it?
I haven't tested this exhaustively but that's been my experience so far.
Is there a way to unset achievements - or are they auto-unset at some point?
Hi,
I'm new to WFL.
Do you know how to get all adjacent units, fulfilling certain conditions(enemy=yes)?
(I don't really need to store them, I need sum(count)of them)
Hey,
I'm making many new abilities for my campaign.
Most of them affect damage/defense (only one utility ability came to my mind so far)
How to make AI count with those abilities and make good use of them (which can it count with)?
For example, so he tries to attack with lone_wolf with no allies...
hi everybody!! :)
im working on a new short, yet complicated campaign to teach myself more complex wml stuff:
the campaign its only two scenarios long the campaign uses no amlas the campaign follows the story of a mage he recruits small lvl one one orbs , the orbs are recruited using xp and not...
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