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  • How to use the built in AI Scenarios
    by LordAwsomeness »
    4 Replies
    379 Views
    Last post by Celtic_Minstrel
  • Count units on a side?
    by LordAwsomeness »
    6 Replies
    431 Views
    Last post by Ravana
  • Issues with [object] duration=turn_end
    by LordAwsomeness »
    1 Replies
    277 Views
    Last post by LordAwsomeness
  • Divide variable help
    by LordAwsomeness »
    3 Replies
    352 Views
    Last post by LordAwsomeness
  • cant figure out [set_specials]
    by LordAwsomeness »
    2 Replies
    290 Views
    Last post by LordAwsomeness
  • [Solved] Scenario end with victory turn 1
    by Vilebeggar »
    4 Replies
    381 Views
    Last post by Vilebeggar
  • "upkeep=free" problem
    by serclino »
    24 Replies
    1222 Views
    Last post by lhybrideur
  • Remove object bug
    by LordAwsomeness »
    2 Replies
    297 Views
    Last post by LordAwsomeness
  • Submerge ability not working as expected
    by Spannerbag »
    8 Replies
    719 Views
    Last post by Spannerbag
  • Headache with [tunnel]
    by WhiteWolf »
    5 Replies
    470 Views
    Last post by Celtic_Minstrel
  • AI behaviour query
    by Spannerbag »
    6 Replies
    1041 Views
    Last post by Spannerbag
  • how to work with array and random numbers
    by ultimatux »
    3 Replies
    786 Views
    Last post by Celtic_Minstrel
  • change unit statistics at the beginning of a scenario
    by ultimatux »
    4 Replies
    940 Views
    Last post by Celtic_Minstrel
  • [solved]modified Plague questions
    by Rodil »
    4 Replies
    857 Views
    Last post by Celtic_Minstrel
  • Filtering for Unit ID on [set_extra_recruit]
    by AkaMeDaemon »
    5 Replies
    729 Views
    Last post by beetlenaut
  • Possible [for] bug, 1.13.8
    by Samonella »
    6 Replies
    1734 Views
    Last post by WhiteWolf
  • excluding terrain (villages) in [terrain] when changing terrain
    by Gwledig »
    6 Replies
    368 Views
    Last post by Gwledig
  • [micro_ai] error: bad argument #1 to 'insert' (table expected, got nil)
    by WhiteWolf »
    8 Replies
    650 Views
    Last post by Pentarctagon
  • Correct string to user content
    by zorroot »
    10 Replies
    1016 Views
    Last post by zorroot
  • Store unit problem
    by Gwledig »
    10 Replies
    563 Views
    Last post by Gwledig
  • prevent event if second unit lacks a weapon_special
    by Gwledig »
    6 Replies
    430 Views
    Last post by Gwledig
  • Xalzar's WML Headaches
    by Xalzar »
    78 Replies
    7646 Views
    Last post by mattsc
  • Default AI not attacking leaders if they're too strong.
    by Nyanyanyan »
    2 Replies
    331 Views
    Last post by mattsc
  • Saving unit coordinates/location to a variable
    by Gwledig »
    2 Replies
    256 Views
    Last post by beetlenaut
  • Set unit moves to maxmoves?
    by Gwledig »
    2 Replies
    258 Views
    Last post by Gwledig
  • filtering on trait id matching filtered unit id
    by Gwledig »
    1 Replies
    184 Views
    Last post by Gwledig
  • Restoring unit movement when moved adjacent to a unit
    by Gwledig »
    5 Replies
    404 Views
    Last post by Ravana
  • Hotkeys and Animate units at will (solved). Now: Choose weapon used in attack..
    by Retributive »
    12 Replies
    890 Views
    Last post by Retributive
  • Unpetrify issue
    by Gwledig »
    7 Replies
    527 Views
    Last post by Gwledig
  • attempt to filter attack for an event with no attack data
    by Gwledig »
    4 Replies
    384 Views
    Last post by Gwledig
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