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  • check_passability for [modify_unit]?
    by Mathemagician »
    8 Replies
    1830 Views
    Last post by Celtic_Minstrel
  • Ageless World Conquest Era
    by Sergeant »
    2 Replies
    994 Views
    Last post by Ravana
  • How to get rancom unit type from recruitment list?
    by tadzix2k »
    2 Replies
    911 Views
    Last post by tadzix2k
  • Trouble with duplicate traits on the same unit (Fixed)
    by Grockham »
    6 Replies
    1721 Views
    Last post by Grockham
  • How to Animate Halos and Scenery? (Plus basic effect stuff)
    by Lieutenant »
    2 Replies
    1135 Views
    Last post by Lieutenant
  • [BUG] Items ignoring team_name filter with halo property
    by Tonk »
    0 Replies
    1378 Views
    Last post by Tonk
  • Set Menu Item [filter_location]
    by Saizo-Luz »
    6 Replies
    1426 Views
    Last post by Saizo-Luz
  • Disable Weapon HP
    by Saizo-Luz »
    3 Replies
    1192 Views
    Last post by Saizo-Luz
  • A lone unit.
    by BajMic »
    3 Replies
    1192 Views
    Last post by Celtic_Minstrel
  • Jump to next scenario
    by Edenray »
    5 Replies
    1259 Views
    Last post by Edenray
  • Special notes.
    by BajMic »
    6 Replies
    1654 Views
    Last post by BajMic
  • Sorting values.
    by BajMic »
    23 Replies
    3551 Views
    Last post by Soliton
  • Suboptimal AI response.
    by BajMic »
    4 Replies
    1122 Views
    Last post by BajMic
  • Need Help with hides ability
    by FailedGod »
    3 Replies
    1045 Views
    Last post by FailedGod
  • preprocessor arg syntax query
    by Spannerbag »
    6 Replies
    1863 Views
    Last post by Soliton
  • Why the hell cant l change the effects of "fearless" trait?
    by AxalaraFlame »
    23 Replies
    8608 Views
    Last post by ZombieKnight
  • Goto micro_ai query
    by Spannerbag »
    2 Replies
    1610 Views
    Last post by Spannerbag
  • Why doesn't the preprocessor substitude a macro as a prefix of an event's name?
    by dwarftough »
    3 Replies
    964 Views
    Last post by dwarftough
  • disallow_modification query
    by Spannerbag »
    6 Replies
    1754 Views
    Last post by Spannerbag
  • Recruitment Pattern
    by Saizo-Luz »
    4 Replies
    1236 Views
    Last post by Atreides
  • Examples of [adjacent_filter]
    by BajMic »
    2 Replies
    996 Views
    Last post by Celtic_Minstrel
  • Fog of war and enemy stats visible in the status table?
    by Straff »
    4 Replies
    1269 Views
    Last post by white_haired_uncle
  • Attacker hits.
    by BajMic »
    1 Replies
    890 Views
    Last post by Pentarctagon
  • Castle overlay for Keeps issue [Wesnoth 1.18.2]
    by WhiteWolf »
    5 Replies
    1700 Views
    Last post by WhiteWolf
  • Goto micro_ai error
    by Spannerbag »
    4 Replies
    1145 Views
    Last post by Spannerbag
  • undead variation to recruit list
    by Numero »
    14 Replies
    2735 Views
    Last post by Celtic_Minstrel
  • v1.18 have_unit and die event
    by Spannerbag »
    23 Replies
    4035 Views
    Last post by Spannerbag
  • text formatting for labels
    by hermestrismi »
    1 Replies
    951 Views
    Last post by Spannerbag
  • Vision not working for me
    by Drumbeat »
    10 Replies
    1641 Views
    Last post by beetlenaut
  • Quick question about story slides.
    by BajMic »
    1 Replies
    941 Views
    Last post by gnombat
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