Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I'd like to see a few macros added to utils.cfg. Here are the best ones, which I use in all of my UMCs:
This is used to ACTUALLY move a unit, instead of just drawing the moving sprite. You input the unit's current coordinates, then any hexes you want him to visit (if they're not on the default...
Does a standalone WML preprocessor exist (i.e. can convert unpreprocessed WML files to one large preprocessed WML file)? If not, what would be the problems in creating one (other than the fact that no one seems to want one enough to program one themselves)?
I could really use someone to look over this. This is really frustrating me. All I want to do is make a scenario where you get a bonus for next scenario for every leader that you beat, but not make it lose if you don't beat any. I'll put the questions on top and the whole scenario below (minus some...
I 'm new to campaign creating, and my first try ended very bad:
when I started my campaign and set the difficulty, the game crashed. I don't know what I did wrong.
This is the scenario code:
(i've put this in the folder Wesnoth/data/campaigns/Strijd_Der_Elementen/scenarios)...
You know how in option dialog boxes you usually have to pick one out of some number of options? Like it HttT after BoP, you get a dialog box asking you to pick either walk there or sail there . What I'm wondering is, if instead of having a pick an option thing a box comes up saying enter an option...
My question is just like the title. I'm pretty new to editing/creating Westnoth things like units, campaigns... ext so spare me if this seems to you like a dumb question. I was just wondering because I couldn't seem to find the WML document for unit abilities. Are unit abilites something thats...
I'm currently dealing with an enigma regarding the illuminates ability. I have designed a custom unit that is supposed to be a level 4 Elvish Shyde, somewhat similar to Quartex's Desert Star , though adapted to forest terrain, not sand.
I'm making a scenario, where I want my character find a object. The enemy should try and hunt my character. The problem is as follows.
I want my characters to search for the object. Thus I use shroud. I also don't want my characters to know where the enemy are, unless they can see them, hence I...
Okay, this is my first attempt at coding out a scenario by hand, using some of the default ones as a reference, and I can't figure out what is wrong with it. The map appears as it should, as far as I can explore it, but as soon as I end my first turn the game ends with You have been defeated!
It is my idea, used it in my modified era with good effects, still - to some extent it reduces influence of random in standard eras. Not satisfactory 4 me.
I'm trying to do something a bit more complex with WML, and the AI to go with it is buggy.
The idea
I want an ennemy leader that starts off in the middle of the map and runs towards his keep. If he's cornered , he will fight, but if he can flee , he will (the idea being, of...
Upon experimentation, I found that the clear_variable tag in Wesnoth 1.1.2a
* only clears true variables, not key-value pairs. e.g., will clear xfactions.variable but not xfactions
* only does one entry of an array at a time.
The first point is definitely not true for Wesnoth 1.0.2. I haven't...
I'm writing a scenario where a random mounted raiding party is generated in a random position on the map, and you must lead your fellow villagers out of harm's way (and if possible evacuate some of the isolated farms).
If you see a leitmotiv in my plots, it's your imagination :P ....
Trying to create array variable elements directly creates syntax-invalid normal variables instead. Is there a clean way to create array variables without recourse to a filter?
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I'm taking a pass at bringing up Mystery Campaign on Wesnoth 1.1.2a. The savefiles are broken. When loading, I get...
Why lock a thread? If it's really done, then no one will post in it. If it isn't actually done, then why not just leave it open so users don't have to make new, redundant threads. What's the use of locking it?
Anyway, here:
I'm trying to make scenarios with the human player as the highest...
I'm working on my first campaign scenario; trying to test it, but I can't get very far as my leader can't recruit. The option to recruit appears when right clicking on a tile hex, but clicking doesn't bring up a recruitment menu. Recalling brings up the usual error message for no veterans from...
I'm adding a rain effect example into UsefulWMLFragments. I need to include the rain tiles themselves and got told that I should post them here so I can link to them. The page itself will be up in a day or so.
I'm building a scenario with a few interactive choices. In one instance of multiple choices dialog, I want to have options displayed according to previous events.
The text example :
The player has the opportunity to discover a clue regarding a plot against an Empress. Later, he...
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