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  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    7 Replies
    40009 Views
    Last post by Dyrcona
  • WML FAQs
    by Pentarctagon »
    2 Replies
    6961 Views
    Last post by ghype
  • How to solve WML errors
    by zookeeper »
    18 Replies
    30624 Views
    Last post by gavenkoa
  • WML Reference Guide
    by Development Team »
    0 Replies
    13123 Views
    Last post by Development Team
  • Coding Advent Calendar II
    by Heindal »
    3 Replies
    763 Views
    Last post by ramsemon
  • apply_to=max_attacks negative increase not working?
    by lhybrideur »
    14 Replies
    447 Views
    Last post by Celtic_Minstrel
  • How to get object adjusted net fire resistance of a unit?
    by winkr7 »
    5 Replies
    190 Views
    Last post by winkr7
  • problem with pickable items
    by hermestrismi »
    21 Replies
    709 Views
    Last post by beetlenaut
  • How do I fire an event like side end turn?
    by winkr7 »
    4 Replies
    150 Views
    Last post by winkr7
  • Is anyone else having a problem with the wolf advancement macro?
    by Makepeace_McEvoy »
    10 Replies
    522 Views
    Last post by beetlenaut
  • Is there a pull lever open gate macro?
    by winkr7 »
    8 Replies
    341 Views
    Last post by winkr7
  • Saving and then running WML code (like eval)
    by dwarftough »
    4 Replies
    243 Views
    Last post by Celtic_Minstrel
  • Weapon special that tests if one hit could kill the target
    by MyrddinEmrys »
    3 Replies
    214 Views
    Last post by Celtic_Minstrel
  • How to get moveto-coordinates of a unit at the time of exiting first hex
    by WhiteWolf »
    0 Replies
    148 Views
    Last post by WhiteWolf
  • Teleport Formula Help
    by Scadstorm »
    16 Replies
    770 Views
    Last post by Celtic_Minstrel
  • maximum attack index
    by CookieLord »
    2 Replies
    246 Views
    Last post by CookieLord
  • Any way to change damage type vs specific opponent?
    by Spannerbag »
    4 Replies
    247 Views
    Last post by Spannerbag
  • Add new recruitable unit with an object
    by lhybrideur »
    6 Replies
    325 Views
    Last post by Celtic_Minstrel
  • add-on dependencies
    by CookieLord »
    4 Replies
    205 Views
    Last post by Pentarctagon
  • [MP Campaign] Can I allow users to disable the side but still faction-, leader- and team-lock it?
    by dwarftough »
    0 Replies
    148 Views
    Last post by dwarftough
  • [sound_source] wont work properly
    by Connor1992 »
    0 Replies
    231 Views
    Last post by Connor1992
  • dabber's questions: objective notes
    by dabber »
    71 Replies
    15259 Views
    Last post by dabber
  • two campaigns in one
    by hermestrismi »
    7 Replies
    597 Views
    Last post by hermestrismi
  • conditional modify unit type
    by CookieLord »
    2 Replies
    207 Views
    Last post by CookieLord
  • Add-on folder name
    by CookieLord »
    3 Replies
    243 Views
    Last post by CookieLord
  • Damage Events
    by Bilbo_Sacket »
    3 Replies
    291 Views
    Last post by beetlenaut
  • [set_variable] and [variable]
    by SexyPringles »
    11 Replies
    1118 Views
    Last post by Celtic_Minstrel
  • Water terrain code has undocumented WML-Code
    by pipapopinguin »
    1 Replies
    219 Views
    Last post by Celtic_Minstrel
  • Changing story music
    by Paskovski »
    2 Replies
    405 Views
    Last post by Paskovski
  • How to "Blacklist" a unit from being the speaker in the message tag ?
    by nexusrebirth »
    2 Replies
    211 Views
    Last post by nexusrebirth
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