Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
In my campaign, I am currently working on, I want my units to gain a better bonus from AMLA. Is there anything else I can do, than creating my own era where I copy and paste the mainline unit cfgs just to change last level units' tag?
I have made a new era in multiplayer.cfg and it says that I am missing a closing tag where there is one and only loads if I remove the new era.
Why is this happening?
When i make my own faction and start a game over the internet, units are downloaded to other players disks arent they?
What about custom abilities? I made some, which are important for my campaign and faction - can they be in abilities.cfg? Or do i need tyo do something special so the ywork oer...
I proposed a loner ability a while back, read here to learn what it is
and was wondereing if anyone wanted to actually create it, as to further its miniscule chance of being put into the game, as well as try something new.
Cheers, and if no one wants to try, no hard feelings :)
I removed some parts (like victory causing events) trying to isolate the problem. Anyway, when I play this, when player 1 hits End Turn, he is defeated. Player 2 doesn't even get to play.
I tried setting victory_when_enemies defeated=yes, and adding an enemy side,...
Ignore all the other errors;
I play my scenario: it starts it's your turn . I move my units, i press end turn and suddently it says you lost before switching turn to side 2. Why?
Having looked over the WML reference document, I'm finding it all very difficult to grasp - some parts seem to be missing information (I'm still not sure why people put an underscore in front of strings, or whether I can safely substitute values in game.cfg without copying the whole file into my...
This is my problem:In my scenario I want to have a Drake carry a Swordsman over mountains. I have already used but i want to have the Drake slowed, without affecting the firebreathing attack
Is that possible?
It seems that displays team coloured sprites as if they belonged to side 1 (i.e. red). If I'm moving units of a different side onto the screen with this, then place the unit, they change colour.
Is there anyway to specify which team colour to use for ?
Two questions about event processing came to my mind:
1. What happens when you define multiple events of the same type?
I know that for die and moveto events (those which have a filter) that's not a problem. These seem to be processed sequentially. What happens for instance when two moveto filters...
I am trying to apply one of the simple python AI I got to a selfmade scenario. But it does not work. Even if I try to specify the python AI as distributed with wesnoth (sample.py), the same error message occurs.
From the information got in the WML reference page of the wiki, I have tried the...
event:side turn is not working as it should. That, or I misunderstood how it is supposed to work.
I have a scenario with basically this code:
What should happen, as I understand it, is this: on turn 5, if the unit Leithan exists, a side turn event is created. That side turn event will then...
I have a scenario in Fall of Silvium where your objective is to bring your leader adjacent to the enemy leader. Currently, I have the enemy leader be passive, and I just filter on a moveto to the hexes around him. However, this makes for irritating and unintuitive gameplay - you defeat his main...
3 questions.
1. How do you get it so that there is something like the flamesword from Heir to the Throne but isn't it into a campaign?
2. Will a campaign made for 1.1.2 work on wesnoth 1.2?
3. In my campaign, there is an event that makes an ai unit move to a spot on the map. Then there is a...
I'm trying to hide an AI leader that I have to put on the map somewhere for elegance reasons. I've been thinking about using a variety of ambush to accomplish this. However, I just couldn't get it to work!
This is what I include in the tag:
I just gave it a name for fun to see if it would show up...
I'd like to create an object that gives units the 'teleport' ability. I've looked through the Wiki, the utils.cfg file, and a saved game file, but I'm still at a loss. It's worth noting that the Wiki page on the tag (for unit types) doesn't include the tag that I see being used, only an 'abilities'...
I've been trying to add level 2 units to AI players' recall lists, because I feel this is slightly fairer than giving them unlimited recruits of level 2 units. However, although I can successfully add units to a human player's recall list, the AI players don't seem to show any signs of recalling...
I need help: i have ,in the campaign i made, a leader that I need he recruits by filling the encampement and not only 2-3 recruits.
How do i do?
Thx for helping
I'm trying to change the ranged attack of a Rogue unit and have tried several things with the attack filter. In all cases, all the existing attacks were changed, so the filter failed to identify the correct attack.
Hi,
I am working on a scenario that is similar to Wesbowl,
but I'm stuck with two problems:
1.How to make unit gets slowed when it is carrying a ball ?
2.How to make when unit transfers the ball to another unit,
the first unit becomes normal and the second unit gets slowed ?
I made a scenario and a campaign on wesnoth 1.1.2 using the text editor, KWrite , in SuSE Linux. I copied the spaces, tags, tabs, etc. from the user-made campaign Legend_of _Wesmere. I did not upload it to the server, I don't know how to, and when I started Wesnoth version 1.1.2, I got this error...
K, I am sort of a newbie to WML.. I can make units and the like, but I need to know how to make abilities.
well, I can probably learn that, but the main thing I want to know:
Where can I put in the ability? Do i make a cfg named abilities or whatever and save it somewhere? Do I put it in a...
In my sixth scenario for Where Angels Fear to Tread, as part of the start event, I want my Silver Mage to say something, move to a village, teleport to another village on the other side of the map, and then say something again. I know how to do everything except for the teleportation animation of...
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