Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I'm working on a proliferous race of antpeople, and with the latest builds of WML, I've been brainstorming new abilities I could throw on a unit or two to give them a little more zazz.
The race's basic premise is that it relies on a large force of level 0 units, whom are the progenators of every...
I'm working on a rather...light-hearted...scenario at the moment, something to pass the time until the server works again. A key element is the use of random numbers, to determine which player is affected by a certain effect each turn.
I'm aware that {RANDOM} isn't usable in MP, as it causes OOS...
I'm trying to code an event (actually, a series of events) that will occur every turn, killing every unit of type X that has Y experience. After that has occurred, I then want to spawn a new unit of type Z at the same location as each type=X unit that died.
ey guys its me agian lol. im making a large Wesnoth War One campaign (WW1 sorder thing), quess what the orcs get to be the Germans :D lol, yer erm im having troubles with some areas in my scen, where they dont attack or they all line up and wait for me to attack them, was wondering if any1s got...
As may have been established from my recent posts, I use KWrite to edit my WML files. My desktop runs Linux and I prefer KDE for my desktop environment. However, it's entirely likely that there are a number of people out there with different preferences and I was curious as to exactly which editors...
Alright, I ofcourse downloaded the new wesnoth, and I can't find my unit files. No .cfg files of units, or terrain, or anything like that. Can anyone help me understand why?
I have my campaign instaled in wesnoth/data/campaigns, then when I start up Wesnoth, while it's loading, it tells me there's a missing closing tag for tag textdomain. The thing is there is a closing tag for textdomain. My WML for the campaign is below.
I'm trying to do a scenario where some terrain changes to lava in the middle of dialogue, followed by a pair of tags, but the change in terrain doesn't show up until the end of the dialogue, when I'd really like it to show up straight away. Am I missing something?
Something very similar to this was already discussed as a Diehard ability, but no-one suggested any WML code for it. Anyway:-
I want to use this ability for a bear unit. The way I want its attacks to work is, even if brought below 0 HP, the bear completes its attacks against that one opponent,...
I was woundering, is it possible to have a randomized death event? In other words, I have written multiple different events for the death of one character, and I was woundering what code you would use to randomly select one of them to trigger each time the character dies (the character get's...
Let's say I have a point in a campaign where I want to select a named character, but one who is allowed to die (like many of the characters in UTBS), and have him go off on a branch scenario as the main character.
Since the character could be dead, the code should do something like this: pick XXX,...
There is already 1.1.13 version of wesnoth rigth? hmmm should i download it i mean it is really important (have a lot of changes?) Because its really dificult to download it in my conditions.
Most of it is coded - the AI has units which autogenerate and attack, there are a few teleporters scattered around the map, and the units are mostly custom.
But I have a problem with a couple things I can't manage to do. WML is rather simple, but...
It took me half an hour to figure out why Dwarvish Treasure was not working on 1.3: WML seem not to be accepting argument lists for keys anymore, e.g.:
This does not work because of
I can only pass one argument, e.g.:
Wel, it's not such a big problem, I will just have to create some macros...
Well, I started creating a multiplayer campaign and had some problems(using v. 1.1.13). Anyhow, I'm not sure, if they have something to do with the fact, that it's multiplayer, since I started with multiplayer right away.
1. I put turns=24 . But for some reason, you have 51 turns anyhow in the...
1 - can I create a weapon special (let's call it 'mind control) that permanently sets the side of the target unit to side X (X being the same side as the attacker)?
2 (some of you may have seen this coming) - if so, how?
I initially made this for this , but I figured I'd better post this as a separate thread since AFAICT this might be rather useful for other eras, like EoM.
Basically, what this does is to prevent a unit using a custom range (range=psychic in this particular one) from sliding around when attacking...
I am currently attempting to put together my Steppe Orc faction into their own era. The aim is to basically clone the default era but with my faction added.
Now I realise this can be done this easily by just editing 'multiplayer.cfg' but I am trying to...
Alright, I'm having trouble with this. I've constructed through about a week's worth of map editing/testing, big thanks to all those who helped me! And all the long hours of testing! About a weeks worth of that, and today figuring out the WML language by using Sapient's mappack as a reference to...
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