WML Workshop

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  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    6 Replies
    32753 Views
    Last post by Shiki
  • WML FAQs
    by Pentarctagon »
    2 Replies
    6342 Views
    Last post by ghype
  • How to solve WML errors
    by zookeeper »
    18 Replies
    29126 Views
    Last post by gavenkoa
  • WML Reference Guide
    by Development Team »
    0 Replies
    12406 Views
    Last post by Development Team
  • WML Tutorial 2.0?
    by shevegen »
    8 Replies
    330 Views
    Last post by Jarom
  • Campaign victory wreath can be obscured
    by Atreides »
    0 Replies
    33 Views
    Last post by Atreides
  • Macro question [theoretical]: gathering useful macros in a standalone file?
    by shevegen »
    3 Replies
    115 Views
    Last post by Atreides
  • Working out with "sighted: event
    by Kadel_007 »
    11 Replies
    185 Views
    Last post by Kadel_007
  • WML Wiki improvement thread
    by shevegen »
    1 Replies
    89 Views
    Last post by octalot
  • Corpse Mod 2
    by pipapopinguin »
    2 Replies
    403 Views
    Last post by secretspacepolice
  • Is it possible to mod a trait to increase total strike numbers for attacks?
    by JZ0125 »
    1 Replies
    100 Views
    Last post by Lord-Knightmare
  • [store_time_of_day] 1.16 bug?
    by vghetto »
    0 Replies
    82 Views
    Last post by vghetto
  • What's wrong with this? [insert_tag]
    by vghetto »
    2 Replies
    149 Views
    Last post by vghetto
  • Leadership buggy in 1.16?
    by Atreides »
    8 Replies
    315 Views
    Last post by newfrenchy83
  • what is terrain cost? (message in error log)
    by lea »
    3 Replies
    161 Views
    Last post by lea
  • Add new effects on a max level troop
    by tido61037 »
    6 Replies
    315 Views
    Last post by tido61037
  • WML Tutorial stuggles
    by Pikkson »
    2 Replies
    172 Views
    Last post by Jarom
  • How do you remove a map label in WML?
    by max_torch »
    2 Replies
    121 Views
    Last post by max_torch
  • Conditional advancement path?
    by Mathel »
    3 Replies
    167 Views
    Last post by vghetto
  • v15.18 [modify_unit] working as intended?
    by Spannerbag »
    6 Replies
    270 Views
    Last post by Spannerbag
  • v1.15.18 [side] leader not being created
    by Spannerbag »
    4 Replies
    174 Views
    Last post by Spannerbag
  • Preprocessor - passing a hash character
    by Spannerbag »
    10 Replies
    398 Views
    Last post by Spannerbag
  • Can anybody help me with a logfile error please?
    by Spannerbag »
    3 Replies
    201 Views
    Last post by Pentarctagon
  • Custom water
    by Xardas666 »
    2 Replies
    181 Views
    Last post by Xardas666
  • 1.15.17 custom terrain query
    by Spannerbag »
    3 Replies
    266 Views
    Last post by Spannerbag
  • Unit description query
    by Spannerbag »
    4 Replies
    227 Views
    Last post by Spannerbag
  • Making a unit more susceptible to ranged damage than melee.
    by Bilbo_Sacket »
    3 Replies
    227 Views
    Last post by Bilbo_Sacket
  • Pickup items
    by hermestrismi »
    13 Replies
    604 Views
    Last post by vghetto
  • Adding variations through an add-on to the default Zombie and Soulless units
    by Spitoven »
    1 Replies
    172 Views
    Last post by Lord-Knightmare
  • How and when effects of advancements are computed
    by Ptitboul »
    3 Replies
    308 Views
    Last post by Ptitboul
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