WML Workshop

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  • How to solve WML errors
    by zookeeper »
    24 Replies
    60257 Views
    Last post by Jagr
  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    10 Replies
    243307 Views
    Last post by lhybrideur
  • Compatibility-breaking changes between 1.18 and 1.19/1.20
    by Ravana »
    0 Replies
    5947 Views
    Last post by Ravana
  • WML FAQs
    by Pentarctagon »
    2 Replies
    23884 Views
    Last post by ghype
  • WML Reference Guide
    by Development Team »
    0 Replies
    29489 Views
    Last post by Development Team
  • Death doesn't trigger event when ability is given via advancement
    by tadzix2k »
    4 Replies
    50 Views
    Last post by Spannerbag
  • Can I have Village tiles that don't function?
    by WarDead0 »
    2 Replies
    26 Views
    Last post by Spannerbag
  • Modifying a unit on creation?
    by kurt751 »
    7 Replies
    60 Views
    Last post by Spannerbag
  • Items still visible in fog
    by UncreativeName131 »
    2 Replies
    39 Views
    Last post by UncreativeName131
  • [unit_worth] inside [foreach] throwing a bug
    by Lord-Knightmare »
    6 Replies
    81 Views
    Last post by Lord-Knightmare
  • [illuminates] ability question
    by kurt751 »
    19 Replies
    239 Views
    Last post by kurt751
  • Enemies randomly get set to 4 hp
    by UncreativeName131 »
    5 Replies
    93 Views
    Last post by Ravana
  • Create a campaign
    by chaos_chicken »
    4 Replies
    140 Views
    Last post by kurt751
  • 1.18 "Add-on ID" structure questions
    by kurt751 »
    33 Replies
    385 Views
    Last post by kurt751
  • How to restrict a unit's possible movement tiles
    by magnusalex »
    5 Replies
    82 Views
    Last post by Celtic_Minstrel
  • Disable Recruit from Crossing Water
    by WarDead0 »
    7 Replies
    90 Views
    Last post by Ravana
  • v1.19.24 Windows 11 Possible bug
    by Spannerbag »
    12 Replies
    218 Views
    Last post by Spannerbag
  • Attack Calculation beyond max HP
    by Mabuse »
    3 Replies
    90 Views
    Last post by Ravana
  • Detecting first strike of multistrike attack
    by Spannerbag »
    2 Replies
    63 Views
    Last post by Spannerbag
  • [allow_recruit] [allow_extra_recruit] and multiple leaders, more then 9 players
    by Mabuse »
    3 Replies
    61 Views
    Last post by Mabuse
  • attack→movement_used query
    by Spannerbag »
    15 Replies
    227 Views
    Last post by Spannerbag
  • Problem with attack trigger
    by U5ErNaM3 »
    7 Replies
    82 Views
    Last post by U5ErNaM3
  • discable fog for an specific location
    by U5ErNaM3 »
    1 Replies
    27 Views
    Last post by Ravana
  • How to let an unit face a specific direction after it walked somewhere?
    by U5ErNaM3 »
    2 Replies
    40 Views
    Last post by U5ErNaM3
  • Problem with recruit system
    by U5ErNaM3 »
    3 Replies
    56 Views
    Last post by U5ErNaM3
  • STEAM repost: An Issue for Colour-Blind People
    by BajMic »
    2 Replies
    119 Views
    Last post by Heindal
  • Programming an AI side to "foolishly defend" a hex
    by almkglor »
    10 Replies
    230 Views
    Last post by BajMic
  • Effect query
    by Spannerbag »
    4 Replies
    103 Views
    Last post by Spannerbag
  • 1.19.23 variation weirdness - is this me or a bug?
    by Spannerbag »
    6 Replies
    126 Views
    Last post by Spannerbag
  • Double delayed variable substitition.
    by BajMic »
    5 Replies
    108 Views
    Last post by gnombat
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