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  • run animation frames
    by oroboro »
    5 Replies
    2071 Views
    Last post by oroboro
  • how to use opponent's terrain to calculate own defense?
    by lea »
    11 Replies
    4208 Views
    Last post by Ravana
  • Music problem - fixed
    by Spannerbag »
    0 Replies
    6110 Views
    Last post by Spannerbag
  • advancing units for story reasons (with amla)
    by ChrundleTheGreat »
    3 Replies
    2952 Views
    Last post by egallager
  • Copying array contents to another array
    by daniel.santos »
    5 Replies
    3212 Views
    Last post by daniel.santos
  • WML trigger action for each Gg^Vov
    by vorwi »
    4 Replies
    2955 Views
    Last post by vorwi
  • WML Syntax Highlighting for TextMate (Mac OS X)
    by Necromonger »
    1 Replies
    4085 Views
    Last post by egallager
  • Dynamically altering menu item description, hooking right-click event
    by daniel.santos »
    3 Replies
    2631 Views
    Last post by daniel.santos
  • Spawn unit in passable terrains
    by hermestrismi »
    5 Replies
    2637 Views
    Last post by beetlenaut
  • Display variables dynamically in objectives
    by Samaximus »
    2 Replies
    1889 Views
    Last post by Samaximus
  • How do I import mainline campaign units to my campaign?
    by tactics123 »
    4 Replies
    2317 Views
    Last post by tactics123
  • [SOLVED] Side filter does not seem to work
    by Sventimir »
    8 Replies
    2650 Views
    Last post by Celtic_Minstrel
  • Delaying actions for AI purposes.
    by BajMic »
    3 Replies
    2256 Views
    Last post by Celtic_Minstrel
  • [SOLVED] WML prestart event misbehaviour in on-line games
    by Sventimir »
    7 Replies
    2466 Views
    Last post by Celtic_Minstrel
  • Recognizing the numbers of units for AI purposes.
    by BajMic »
    3 Replies
    2231 Views
    Last post by Celtic_Minstrel
  • Minor shroud niggle
    by Spannerbag »
    0 Replies
    4933 Views
    Last post by Spannerbag
  • Scanning area for certain terrain
    by Kal_Ultor »
    2 Replies
    2087 Views
    Last post by beetlenaut
  • Markov chain length & 2 word names.
    by unterwassermann »
    0 Replies
    4843 Views
    Last post by unterwassermann
  • [terrain] + area= sanity check
    by Spannerbag »
    10 Replies
    1978 Views
    Last post by Spannerbag
  • how to filter for unknown weapon specials (of any kind)
    by Mabuse »
    8 Replies
    1798 Views
    Last post by Spannerbag
  • New Race
    by Kal_Ultor »
    3 Replies
    1582 Views
    Last post by Ravana
  • [solved] Using WFL or similar in a filter
    by white_haired_uncle »
    11 Replies
    2073 Views
    Last post by Spannerbag
  • [modification] and preprocessor
    by Spannerbag »
    4 Replies
    1677 Views
    Last post by Spannerbag
  • [solved] Using [avoid]
    by white_haired_uncle »
    3 Replies
    1596 Views
    Last post by Celtic_Minstrel
  • [solved]order of processed traits
    by Mabuse »
    3 Replies
    752 Views
    Last post by Mabuse
  • Early finish bonus
    by white_haired_uncle »
    4 Replies
    831 Views
    Last post by lhybrideur
  • Tooltip text or extra buttons in WML UI for [message]
    by LordAwsomeness »
    7 Replies
    1347 Views
    Last post by Celtic_Minstrel
  • village names
    by hermestrismi »
    4 Replies
    1742 Views
    Last post by hermestrismi
  • units de-pixelizing code?
    by ChrundleTheGreat »
    2 Replies
    741 Views
    Last post by ChrundleTheGreat
  • Persistent multi-hex animation query
    by Spannerbag »
    15 Replies
    1649 Views
    Last post by beetlenaut
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