Wesnoth Organizational Updates Permanent archive for updates on decisions or reports made by the Battle for Wesnoth Project Council and the Wesnoth, Inc. Board of Directors. Moderator:Forum Moderators
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Something that's been discussed on and off for a while now has been moving Wesnoth to be an associated project under Software in the Public Interest ( SPI ). The motivations for this move being:
The single largest cost for the project is getting our taxes filed, by a large margin. While a flat...
This policy post is to explicitly address two related topics:
Wesnoth's development continues, and as such continues to release new even-numbered stable branches such as 1.12.0, 1.14.0, 1.16.0, etc.
Wesnoth's development team generally doesn't continue updating previous stable branches (though...
Regular stable point releases
There will be a bi-weekly pot update so that translations' status and statistics are kept up to date.
There will still be a string freeze two weeks prior to any new stable branch point release.
All commits with string changes must be submitted as a PR and approved...
As required by the Constitution , an initial Project Council consisting of, at a minimum, the General Code, Mainline Content, and Art Direction maintainers has been formed. As the Project Manager, I also decided to split off specific areas so they can have their own maintainer who is particularly...
Based on the discussion here , the best thing we could try and do to significantly improve Wesnoth overall as well as its maintainability in the longer term would be to replace Wesnoth's current custom GUI toolkit with an external framework that we then wouldn't need to maintain ourselves.
I'm opening this thread to track/discuss ideas for some ideas for overall project direction as we continue through the 1.17 dev cycle and further. From 1.12 to 1.14, we had a major goal in releasing on Steam, which we achieved thanks to Vultraz's leadership during that time. Since then,...
As per the nominations thread , it is now time to begin voting for the one vacant spot on the Board. The two developers who can be voted for are:
Elvish_Hunter
vultraz
Those eligible to vote in this election are the same who were eligible to vote in the recent Project Manager election:
As stated in another thread , Iris has stepped down as a member of the Wesnoth Inc Board. Therefore an election will be held for that open position so the Board can continue to have three members as required.
The rules:
Any active developer (aka you were eligible to vote in the most recent...
I'm putting some ideas for future 1.x content (mainly SP) development plans here. This thread's purpose is mainly to cover revisions to existing campaigns, not to cover any new additions to mainline lore on the SP or MP side. I'll list them in order of my personal priority, although that...
To document something I brought up on Discord where it's easier to find:
What are people's thoughts on using GOG or itch.io instead of SourceForge for the Windows and macOS releases if the SmartScreen/anti-virus problem gets worse (aka not something that's being considered to be done now or in the...
Now that the first financial status report is available for Wesnoth, Inc in order to provide background, the next topic I want to hopefully get some opinions on is how commissions are handled, both in general and then more specifically for the SP campaign overhaul that Yumi(nemaara) has proposed....
Previous releases have been made based on fairly subjective arguments of whether or not enough has changed or if there have any notable fixes and-or improvements implemented. This has resulted in nobody, users or developers, really knowing when the next release will be and therefore when the newest...
The tags used for Issue/PR prioritization have been updated:
Low Priority : Wording update - Issues that will cause no meaningful problems if left unaddressed .
Medium Priority : Created - Issues that cause minor but consistent problems .
Urgent : Split into Security ( Issues that represent a...
I've been thinking about the general state of our SP lore/campaigns for some time, and am thinking that, although unfortunate, some of our mainline campaigns should be removed to improve the quality of Wesnoth's singleplayer. I'll put my reasoning below; for now I'll state that I think we should...
Okay so the title is kind of facetious, but a little bit serious too. :roll: :lol:
There are spoilers to follow. If you have not played much mainline singleplayer yet, or would like to find out about this new lore later on, please disregard this post.
The existing Lua GUI2 API for custom dialogs is very procedural and not very well-designed. It was only ever intended to be temporary anyway, from what I understand, and people have kept patching it and patching it, adding new features rather than fixing the design flaws. (Every other GUI2 function...
As of 4446 , which was merged into 1.15 and backported to 1.14, a new column will be populated by wesnothd for clients that connect to the official multiplayer server. The motivation for this change is that a question has come up during discussions more than once regarding how many players get...
The time has come to choose a board of three members to decide the course of Wesnoth, Inc, and some important policy decisions for Wesnoth.
While most day-to-day Wesnoth work is developer driven, we do have some financial, legal, and strategic issues which need to be firmly decided by a small...
The Wesnoth board was established in 2016, a little over three years ago. Since that time, Jetrel, Vultraz, and doofus01 have served on the board and taken responsibility for discussing commissions and managing the finances of the project.
We originally intended to hold new elections for the board...
An iPhone release is coming. Its main features are iCloud saves (took 2 hours of work) and so called tinygui2 (took a pretty great amount of resources and cursing).
While I was working on this new implementation of TinyGUI on and off (more off), apparently the smaller...
As announced on discord/IRC topics, we've scheduled 1.15.2 to Oct 20 00:00 UTC and 1.15.3 to mid-December. 1.15.3 will be beta 1 and string freeze will start immediately after it.
If there's any work that needs to happen before either of these...
Is it time to release 1.14.6 yet? There have been multiple reports of top bar issues ( 3714 , f78887fb1665cf5ab82d7b08c50fb583b2605e7f , 461cd2c4bdeb2eb0e84ede6e57cd0b315dee2cee ), nemaara's major revisions to TSG and THoT ( 3648 , 3126 ) have been merged, and there's a bunch of other changes in...
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