Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
The Golden Age of Kylandra is a balanced multiplayer era Add-On that introduces 10 new, balanced factions, along with 9 more additional factions which may or may not be balanced.
I started working on the project years ago so it was developed with Wesnoth 1.14. I have updated it for Wesnoth 1.16...
Hello. I play Wesnoth on a very modded version of the Wesnoth Core, which I call Myrline (hah, get it? Myr + Mainline?). About 63% of the canon units are unmodded, although I have added several of my own units.
Lately, I have been trying to develop the Outcast faction of Myrline units. I have...
Yo, gonna open this thread just to debate about factions in multiple eras. Some time ago there was a pool about which is the most creative era in add-ons servers, but this thread is about talking what makes certain factions shine in comparation of all other factions from their corresponding eras....
This is the development thread for the Deep Elves - or Tiefenelfen , a multiplayer faction designed to be played within the default era.
The Deep Elves live in a place called the Underearth, that is located in the realms of the far east, a land, where both sun and moon never set and day equals...
First major update for World War 2 Era for Wesnoth!
(Inspired by WWIIOL: Battleground Europe, a FPS MMO with the world's largest online game world and an obsession with realism)
NEW FEATURES:
Mortarman
Commando
P51 Mustang
Me262
Yak-3
Browning Machine Gun mounted on Jeep
Late war allied...
Hello. I decided to edit the mainpost to a proper format.
I've been making an era for a couple of weeks, there are no graphics, only these temporary images, although I've put a tiny bit effort into generating mood with the images. The era is something I had started planning long time ago, and a...
Welcome to a work in progress units/faction for humans that live North of the Great River. Since I was working on a Northern Rebirth rewrite, There have been many challenges with concepts and coding issues. And for the sake of NR perspectives it be best to get community feedback with the concepts...
It's been a while but it's finally here - the first, version of Beyond Southern Hells era. Availible for both 1.8.5 and 1.9.4..though may not work as well at 1.8 in case I miss fixing some coding differences.
Far south beyond the wesnothian gaze thrive civilisations unheard of. Will you seek...
This is the official thread for the Age of Trials, a multiplayer era, created by me, with some graphics and stuff borrowed from various other places (mostly mainline, Era of Myths, and Extended Era) thanks to the wonders of GPL. This is of course also...
Hello. I'm creating a Gothic-themed Wesnoth add-on. It's partially translated to English. It's original language is Polish. Here is an early version of the add-on. It's not finished yet but playable and I'm personally enjoying playing it in it's current version.
Rusty Sun (RS) is an upcoming project that I have in mind, about a post-apocalyptical world after a nuclear devastation between humanity. So in some aspects, some factions are equiped with way better than modern weaponry while also not being capable to mass-produce them because of continuos wars...
Some of you may have noticed that over the last few months several faction ideas have been proposed on this board and partially implemented before being abandoned either due to neglect, or lack of a playable platform.
Some of the factions were not viable, others are little more than...
In the thread about southern elves, I was informed that it is not a good idea to change a big era, like the ageless one, to include just one fraction. So, here are my ideas. Good? Not good? Show your thoughts in the comments bellow.
Hi guys, for some time i am thinking about making a new race - but not exactly a new race. My thinking is about elf campaign, but with little bit different elves. So... same graphics, but few tweaks. What do U think? Do u think modified race of elves like this can be fun to play with? Units can be...
Regards! this is a new topic refering the already known Extended Era - EE which actually is just a part of AE - Ageless era due of no longer being mantained by its original devs. The topic of this thread is just to talk about potential feedbaks , suggestion and more to the nostalgic EE era....
With porting of mainline content finished, comes time to look at the true armageddon, add-on units, so I wanted to ask the community, what units would you like to see in PYRA, and what is the reason for proposing these exact units. Does it bring new mechanics? Unusual resistances, defences or...
Hi! im pretty new to the forum, though i've been playing for a long time since wesnoth was my first ever game when i was extremely little (im 20 now), i have tried to make a new Era recently and i have been following the guide but i really seem to be negated with programming unfortunately...
So i...
hello everyone, welcome to my topic about an era i made called The Golden Age, (TGA for short) it an extended-mainline type era which is both good for MP, and is a good singleplayer campaign due to the sheer amount of new mainline-race unit and new advancements it provides. it also include some...
The Era Default Magical Noob is an add-on made to give players more advancement options, with a number of new units added to the default factions. Each new unit is made with a consistent art style to ensure that they blend in with the existing units of the default factions. Additionally, two new...
Inspired by things such as The Reign of the Lords adding level 4 and 5 units which I felt was long overdue and RangedAttacksMod, Plan_Your_Advancements_Mod, Elves_Banding_For_War among other nice addons that have popped up, I made Shards Era. It's on the Wesnoth 1.16 addons server. This era allows...
This era features three factions from the land where the campaigns Betrayal of Thaeylan and Order of Oerbrae are set. Known as Ardunynn by the peoples of the south, it is called Órdhunny by the Pyctish clans in the far north.
We are three friends that are used to play the Battle for Wesnoth together since quite long time now, we have often talked about how cool it would be to create our own mod, so we recently made the first step and started to work on a modest mod in inspired by the Lord of the...
Is there a method to utilize recruit lists from different eras in campaigns?
The multiplayer mode already allows me to select different eras but they use custom lists.
I've looked at a lot of different forums about adding an add-on to the add-on server, but I still can't figure it out.
I have both the _main.cfg and _server.pbl files inside my era (Age_of_Space) folder.
_server.pbl contains this:
title= Age of Space
type= era
icon=...
For now, the purpose of this add-on is to extend each fraction with units they don't have in the standard era's; example, dwarves don't have a mage or healer in the standard era's, now they have in these extended era's. Basically, it are the default Wesnoth armies, but with additions, and a very...
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