Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I would like to introduce my Tiny Maps add-on (you can install it from the list of add-on in the game). As the name suggests, it is a pack of very small maps. Some of the maps are kind of puzzle - when you discover how to play it, the computer has no chance (but do not be mistaken: it...
Resuming playing long games over several days where you have to save and reload multiple times is a pain in Wesnoth.
Usually I save a game adding people's nicknames to save name so I know with whom I was playing it instantly (people often leave before you even save so save file information shows...
This is the topic for Clash of Heroes, a little scenario I published with an offshoot of ARRPGA.
It is a 4p scenario, where each player begins with 4 units of their choice and seek to defeat the enemy players.
There is an AI factions that provides randoms battles and experience. (Quick leveling,...
This agenda has been on the list for quiet some time. Actually changing all the resistances to better fit the growing needs of PvE and PvPvE, as well as potentially help with introduction of arcane based units on lower levels.
Reason:
Arcane resistance is very varied one, not counting special...
Sometimes, while making maps, I have used an oasis to replace a village because I found it useful to have healing at that location, but not income. But oases, of course, are desert-specific, so that strategy seems a little weird sometimes. So, it might be nice to have some other type of healing...
(This isn't really an MP thing, but it uses MP maps for demos and it should work with MP anyways, so here we are.)
Screenshot_20230611_.jpg
There is a cosmetic feature in 1.17 terrain graphics that has elevation, where there can be five levels (two lower, normal, two higher). It doesn't work...
Mythological and I have once again teamed up to make an MP scenario called Undead Empire. It can be found on the 1.3.x Add-Ons.
Undead Empire is a dark clone of Bob_the_Mighty's great ANL mod. Thanks to Bob and all the people who made ANL possible. Also, thanks to the dozen or so people who...
So I noticed that in the description screen (the one accessed with right click on an unit) for the Lv 3 Naga (Naga Myrmidon) it sais 40% defense in Forest and Mushrooms, but when you actually place it on a forest tile or a mushroom that's on flat he gets 50% defense.
I tried both Wesnoth 1.16 and...
This is an asymmetrical 1v1 multiplayer scenario. One player will control a powerful monster leading an endless zombie horde, and the other will control a group of powerful heroes. Many mechanics have been changed from standard Wesnoth to make things flow more smoothly. It is available on 1.16....
So... In recent game, I had 34 hp knalga (quick) fighters vs of 40 + hp spearmen (resilent).
When my opponent out numbered me, went for exchange hp (6 vs 4). I was beaten up even on terrain, terrible story.
here's another mod I've made: it allows players to make alliances with eachother. Mostly intended to be used with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance...
Future plans:
* make CW work on any Map by it being a modification rather than map rule .
* more weapon balancing (I dislike some parts of the current design)
* more built-in documentation/information (like guard abilities with small explanations,...
This is the feedback forum for Creep War, a multiplayer scenario written by Blitzmerker and piezocuttlefish. If you have played Creep War, feel free to post any thoughts you may have about your experience.
If you have played multiple times, I am especially interested in your thoughts about the...
Is there any documentation for the Match History button in 1.17 lobby? If not, which source code files to look to get a grasp of it? Also I've seen there was some advanced replay viewing system in development, what state is it in?
I present you Connect6, a tabletop tic-tac-toe-like game, implemented in Wesnoth. It's described in although rules are very simple: on the first turn the first player places one unit on the board. After that each player places two units per turn. The goal is to create a line of 6 or more units....
This is a new standalone 4p scenario for 1.10 whose initial inspiration was TL/Natasiel's World Conquest. There's a theme of randomness throughout so no two games should be exactly the same.
The map is randomly generated. It is a 3v1 game, with the solo player being in control of a monster with...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2023. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
am looking for any multiplayer campaign or 'scenario' that are not in the 'addons' screen in game
going to complete that multiplayer campaign or 'scenario'
2 or more players
has to be 2 more players (aka: multiplayer), thats the main thing
looking for multiplayer campaign or 'scenario' that has...
I am new to this forum, but I have been playing Wesnoth in single player for quite some time.
With the release of version 1.18 just a few months away (as per the roadmap found at ), I am interested in the upcoming unit changes. I enjoy comparing files and hope I am not...
mutiiplayer is main and likely only reason i played this game
there are many mutiplayer games made currently in this world
but there really arent any made of this type yet
not sure which would come first, if i would know lots of code or a mutiplayer game of this type is made
since we dont know...
I've noticed for a while now that square maps (e.g. 40x40) with 4 players situated at the corners don't appear to be really square. The west/east sides always meet earlier.
This is due to the hex nature of the maps. 3 hexes north/south are the same distance in actual cm as 4 hexes east/west....
A couple of friends and I have been trying to code this scenario for over a week now, and for the most part we managed to make it work, except for the main objective.
In this scenario, the player in the center (the Pit Lord) is pitched against 8 other players cornering him, but these 8 players...
As always, I'm only human and oversights are probably more than likely, honest mistakes probably not so much but still can happen and I do realize that a lot of the stuff might seem weird but well I'm...
This thread can be used for bug reporting, suggesting things, giving feedback, asking questions about them, etc.
Here is an listing of my mods that can be found on the 1.14 server
Advance on Kill Mod : If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and...
There are few things I would like to do and understand. Can someone direct me towards guides or examples on how to do this mod? or tell if it is already moded.
Mod features
1) make cavs resist piercing
2)Make impale weapon type for spears: similar to piercing but stronger vs cavs...
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