Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is a feedback thread for my Balanced Era of Default/Ladder Era for 1v1 competitive play.
Initially it's only meant as a replacement to 1.18 broken Ladder Era, that we can still play Ladder/competitive with an balanced era.
Unsure what to do with it, however with version 2.0.0 I decide to...
Hi,
I'd really like to play the good old Modified World Conquest by ChaosRider, i have no understanding of all that is behind the game as much as coding etcc.., i tried tho to copy the add-on downloaded from the internet in the add-on folder, but in 1.14 and 1.16 versions it does not work.
I even...
Yesterday I and White_Drag0n relased new multiplayer modification called Wesnoth Terraforming. You can download it from oficial add-ons server. It allows players to modify map during the gameplay and has many configurable rules. Also, it contains a bunch of special maps designed for this mod. It's...
Colosseum One Winner is out at Wesnoth v1.12 server.
Mostly same as Colosseum but:
- weapons available in shop (same as in Random Colosseum (25g/30g/35g/40g), but without weapons with thunderbolt weapon special and without randomly created
- gold collector is added to abilities (5% +3 gold at own...
This is probably the strongest possible strategy for winning colosseum, all the other strong ones I tried (i.e. ulf, ghost, dwarf fighter, thunderers, even thunderers with heal) failed.
Moreover I was getting just 30 g each wave. But it turned out to be just enough...
Campaign available in 1.10 add on server. (Develoded until 0.5.3.2, used name World Conquest tek. Not longer maintained)
Campaign available in 1.12 add on server. (Not longer maintained)
Campaign available in 1.14 add on server. (Last developed version. Maintained)
Note: All info is updated to last...
I am announcing a new mini multiplayer scenario - WesCraft roughly based on the old Warcraft RTS games where you could build structures such as stables and barracks and recruit units such as infantry, archers and wizards. You don't need to DL the mod to join a multiplayer game.
Today I created a mod that allows units to modify terrain and creates castles and villages, in sort of Age of Empirish fashion (doesn't use resources, however). The add-on also includes a 4p map called the Rise of Kingdoms (as sound as it cools its just a map devoid of villages and castles)....
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
The 1.18 Necromancer is in an odd spot. Its damage is very similar to the Lich, but inferior to both the Enchantress and Arch Mage (and MoL, if we factor in Illuminates). But unlike every other mage, the Necromancer boasts a whopping 76 hp and 10% impact resistance.
hi, so, i made this mod a while ago, but it didn't work. Now it does, and i released it as an addon, here is the description.
Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about...
To celebrate the 1 year anniversary of the Wesnoth Modders' Guild, I have decided to release my Battle Royale add-on to the 1.16 add-on server! (under map pack category). Started working on it back when battle royales were still a popular thing, then was busy with other stuff for some time, but...
So it is that time again. Much of this might be subject to change. However I just wanted to outline some more major stuff earlier. All of this is now a part of add-on called 1.20 Multiplayer Changes and Content . Have fun!
Hello everyone! I created a small python tool that allows you to quickly transform images into Wesnoth map files. It was designed to work with bmp images, but jpg, png, gif, webp files work and others formats may also work. All you need is some software to run python code (for reference, I use...
Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II!
Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units ;)
In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home.
I've expanded and modified the Wesnoth map from Conquest 3.4 for use in ordinary multiplayer games. I'm not sure how well balanced it is, but see what you think!
EDIT: Here's a new version of the map. I have made many adjustments, some for balancing reasons and some to make it a better copy of the...
I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14.
I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you...
Elvish Champion feels too OP.
Too much hp for a unit with both good melee and ranged attacks so he will retaliate strong against any attack also has good defense terrain and no real weakness.
Also level 2 and 3 units costs feel all over the place
Thunderguard cheaper than Rogue ?
And same as lv1...
Hi everyone! It's time to look back at results of Afterlife Rated 1.16. Here I'm going to present stats gathered over the past year: Feb 2023 - Feb 2024.
Settings: Afterlife with Afterlife Random map picker, 100% exp modifier (default for after), Plan Unit Advancements, XP mod (4 hp = 8xp, 1 move...
Age of Desert Heresy is a new multiplayer competitive era in the post-Fall setting. Familiar units have merged into bizarre cults under the rule of the Chthonic Incarnations.
A whole new duel format awaits you — the time of day no longer matters, and your main goal is to capture Tributes for your...
But in all seriousness, I feel that +8 healing is disproportionately powerful in most singleplayer campaigns. Would you rather start with a free Red Mage or a free White Mage, for example? A Red Mage is just a better Mage, but having access to mobile...
I Figured a new post dedicated to this topic would make things easier to follow.
I have a few issues with the direction SXC is moving in.
The new armor system is deeply flawed and need to be changed. It allows all units to get 240% armor. This greatly unbalances units. Why take a dwarf for a...
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