We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is a minimalistic multiplayer scenario featuring a set of unique units.
You are a queen bee and your task is to protect your honeycomb against intruders. All units have 0 % defense, which completely eliminates randomness. This makes this scenario similar to chess-like strategy games.
Hi, i got idea about 1vs1 maps which's to put an extra village in center, i do this to avoid camping, i created addon named Hay207_maps with 5 maps in it, let me know your opinion, Bye.
Here's an example with village one hex nearer to p2:
Updated on 28 Feb 2020 with release of v0.14.15 for Wesnoth 1.14. Note that, as of v0.14.11, Wesnoth 1.12 is no longer supported.
As some of you might know, a few of us have been working on custom AIs on and off for several years now. One of the results of this work are the Micro_AIs...
First I'd like to thank everyone involved in developing this wonderful piece of open source software both in terms of well designed game mechanics and lovely artistic content.
After playing BfW for a while I noticed that I happen to like smaller maps...
This add-on will play songs from Wesnoth core and, depending on what you have installed, from the add-ons UMC Music Book 1-12 as well as West's Chronicles I and II. To add any other songs, convert them to the .ogg format and drop them into *wesnoth directory*/data/core/music. You can listen to...
Hi everyone. I would like to propose balance changes that are based on those parts of the Ladder Era that got positive feedback, on similar topic for 1.13 and I have my own proposal, would be glad to hear your feedback about it. The idea is to mitigate faction balancing issues mentioned here and...
So I have been working on this project for a little while and I think it's time to show results.
To avoid interference with other eras all proposed changes are only touching gold cost of units.
Hi I was just wondering how big the MP servers will allow file sizes to be. I am trying to figure out how much I need to trim down stuff in my MP scenarios in order to be able to save and load them on MP servers. currently the avg file size im getting when I save an uncompressed save is 80ish MB....
This is the part, where we are gonna showcase the concrete stat changes for every base unit and their new lv ups. They will be displayed using the code function and underneath every single change will be commented on. Some changes are happen for the entire unit line, so they will be commented only...
Hello everyone!
This 3-player multiplayer campaign outlines the adventures of Fioril, Aigatus, and Carridry, journeying to the Grey Forest, meeting new friends and encountering new foes along the way.
Features include comprehensive potions and enhancement shops and 'Give Gold' and 'Give Unit' menu...
Temples of the nagas is a 4 player multiplayer scenario made by jb and me. All the human players are allied and fight waves of enemies appearing from the temples , like in survival. But there is more - capturing temples gives you gold , and each wave has its boss who is quite powerful, but when...
This will be a sort of a rant about why the mushrooms change was a bad idea.
As far as I know the main argument for implementing the change to how mushrooms terrain works and adding new terrain that retained the old mushroom terrain properties (Tb^Tf), was that it looked like a composite terrain,...
Hi so I am currently in a delima with an addon that ive been working on for two years now. I just uploaded a new version without backing up the working version that was uploaded to the addons server. The version was 0.3.4a of my addon LordAwsomeness_RPG_Era, and I was wondering if the addons server...
Hello. I made a multiplayer campaign for 2 players recently and need people to test it for balancing.
Gameplay:
The campaign doesn't have any gameplay 'specials' like shops and upgrading units. It just has the traditional Battle for Wesnoth gameplay. Pretty much like many of the official campaigns...
It isn't anything too difficult to code nor anything new (not sure if has been done before in Wesnoth tbh).
But toying with stuff I came up with a cool way to play basically an endless game in a small map and without loading scenarios.
What I do is create several small maps (30x15, castles in the...
If I understand you correctly, the Zone Guardian Micro AI does what you want. There are also a couple other guardian AIs on that page that provide somewhat different behaviors.
Hi so I have made a scenario where it is players 1-4 vs player 5 and I am trying to create endlevel conditions that allow for one side to win and for the opposing side to lose and vice versa. Everytime I create code such as the following, it doesn't fire it for both teams, just the first endlevel....
Can someone please port this map from a slightly older server to the current Wesnoth release...???
I noticed it didn't make it through the last couple updates.
::::great map with Bonus Spam::::
Hello, after reading many threats on the same topic I also came across this pool > , since a lot of players agree whit two of these proposed changes, why developers don't want to apply these changes ?
Or begin with the most voted one to begin slowly.
Sooo... i wanted to do this for a long time and finally it's here. I will analyze the whole issue and why i think this unit is just wrong the way it is. I will try to gather the most important arguments and even counter-arguments, and make a conclusion and a few suggestions based on those.
One...
Historically mushroom was a single terrain, not mixed. It means that terrain properties (movement, defense) is only mushroom, no matter what is the visible underlying terrain. In the latest 1.15 code a mixed mushroom terrain was added, it works similarly to the forest terrain - worst move, best...
In Auction X, the center side has 4 villages and each corner side has 5 villages. The starting gold value are 75/75/75/75/325, so the center side has 25GP more than the other combined. However, the center side has a lot more upkeep to pay, which will burn through the 25GP fast.
Hello, I came across this add-on called Loyalist Tweaks: Spearman unit-line tweaks Loyalist Tweaks: Spearman unit-line tweaks created by a prolific forum member nicknamed Eagle11.
This add-on produces the following modifications: Loyalists get an Infantryman unit who functions as an level 1 blade...
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