We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Add-ons must not use intellectual property...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2022. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
Hi everyone! In this topic I want to share stats on the Afterlife gamemode as it's played in AfterBot (rated Afterlife). This is the first stats made for any Wesnoth mode that is not 1v1.
The total sample size is 4716 valid games played on AfterBot. From them for the most of my studies I selected...
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
I've expanded and modified the Wesnoth map from Conquest 3.4 for use in ordinary multiplayer games. I'm not sure how well balanced it is, but see what you think!
EDIT: Here's a new version of the map. I have made many adjustments, some for balancing reasons and some to make it a better copy of the...
This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode.
Play as either the Attacker or Defender. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective.
Available in...
Campaign available in 1.10 add on server. (Develoded until 0.5.3.2, used name World Conquest tek. Not longer maintained)
Campaign available in 1.12 add on server. (Not longer maintained)
Campaign available in 1.14 add on server. (Last developed version. Maintained)
Note: All info is updated to last...
I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14.
I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you...
Hello everyone. In my spare time, I made a multiplayer scenario for 1.16. You and another commander have recently been tasked with ruling a town. However, as you approach you hear rumors of a mysterious plague ravaging the countryside, as well as unusually frequent raids. Your job is to defend the...
Idk if this was an oversight or if it was intended, but while scourimg trough the unit database I noticed that the Skeletal Dragon has no weakness against arcane, while unfeads and even the alive Dragon have negative resistance against it.
So would it not make sense for it (being a magical...
Yesterday I and White_Drag0n relased new multiplayer modification called Wesnoth Terraforming. You can download it from oficial add-ons server. It allows players to modify map during the gameplay and has many configurable rules. Also, it contains a bunch of special maps designed for this mod. It's...
Hello everyone! I'm proud to introduce a new extremely experimental add-on, LotI RPG Era.
The era consists of all units with AMLAs from Legend of the Invincibles campaign. Also I added several more units and LotI style advancements for them, more units coming.
So despite the complaints about the Poacher, I saw them recruited more often than the Bowman (probably he is more appreciated than it seems) imo he was already before the buff a better unit than the loyalist counterpart (more ranged strikes, better terrain def. Forest and Swamp and way less XP...
- To register to play the Ladder
- Please join our Ladder Discord if you are a Ladder player
Greetings! I am excited to announce that the Ladder Era is now available on the add-on server. All credit goes to sergey for taking the time to code it! The initial v0.x.x versions will be the test...
In this thread I will upload all my multiplayer scenario's and it also serves as a feedback thread.
I will always add special features / surprises, so don't read the .cfg file in advance unless you want to spoil it! :)
Whenever a new one comes out I will update this post with the file and...
here's another mod I've made: it allows players to make alliances with eachother. Mostly intended to be used with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance...
Wesband is a multiplayer dungeon-crawler campaign for Wesnoth, much influenced by Zangband. The project was originally started by Dovolente, who is too busy with real life to deal with Wesnoth. He wanted to use my Modular RPG era for it, so I have since taken over the whole project. Exasperation...
I was a big fan of the 3 player survival. I recently came back to the game to find that the map pack was not available in 1.16.
I had a copy locally of the version of 1.14. As it looked unmaintained I've fixed the obvious WML breakages and uploaded a version so I can share the experience with...
I'm making a multiplayer scenario entitled Wrath of Kaifar and it is my first multiplayer survival scenario. As this is my first MP scenario, I am a bit new to the map balancing as well as the enemy wave composition. The scenario is for 1.11.x and it's on the server yet, so,...
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II!
Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units ;)
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2021. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The total count of games played.
The count of...
I created this post for feedbacks & stuff. I'll be happy to discuss with you about my map Raginature , its problems etc... but i accept positive comments too :D !
So here is some informations about it:
Today I created a mod that allows units to modify terrain and creates castles and villages, in sort of Age of Empirish fashion (doesn't use resources, however). The add-on also includes a 4p map called the Rise of Kingdoms (as sound as it cools its just a map devoid of villages and castles)....
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