We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Add-ons must not use intellectual property...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2022. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
Hi everyone! In this topic I want to share stats on the Afterlife gamemode as it's played in AfterBot (rated Afterlife). This is the first stats made for any Wesnoth mode that is not 1v1.
The total sample size is 4716 valid games played on AfterBot. From them for the most of my studies I selected...
This is the official topic for the Season Changer mod.
This mod modifies all of the outdoor terrains of the map and cycles between the 4 seasons.The host may change how many turns each season lasts from the settings.
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
This is an update to the multiplayer scenario King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release.
The premise of this scenario has always been for players to fight over the central castle (the hill). Yet the scenario gave no perks to combat the downsides of...
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
hi, so, i made this mod a while ago, but it didn't work. Now it does, and i released it as an addon, here is the description.
Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about...
Today I created a mod that allows units to modify terrain and creates castles and villages, in sort of Age of Empirish fashion (doesn't use resources, however). The add-on also includes a 4p map called the Rise of Kingdoms (as sound as it cools its just a map devoid of villages and castles)....
- To register to play the Ladder
- Please join our Ladder Discord if you are a Ladder player
Greetings! I am excited to announce that the Ladder Era is now available on the add-on server. All credit goes to sergey for taking the time to code it! The initial v0.x.x versions will be the test...
Future plans:
* make CW work on any Map by it being a modification rather than map rule .
* more weapon balancing (I dislike some parts of the current design)
* more built-in documentation/information (like guard abilities with small explanations,...
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
Hello, I wanted to know if someone knoe why the Skeletal Dragon has the resistances that he has.
I wrote already a private message, but I think the guy is not around in this period.
Can someone fix the Skeletal Dragon in the new release of BFW 1.17 ?
I explain, he's an Ubdead unit and has 0% def....
I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14.
I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you...
Hey, opening this thread so I have something to refer to in the feedback part of the description, hopefully it won't be needed if everything works fine, haha.
Conquest+ Diplo is just a quick adaption of Conquest+ so Alliance mod works properly with it.
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
So its been about three years since I was around here, so I'm not sure if the setup has changed at all in that time. But when I try to log into the official multiplayer server, it tells me that I need a registered account on the forums. Well, I have that, obviously. I couldn't remember my password,...
Intro
The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
I noticed that the way the action time bonus worked in battle for wesnoth was by adding time to the following turn and not the current turn. I was hoping for a setting that game extra time in the current turn. I think in turn bonuses are very useful for games like wesnoth to help keep the game...
Four white mages must roam the land performing good deeds and righting wrongs in this non-linear story-orientated multiplayer RPG adventure. Players must also work together to discover the fate of the four lost brothers that went before. This scenario features numerous sub-quests, a basic inventory...
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